三消地图检测是否有交换不能消除的情况

This commit is contained in:
meixiongfeng 2023-10-26 18:12:17 +08:00
parent 1ce5b473eb
commit 0dd61aabb4
4 changed files with 204 additions and 57 deletions

View File

@ -7,7 +7,12 @@ import (
//参数校验
func (this *apiComp) RewardCheck(session comm.IUserSession, req *pb.EntertainRewardReq) (errdata *pb.ErrorData) {
if req.Key == 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
}
return
}
@ -30,14 +35,13 @@ func (this *apiComp) Reward(session comm.IUserSession, req *pb.EntertainRewardRe
user, err := this.module.ModuleUser.GetUser(session.GetUserId())
if err == nil {
if user.Consumeexp == 0 { // 0 不让领
errdata = &pb.ErrorData{
Code: pb.ErrorCode_UserRepeadReward,
Title: pb.ErrorCode_UserRepeadReward.ToString(),
if conf, err := this.module.configure.GetGameConsumeintegralReward(req.Key); err == nil {
if user.Consumeexp < conf.Key {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_UserRepeadReward,
Title: pb.ErrorCode_UserRepeadReward.ToString(),
}
}
return
}
if conf, err := this.module.configure.GetGameConsumeintegral(user.Consumeexp); err == nil {
if _, ok := list.Reward[conf.Key]; !ok {
if errdata, atno = this.module.DispenseAtno(session, conf.Rewards, true); errdata != nil {
return

View File

@ -36,6 +36,7 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
})
configure.RegisterConfigure(game_block, cfg.NewGameBlock, this.LoadGameBlock)
this.GetGameConsumeintegralReward(100)
return
}
@ -128,3 +129,18 @@ func (this *configureComp) GetRobotGameConsumeHero() (cardid string) {
return
}
func (this *configureComp) GetGameConsumeintegralReward(key int32) (conf *cfg.GameIntegralData, err error) {
var (
v interface{}
)
if v, err = this.GetConfigure(game_integral); err == nil {
if configure, ok := v.(*cfg.GameIntegral); ok {
if conf = configure.Get(key); conf != nil {
return
}
}
}
err = comm.NewNotFoundConfErr(moduleName, game_integral, key)
return
}

