活动优化 + 错误码补充
This commit is contained in:
parent
bda8c44208
commit
0d9e9f86a0
@ -4,6 +4,7 @@ import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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"go_dreamfactory/sys/configure"
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"go_dreamfactory/utils"
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)
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//参数校验
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@ -22,6 +23,7 @@ func (this *apiComp) GetLattice(session comm.IUserSession, req *pb.UiGameGetLatt
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hdData *pb.DBLatticeData // 玩家的活动数据
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update map[string]interface{} //
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)
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update = make(map[string]interface{})
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curTime := configure.Now().Unix()
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if activity, err = this.module.ModuleActivity.GetHdInfoByHdId(req.Hdid); err != nil { // 活动不存在
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errdata = &pb.ErrorData{
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@ -40,22 +42,38 @@ func (this *apiComp) GetLattice(session comm.IUserSession, req *pb.UiGameGetLatt
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// 获取玩家活动数据
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hdData, _ = this.module.modelLattice.getLatticeList(session.GetUserId(), activity.Id)
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if e, err := this.module.ModuleUser.GetUserExpand(session.GetUserId()); err != nil {
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if e, err := this.module.ModuleUser.GetUserExpand(session.GetUserId()); err == nil {
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if conf, err := this.module.configure.GetLatticeConsumConf(); err != nil {
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if conf, err := this.module.configure.GetLatticeConsumConf(); err == nil {
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bchange := false
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// 清除每日获得的碎片数据
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if !utils.IsToday(hdData.Lasttime) {
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hdData.Lasttime = configure.Now().Unix()
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hdData.Val = 0
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update["val"] = hdData.Val
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update["lasttime"] = hdData.Lasttime
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bchange = true
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}
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if conf.Getmax > hdData.Val { // 超过今日上限
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if e.ConsumPs/conf.Usepawer >= hdData.Val {
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hdData.Val = e.ConsumPs / conf.Usepawer
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if conf.Getmax < hdData.Val { // 超过今日上限
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hdData.Val = conf.Getmax
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update["val"] = hdData.Val
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this.module.ModuleUser.ChangeUserExpand(session.GetUserId(), update) // 修改进度
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bchange = true
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}
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}
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}
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if bchange {
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this.module.modelLattice.modifyLatticeListByObjId(session.GetUserId(), update)
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}
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}
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}
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this.LatticeReward(session, &pb.UiGameLatticeRewardReq{
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Hdid: "64d4b1f7510317d189bb6ee5",
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Id: 3,
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})
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session.SendMsg(string(this.module.GetType()), "getlattice", &pb.UiGameGetLatticeResp{Data: hdData})
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return
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}
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@ -4,6 +4,7 @@ import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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"go_dreamfactory/sys/configure"
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"go_dreamfactory/utils"
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)
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//参数校验
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@ -22,6 +23,7 @@ func (this *apiComp) GetPuzzle(session comm.IUserSession, req *pb.UiGameGetPuzzl
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hdData *pb.DBPuzzleData // 玩家的活动数据
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update map[string]interface{} //
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)
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update = make(map[string]interface{})
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curTime := configure.Now().Unix()
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if activity, err = this.module.ModuleActivity.GetHdInfoByHdId(req.Hdid); err != nil { // 活动不存在
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errdata = &pb.ErrorData{
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@ -40,19 +42,31 @@ func (this *apiComp) GetPuzzle(session comm.IUserSession, req *pb.UiGameGetPuzzl
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// 获取玩家活动数据
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hdData, _ = this.module.modelPuzzle.getPuzzleList(session.GetUserId(), activity.Id)
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if e, err := this.module.ModuleUser.GetUserExpand(session.GetUserId()); err != nil {
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if e, err := this.module.ModuleUser.GetUserExpand(session.GetUserId()); err == nil {
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if conf, err := this.module.configure.GetPuzzleConsumConf(); err != nil {
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if conf, err := this.module.configure.GetPuzzleConsumConf(); err == nil {
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bchange := false
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// 清除每日获得的碎片数据
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if !utils.IsToday(hdData.Lasttime) {
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hdData.Lasttime = configure.Now().Unix()
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hdData.Val = 0
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update["val"] = hdData.Val
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update["lasttime"] = hdData.Lasttime
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bchange = true
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}
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if conf.Getmax > hdData.Val { // 超过今日上限
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if e.ConsumPs/conf.Usepawer >= hdData.Val {
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hdData.Val = e.ConsumPs / conf.Usepawer
