增加积分显示
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3b549fe732
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@ -63,8 +63,9 @@ func (this *apiComp) CreateRoom(session comm.IUserSession, req *pb.EntertainCrea
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return
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}
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p1 := &pb.PlayerData{
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Userinfo: comm.GetUserBaseInfo(user),
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Cardid: req.Idcard,
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Userinfo: comm.GetUserBaseInfo(user),
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Cardid: req.Idcard,
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Consumeexp: user.Consumeexp,
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}
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if room, err = this.module.gameMgr.CreateMasterRoom(p1); err != nil {
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errdata = &pb.ErrorData{
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@ -61,8 +61,9 @@ func (this *apiComp) JoinRoom(session comm.IUserSession, req *pb.EntertainJoinRo
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return
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}
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p := &pb.PlayerData{
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Userinfo: comm.GetUserBaseInfo(user),
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Cardid: req.Idcard,
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Userinfo: comm.GetUserBaseInfo(user),
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Cardid: req.Idcard,
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Consumeexp: user.Consumeexp,
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}
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if _, err = this.module.gameMgr.JoinMasterRoom(req.Roomid, p); err != nil {
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@ -58,8 +58,9 @@ func (this *apiComp) Match(session comm.IUserSession, req *pb.EntertainMatchReq)
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}
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this.module.match.MatchReq(&pb.DBXXLMatch{
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Userinfo: comm.GetUserBaseInfo(user),
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Cardid: req.Idcard,
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Userinfo: comm.GetUserBaseInfo(user),
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Cardid: req.Idcard,
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Consumeexp: user.Consumeexp,
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})
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session.SendMsg(string(this.module.GetType()), "match", &pb.EntertainMatchResp{
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@ -68,13 +68,15 @@ func (this *matchComp) MatchNotic(players map[string]interface{}) (err error) {
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for pos, v := range playerSlice {
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if pos == 0 {
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p1 = &pb.PlayerData{
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Userinfo: v.Userinfo,
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Cardid: v.Cardid,
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Userinfo: v.Userinfo,
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Cardid: v.Cardid,
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Consumeexp: v.Consumeexp,
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}
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} else if pos == 1 {
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p2 = &pb.PlayerData{
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Userinfo: v.Userinfo,
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Cardid: v.Cardid,
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Userinfo: v.Userinfo,
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Cardid: v.Cardid,
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Consumeexp: v.Consumeexp,
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}
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} else {
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break
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@ -55,7 +55,7 @@ func (this *Room) RandomPlayType() (itype int32) {
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weight = append(weight, v.Weight)
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}
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itype = list[comm.GetRandW(weight)].Key
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//itype = 4
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return
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}
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@ -139,13 +139,13 @@ func (this *Room) AiOperator() {
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ChangeType: 1,
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})
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}
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for _, v := range szMap { //
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curScore += v.CurSocre
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this.player2.Score += v.CurSocre
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v.CurSocre = this.player2.Score
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this.player2.Energy += v.CurEnergy
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v.CurEnergy = this.player2.Energy
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}
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// for _, v := range szMap { //
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// curScore += v.CurSocre
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// this.player2.Score += v.CurSocre
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// v.CurSocre = this.player2.Score
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// this.player2.Energy += v.CurEnergy
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// v.CurEnergy = this.player2.Energy
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// }
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// 广播消息
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if err := this.module.SendMsgSyncToSession(string(this.module.GetType()), "operatorrst", &pb.EntertainOperatorRstPush{
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Mpadata: szMap,
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@ -381,6 +381,18 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
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this.round++
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}
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for _, v := range szMap { //
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fmt.Printf("================\n")
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var v1 int
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for index := Width - 1; index >= 0; index-- {
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for j := 0; j < Height; j++ {
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v1 = index + j*7
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fmt.Printf("%d ", v.Data[v1].Cid)
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}
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fmt.Printf("\n")
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}
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}
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// 广播消息
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if err := this.module.SendMsgSyncToSession(string(this.module.GetType()), "operatorrst", &pb.EntertainOperatorRstPush{
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Mpadata: szMap,
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@ -568,7 +580,15 @@ func (this *Room) GameOver() (errdata *pb.ErrorData) {
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if conf, err := this.module.configure.GetGameConsumeintegral(user.Consumeexp); err == nil {
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//res = append(res, conf.Onereward...) 这奖励手动领取
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res = append(res, conf.Rewards...)