View File

@ -83,30 +83,14 @@ func (this *MapData) SwapGirde(oldId, newId int32) (bSwap bool) {
return
}
func (this *MapData) SetMap() {
sz2 := []int32{
1, 1, 2, 5, 1, 5, 2,
3, 2, 3, 1, 2, 4, 4,
2, 1, 1, 3, 6, 4, 1,
4, 1, 1, 4, 3, 6, 3,
4, 3, 4, 5, 1, 6, 1,
5, 4, 2, 5, 3, 3, 1,
4, 1, 5, 3, 2, 3, 4,
}
var pos int
for index := Width - 1; index >= 0; index-- {
for j := 0; j < Height; j++ {
this.Plat[index+j*Height].Color = sz2[pos]
this.Plat[index+j*Height].Cid = sz2[pos]
pos++
}
}
}
func (this *MapData) Debugf() {
fmt.Printf("================\n")
var v int
for index := Width - 1; index >= 0; index-- {
for j := 0; j < Height; j++ {
fmt.Printf("%d:%d ", this.Plat[index+j*Height].Oid, this.Plat[index+j*Height].Color)
v = index + j*7
fmt.Printf("%d:%d ", v, this.Plat[index+j*Height].Color)
}
fmt.Printf("\n")
}
@ -589,18 +573,33 @@ func (this *MapData) CheckInitPlat() {
}
}
// 1, 1, 2, 5, 1, 5, 2,
// 3, 2, 3, 1, 2, 4, 4,
// 2, 1, 1, 3, 6, 4, 1,
// 4, 1, 1, 4, 3, 6, 3,
// 4, 3, 4, 5, 1, 6, 1,
// 5, 4, 2, 5, 3, 3, 1,
// 4, 1, 5, 3, 2, 3, 4,
func (this *MapData) SetMap() {
sz2 := []int32{
1, 1, 2, 5, 1, 5, 2,
3, 2, 3, 1, 2, 4, 4,
2, 1, 1, 3, 6, 4, 1,
4, 1, 1, 4, 3, 6, 3,
4, 3, 4, 5, 1, 6, 1,
5, 4, 2, 5, 3, 3, 1,
4, 1, 5, 3, 2, 3, 4,
}
var pos int
for index := Width - 1; index >= 0; index-- {
for j := 0; j < Height; j++ {
this.Plat[index+j*Height].Color = sz2[pos]
this.Plat[index+j*Height].Cid = sz2[pos]
pos++
}
}
}
// 校验当前地图 有没有能消除的
func (this *MapData) CheckAndRefreshPlat() (bEliminate bool) {
bEliminate = false
for k, v := range this.Plat {
if k < 10 {
continue
}
if v.Color == 0 {
continue
}
@ -609,47 +608,174 @@ func (this *MapData) CheckAndRefreshPlat() (bEliminate bool) {
if x+2 < Height {
k1 := this.Plat[k].Color
k2 := this.Plat[k+1].Color
pos := k + 2
// k3 := this.Plat[k+2].Color
if k1 == k2 { // 校验k3 左边和右边
if y-1 >= 0 { // 左
if this.Plat[pos-Width].Color == k1 {
bEliminate = true
return
if true {
pos := k + 2
if pos%Width-1 >= 0 { // 左
p := this.Plat[pos-Width].Color
if p == k1 {
bEliminate = true
return
}
}
}
if y+1 < Width { // 右
if this.Plat[pos+Width].Color == k1 {
bEliminate = true
return
if pos/Width+1 < Width { // 右
p := this.Plat[pos+Width].Color
if p == k1 {
bEliminate = true
return
}
}
}
if x+3 < Height { // 上
if this.Plat[pos+1].Color == k1 {
bEliminate = true
return
if pos%Height+1 < Height { // 上
p := this.Plat[pos+1].Color
if p == k1 {
bEliminate = true
return
}
}
}
if true { // 下左右
pos := k - 1
if pos-1 >= 0 { // 下
if this.Plat[k-2].Color == k1 {
if this.Plat[pos-1].Color == k1 {
bEliminate = true
return
}
}
// 左
if pos/Width-1 >= 0 {
p := this.Plat[pos-Width].Color
if p == k1 {
bEliminate = true
return
}
}
if pos/Width+1 < Width {
p := this.Plat[pos+Width].Color
if p == k1 {
bEliminate = true
return
}
}
}
}
}
// 左右检测
if y+1 < Width {
if y+2 < Height {
k1 := this.Plat[k].Color
k2 := this.Plat[k+Width].Color
if k1 == k2 {
//
if k1 == k2 { // 校验k3 左边和右边
if true {
pos := k + 2*Width
if pos/Width+1 < Width { // 右
p := this.Plat[pos+Width].Color
if p == k1 {
bEliminate = true
return
}
}
if pos%Height+1 < Width { // 上
p := this.Plat[pos+1].Color
if p == k1 {
bEliminate = true
return
}
}
if pos%Height-1 >= 0 { // 下
p := this.Plat[pos-1].Color
if p == k1 {
bEliminate = true
return
}
}
}
if true { // 下左右
pos := k - Width
if pos < 0 {
break
}
if pos%Height-1 >= 0 { // 下
if this.Plat[pos-1].Color == k1 {
bEliminate = true
return
}
}
if pos%Height+1 < Height { // 上
p := this.Plat[pos+1].Color
if p == k1 {
bEliminate = true
return
}
}
if pos/Width-1 >= 0 { // 右
p := this.Plat[pos-Width].Color
if p == k1 {
bEliminate = true
return
}
}
}
}
}
}
for index := Width - 1; index >= 0; index-- {
for j := 0; j < Height; j++ {
k := index + j*7
if j+3 < Width {
k1 := this.Plat[k].Color
k2 := this.Plat[k+2*Width].Color
pos := index + (j+1)*7
if k1 == k2 {
// 下 上
if pos%Height+1 < Height {
p := this.Plat[pos+1].Color
if p == k1 {
bEliminate = true
return
}
}
if pos%Height-1 >= 0 {
p := this.Plat[pos-1].Color
if p == k1 {
bEliminate = true
return
}
}
}
}
}
}
// 上下检测中间元素左右互换
for i := 0; i < Height; i++ {
for j := 0; j < Height; j++ {
k := j + i*7
if k%Height-3 >= 0 {
k1 := this.Plat[k].Color
k2 := this.Plat[k+2].Color
pos := k + 1
if k1 == k2 {
// 左右
if pos%Height-1 >= Width {
p := this.Plat[pos-Height].Color
if p == k1 {
bEliminate = true
return
}
}
if pos%Height+1 < Width {
p := this.Plat[pos+Width].Color
if p == k1 {
bEliminate = true
return
}
}
}
}
}
}

View File

@ -85,6 +85,7 @@ func Test_Main(t *testing.T) {
m := new(entertainment.MapData)
m.InitMap(nil)
m.SetMap()
m.Debugf()
m.CheckAndRefreshPlat()
//var szMap []*pb.MapData
// if bSwap, m := m.AiSwapGirde(); bSwap {