同步商店代码

This commit is contained in:
liwei 2023-07-13 11:33:59 +08:00
parent 319ba5a96d
commit 0a17fb1517
6 changed files with 105 additions and 80 deletions

View File

@ -1,6 +1,7 @@
package shop
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
@ -8,9 +9,9 @@ import (
"math"
)
//参数校验
// 参数校验
func (this *apiComp) BuyCheck(session comm.IUserSession, req *pb.ShopBuyReq) (errdata *pb.ErrorData) {
if req.ShopType == 0 || req.GoodsId == 0 || req.BuyNum <= 0 {
if req.ShopType == 0 || req.Gid == 0 || req.BuyNum <= 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
@ -19,12 +20,13 @@ func (this *apiComp) BuyCheck(session comm.IUserSession, req *pb.ShopBuyReq) (er
return
}
///获取用户商品列表
// /获取用户商品列表
func (this *apiComp) Buy(session comm.IUserSession, req *pb.ShopBuyReq) (errdata *pb.ErrorData) {
var (
err error
conf *cfg.GameShopitemData
shopData *pb.DBShop
good *pb.UserShopGood
filed string
record *pb.UserShopData
need []*cfg.Gameatn
@ -35,14 +37,6 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.ShopBuyReq) (errdata
return
}
if conf, err = this.module.configure.GetShopItemsConfigure(req.GoodsId); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_SystemError,
Title: pb.ErrorCode_SystemError.ToString(),
Message: err.Error(),
}
return
}
if shopData, err = this.module.modelShop.QueryUserShopData(session.GetUserId()); err != nil { //没有购买记录
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
@ -51,23 +45,6 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.ShopBuyReq) (errdata
}
return
}
need = make([]*cfg.Gameatn, len(conf.Need))
for i, v := range conf.Need {
need[i] = &cfg.Gameatn{
A: v.A,
T: v.T,
N: int32(math.Ceil(float64(v.N)*float64(conf.Sale)/float64(1000))) * req.BuyNum,
}
}
give = make([]*cfg.Gameatn, len(conf.Iteminfo))
for i, v := range conf.Iteminfo {
give[i] = &cfg.Gameatn{
A: v.A,
T: v.T,
N: v.N * req.BuyNum,
}
}
switch req.ShopType {
case pb.ShopType_GoldShop:
@ -106,18 +83,64 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.ShopBuyReq) (errdata
return
}
if record == nil {
record = &pb.UserShopData{
Buy: map[int32]int32{},
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
for _, v := range record.Items {
if v.Id == req.Gid {
good = v
}
}
if conf.Buyminnum-record.Buy[req.GoodsId] < req.BuyNum {
if good == nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
Message: fmt.Sprintf("no found good:%d", req.Gid),
}
return
}
if conf, err = this.module.configure.GetShopItemsConfigure(good.Gid); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_SystemError,
Title: pb.ErrorCode_SystemError.ToString(),
Message: err.Error(),
}
return
}
need = make([]*cfg.Gameatn, len(conf.Need))
for i, v := range conf.Need {
need[i] = &cfg.Gameatn{
A: v.A,
T: v.T,
N: int32(math.Ceil(float64(v.N)*float64(conf.Sale)/float64(1000))) * req.BuyNum,
}
}
give = make([]*cfg.Gameatn, len(conf.Iteminfo))
for i, v := range conf.Iteminfo {
give[i] = &cfg.Gameatn{
A: v.A,
T: v.T,
N: v.N * req.BuyNum,
}
}
if conf.Buyminnum-good.Buy < req.BuyNum {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ShopGoodsIsSoldOut,
Title: pb.ErrorCode_ShopGoodsIsSoldOut.ToString(),
}
return
}
record.Buy[req.GoodsId] += req.BuyNum
good.Buy += req.BuyNum
if errdata = this.module.ConsumeRes(session, need, true); errdata != nil {
return
}
@ -127,25 +150,21 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.ShopBuyReq) (errdata
return
}
} else {
if errdata = this.module.equip.AddEquipment(session, record.Preview[req.GoodsId]); errdata != nil {
if errdata = this.module.equip.AddEquipment(session, record.Preview[req.Gid]); errdata != nil {
return
}
}
//随机任务
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype64, 1))
// this.module.ModuleRtask.SendToRtask(session, comm.Rtype64, 1)
for _, v := range give {
if v.A == comm.ItemType {
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype65, v.N, utils.ToInt32(v.T)))
// this.module.ModuleRtask.SendToRtask(session, comm.Rtype65, v.N, utils.ToInt32(v.T))
}
}
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype66, 1, int32(req.ShopType)))
// this.module.ModuleRtask.SendToRtask(session, comm.Rtype66, 1, int32(req.ShopType))
for _, v := range need {
if v.A == comm.AttrType {
// tasks = append(tasks, comm.GetBuriedParam(comm.Rtype67, v.N, utils.ToInt32(v.T)))
switch v.T {
case comm.ResGold:
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype67, v.N, 1))