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if conf.Getmax < hdData.Val { // 超过今日上限
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hdData.Val = conf.Getmax
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update["val"] = hdData.Val
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this.module.ModuleUser.ChangeUserExpand(session.GetUserId(), update) // 修改进度
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bchange = true
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}
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}
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}
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if bchange {
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this.module.modelPuzzle.modifyPuzzleListByObjId(session.GetUserId(), update)
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}
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}
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}
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@ -39,7 +39,6 @@ func (this *apiComp) LatticeFinish(session comm.IUserSession, req *pb.UiGameLatt
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ActivityRepatReward,
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Title: pb.ErrorCode_ActivityRepatReward.ToString(),
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Message: err.Error(),
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}
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return
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}
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@ -24,7 +24,6 @@ func (this *apiComp) LatticeGrid(session comm.IUserSession, req *pb.UiGameLattic
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return // 参数校验失败直接返回
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}
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var (
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consum *cfg.Gameatn // 获取消耗
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latticeConf *cfg.GameUiGameLatticeData
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err error
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atno []*pb.UserAtno
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@ -37,19 +36,32 @@ func (this *apiComp) LatticeGrid(session comm.IUserSession, req *pb.UiGameLattic
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session.SendMsg(string(this.module.GetType()), "latticegrid", &pb.UiGameLatticeGridResp{Data: list})
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return
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}
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// 校验消耗
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if conf, err = this.module.configure.GetLatticeConsumConf(); err != nil {
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consum = &cfg.Gameatn{
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A: conf.Itemget.A,
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T: conf.Itemget.T,
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N: 1,
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if v1, ok := list.Lattice[list.Floor]; ok {
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if _, ok := v1.Data[req.Grid]; ok {
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errdata = &pb.ErrorData{ // 重复领取
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Code: pb.ErrorCode_ActivityRepatReward,
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Title: pb.ErrorCode_ActivityRepatReward.ToString(),
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}
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}
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if errdata = this.module.ConsumeRes(session, []*cfg.Gameatn{consum}, true); errdata != nil {
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return
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}
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list.Lattice[list.Floor].Data[req.Grid] = 1
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} else {
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list.Lattice[list.Floor] = &pb.LatticeData{
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Data: map[int32]int32{req.Grid: 1},
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}
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}
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// 校验消耗
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if conf, err = this.module.configure.GetLatticeConsumConf(); err != nil {
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if conf.Cost.N > 0 {
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if errdata = this.module.CheckRes(session, []*cfg.Gameatn{conf.Cost}); errdata != nil { // 消耗校验
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return
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}
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}
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}
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// 校验 是否是宝箱
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latticeConf, err = this.module.configure.GetLatticeConf(list.Val)
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latticeConf, err = this.module.configure.GetLatticeConf(list.Floor)
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if err != nil {
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return
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}
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@ -68,24 +80,27 @@ func (this *apiComp) LatticeGrid(session comm.IUserSession, req *pb.UiGameLattic
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}
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}
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}
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if errdata = this.module.ConsumeRes(session, []*cfg.Gameatn{conf.Cost}, true); errdata != nil {
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return
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}
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update["lattice"] = list.Lattice
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// 如果是下一关
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if req.Grid == latticeConf.Outpos {
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list.Val += 1
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list.Floor += 1
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// 校验是不是达到最大层数
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if _, e := this.module.configure.GetLatticeConf(list.Val); e == nil {
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list.Val -= 1
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if _, e := this.module.configure.GetLatticeConf(list.Floor); e == nil {
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list.Floor -= 1
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}
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update["val"] = list.Val
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if list.Total < list.Val {
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list.Total = list.Val
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update["Floor"] = list.Floor
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if list.Total < list.Floor {
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list.Total = list.Floor
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update["total"] = list.Total
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}
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}