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for _, v := range res {
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if v.A == "attr" && v.T == "consumeexp" {
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if winner == this.player1 {
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this.player1.Score += v.N
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} else {
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this.player2.Score += v.N
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}
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}
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}
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if errdata, atno = this.module.DispenseAtno(this.szSession[winindex], res, true); errdata != nil {
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return
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}
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@ -117,7 +117,7 @@ func (this *MapData) InitMap(module *Entertainment, iType int32) {
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this.SetIndelibilityPlat()
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this.Plat = this.GetPalatData()
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// this.SetMap() // 方便测试固定地图
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//this.SetMap() // 方便测试固定地图
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}
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// 交换之前先判断是不是特殊元素的交换
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@ -740,26 +740,29 @@ func (this *MapData) SkillUp(pos int32, color int32, skillid int32, value int32,
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func (this *MapData) SetMap() {
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sz2 := []int32{
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3, 3, 2, 2, 1, 3, 1,
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5, 1, 3, 3, 1, 2, 2,
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3, 2, 1, 4, 3, 1, 6,
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1, 4, 3, 4, 2, 3, 6,
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3, 1, 2, 2, 1, 3, 1,
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5, 1, 2, 3, 1, 2, 2,
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2, 42, 3, 4, 3, 1, 6,
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1, 3, 3, 4, 2, 3, 6,
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1, 5, 6, 5, 6, 1, 4,
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6, 6, 3, 6, 3, 1, 3,
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3, 3, 1, 3, 3, 2, 5,
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// 1, 4, 2, 5, 4, 5, 2,
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// 3, 2, 3, 5, 2, 1, 4,
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// 2, 5, 5, 4, 5, 4, 1,
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// 3, 1, 3, 5, 2, 6, 3,
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// 4, 5, 4, 2, 4, 1, 1,
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// 5, 3, 1, 5, 3, 3, 4,
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// 4, 2, 4, 1, 2, 3, 4,
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6, 6, 3, 6, 3, 48, 3,
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3, 3, 1, 3, 5, 2, 5,
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}
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var pos int
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for index := Width - 1; index >= 0; index-- {
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for j := 0; j < Height; j++ {
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this.Plat[index+j*Height].Color = sz2[pos]
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this.Plat[index+j*Height].Cid = sz2[pos]
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Color := sz2[pos]
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Cid := sz2[pos]
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if sz2[pos] > 6 {
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conf, err := this.module.configure.GetGameBlockByKey(sz2[pos])
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if err == nil {
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Color = conf.Color
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Cid = conf.Key
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this.Plat[index+j*Height].Special = conf.Type
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}
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}
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this.Plat[index+j*Height].Color = Color
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this.Plat[index+j*Height].Cid = Cid
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pos++
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}
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}
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@ -1128,7 +1131,9 @@ func (this *MapData) GetBoomElem(pos int) (elem []int) {
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func (this *MapData) GetFireBoom(pos int, itype int32) (elem []int) {
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x := int(pos / Width)
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y := int(pos % Height)
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if itype == FireUp || itype == FireDown || itype == FireLeft || itype == FireRight {
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elem = append(elem, pos)
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}
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switch itype {
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case FireUp: //上烟火
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for i := 0; i < Height; i++ {
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@ -177,11 +177,12 @@ type PlayerData struct {
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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Userinfo *BaseUserInfo `protobuf:"bytes,1,opt,name=userinfo,proto3" json:"userinfo"`
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Score int32 `protobuf:"varint,2,opt,name=score,proto3" json:"score"` // 积分
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Ps int32 `protobuf:"varint,3,opt,name=ps,proto3" json:"ps"` // 体力
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Cardid string `protobuf:"bytes,4,opt,name=cardid,proto3" json:"cardid"` // 出战的英雄卡
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Energy int32 `protobuf:"varint,5,opt,name=energy,proto3" json:"energy"` // 能量进度
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Userinfo *BaseUserInfo `protobuf:"bytes,1,opt,name=userinfo,proto3" json:"userinfo"`
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Score int32 `protobuf:"varint,2,opt,name=score,proto3" json:"score"` // 本局战斗得分
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Ps int32 `protobuf:"varint,3,opt,name=ps,proto3" json:"ps"` // 体力
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Cardid string `protobuf:"bytes,4,opt,name=cardid,proto3" json:"cardid"` // 出战的英雄卡
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Energy int32 `protobuf:"varint,5,opt,name=energy,proto3" json:"energy"` // 能量进度
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Consumeexp int32 `protobuf:"varint,6,opt,name=consumeexp,proto3" json:"consumeexp"` // 消消乐积分
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}
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func (x *PlayerData) Reset() {
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@ -251,14 +252,22 @@ func (x *PlayerData) GetEnergy() int32 {
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return 0
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}
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func (x *PlayerData) GetConsumeexp() int32 {
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if x != nil {
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return x.Consumeexp
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}
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return 0
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}
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// 消消乐匹配数据
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type DBXXLMatch struct {
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state protoimpl.MessageState
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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Userinfo *BaseUserInfo `protobuf:"bytes,1,opt,name=userinfo,proto3" json:"userinfo"`
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Cardid string `protobuf:"bytes,2,opt,name=cardid,proto3" json:"cardid"` // 选择的卡片ID
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Userinfo *BaseUserInfo `protobuf:"bytes,1,opt,name=userinfo,proto3" json:"userinfo"`
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Cardid string `protobuf:"bytes,2,opt,name=cardid,proto3" json:"cardid"` // 选择的卡片ID
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Consumeexp int32 `protobuf:"varint,3,opt,name=consumeexp,proto3" json:"consumeexp"` // 消消乐积分
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}
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func (x *DBXXLMatch) Reset() {
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@ -307,6 +316,13 @@ func (x *DBXXLMatch) GetCardid() string {
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return ""
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}
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func (x *DBXXLMatch) GetConsumeexp() int32 {
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if x != nil {
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return x.Consumeexp
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}
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return 0
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}
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type BoxData struct {
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state protoimpl.MessageState
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sizeCache protoimpl.SizeCache
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@ -495,7 +511,7 @@ var file_entertain_entertain_db_proto_rawDesc = []byte{
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@ -504,12 +520,16 @@ var file_entertain_entertain_db_proto_rawDesc = []byte{
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