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list.Gotarr[req.Grid] = 1
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// list.Gotarr[req.Grid] = 1
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update["gotarr"] = list.Gotarr
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this.module.ModuleUser.ChangeUserExpand(session.GetUserId(), update) // 修改进度
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// update["gotarr"] = list.Gotarr
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this.module.modelLattice.modifyLatticeListByObjId(session.GetUserId(), update)
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session.SendMsg(string(this.module.GetType()), "latticegrid", &pb.UiGameLatticeGridResp{
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Data: list,
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Atno: atno,
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@ -34,8 +34,19 @@ func (this *apiComp) LatticeReward(session comm.IUserSession, req *pb.UiGameLatt
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}
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return
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} else {
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if len(conf.Openward) == 0 {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ReqParameterError,
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Title: pb.ErrorCode_ReqParameterError.ToString(),
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}
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return
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}
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list, _ := this.module.modelLattice.getLatticeList(session.GetUserId(), req.Hdid)
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if _, ok := list.Gotarr[req.Id]; ok {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ActivityRepatReward,
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Title: pb.ErrorCode_ActivityRepatReward.ToString(),
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}
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return
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}
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@ -1,6 +1,7 @@
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package uigame
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import (
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"fmt"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/modules"
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@ -98,6 +99,7 @@ func (this *configureComp) GetLatticeConsumConf() (conf *cfg.GameUiGameConsumDat
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this.module.Errorf("GetLatticeConsumConf conf not found key :puzzle")
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return
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}
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func (this *configureComp) GetLatticeConf(id int32) (conf *cfg.GameUiGameLatticeData, err error) {
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var (
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v interface{}
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@ -109,6 +111,7 @@ func (this *configureComp) GetLatticeConf(id int32) (conf *cfg.GameUiGameLattice
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}
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}
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}
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err = fmt.Errorf("GetLatticeConf conf not found key :%d", id)
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this.module.Errorf("GetLatticeConf conf not found key :%d", id)
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return
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}
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@ -39,11 +39,11 @@ func (this *modelLattice) getLatticeList(uid string, hid string) (result *pb.DBL
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Gotarr: map[int32]int32{},
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Lattice: map[int32]*pb.LatticeData{},
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Lasttime: 0,
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Val: 1, //默认1层
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Floor: 1, //默认1层
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Total: 1,
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}
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err = nil
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this.module.modelPuzzle.Add(uid, result)
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this.module.modelLattice.Add(uid, result)
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}
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return
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}
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@ -175,9 +175,10 @@ type DBLatticeData struct {
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Gotarr map[int32]int32 `protobuf:"bytes,4,rep,name=gotarr,proto3" json:"gotarr" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 奖励领取状态
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Lattice map[int32]*LatticeData `protobuf:"bytes,5,rep,name=lattice,proto3" json:"lattice" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` // 迷宫数据
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Lasttime int64 `protobuf:"varint,6,opt,name=lasttime,proto3" json:"lasttime"`
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Val int32 `protobuf:"varint,7,opt,name=val,proto3" json:"val"` // 当前第几层
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Val int32 `protobuf:"varint,7,opt,name=val,proto3" json:"val"` // 今天获得N个碎片
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Total int32 `protobuf:"varint,8,opt,name=total,proto3" json:"total"` // 总的层数
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BReward bool `protobuf:"varint,9,opt,name=bReward,proto3" json:"bReward"` // 总奖励
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Floor int32 `protobuf:"varint,10,opt,name=floor,proto3" json:"floor"` // 当前第几层
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}
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func (x *DBLatticeData) Reset() {
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@ -275,6 +276,13 @@ func (x *DBLatticeData) GetBReward() bool {
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return false
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}
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func (x *DBLatticeData) GetFloor() int32 {
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if x != nil {
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return x.Floor
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}
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return 0
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}
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// 矿工
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type DBMinerData struct {
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state protoimpl.MessageState
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@ -404,7 +412,7 @@ var file_uigame_uigame_db_proto_rawDesc = []byte{
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@ -421,32 +429,33 @@ var file_uigame_uigame_db_proto_rawDesc = []byte{
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}
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||||
|
||||
var (
|
||||
|
Loading…
Reference in New Issue
Block a user