View File

@ -25,6 +25,7 @@ func (this *apiComp) Getlist(session comm.IUserSession, req *pb.ShopGetListReq)
var (
err error
filed string
refresh int32
shopconf *cfg.GameShopData
shopData *pb.DBShop
udata *pb.DBUser
@ -66,6 +67,7 @@ func (this *apiComp) Getlist(session comm.IUserSession, req *pb.ShopGetListReq)
case pb.ShopType_GoldShop:
sdata = shopData.GoldShop
filed = "goldShop"
refresh = this.module.privilege.GetCountByPrivilegeId(session.GetUserId(), comm.PrivilegeType2)
break
case pb.ShopType_DiamondShop:
sdata = shopData.DiamondShop
@ -100,7 +102,7 @@ func (this *apiComp) Getlist(session comm.IUserSession, req *pb.ShopGetListReq)
}
if sdata == nil {
sdata = &pb.UserShopData{
Buy: map[int32]int32{},
Items: make([]*pb.UserShopGood, 0),
}
}
if shopconf.Rnum > 0 {
@ -127,14 +129,15 @@ func (this *apiComp) Getlist(session comm.IUserSession, req *pb.ShopGetListReq)
if req.IsManualRefresh && shopconf.Rnum > 0 { //可以手动刷新
isrefresh := false
refresh := int(this.module.privilege.GetCountByPrivilegeId(session.GetUserId(), comm.PrivilegeType2))
if refresh > 0 { //
if time.Unix(shopData.RefreshtimegoldShop, 0).Day() < configure.Now().Day() {
shopData.RefreshtimegoldShop = configure.Now().Unix()
shopData.RefreshnumgoldShop = 0
}
if int(shopData.RefreshnumgoldShop) < refresh {
if shopData.RefreshnumgoldShop < refresh {
isrefresh = true
shopData.RefreshnumgoldShop++
}
}
if !isrefresh {
@ -166,15 +169,20 @@ func (this *apiComp) Getlist(session comm.IUserSession, req *pb.ShopGetListReq)
}
items = append(items, randomGoods(_items))
}
sdata.Buy = make(map[int32]int32)
sdata.LastRefreshTime = configure.Now().Unix()
sdata.ManualRefreshNum++
sdata.Items = make([]int32, len(items))
sdata.Leftfreerefreshnum = refresh - shopData.RefreshnumgoldShop
sdata.Items = make([]*pb.UserShopGood, len(items))
sdata.Preview = make(map[int32]*pb.DB_Equipment)
for i, v := range items {
sdata.Items[i] = v.Key
id := v.Key*100 + int32(i)
sdata.Items[i] = &pb.UserShopGood{
Id: id,
Gid: v.Key,
Buy: 0,
}
if v.Preview { //是否预览
if errdata, sdata.Preview[v.Key] = this.module.equip.NewEquipment(session.GetUserId(), v.Iteminfo[0].T); errdata != nil {
if errdata, sdata.Preview[id] = this.module.equip.NewEquipment(session.GetUserId(), v.Iteminfo[0].T); errdata != nil {
return
}
}
@ -213,14 +221,18 @@ func (this *apiComp) Getlist(session comm.IUserSession, req *pb.ShopGetListReq)
}
items = append(items, randomGoods(_items))
}
sdata.Buy = make(map[int32]int32)
sdata.LastRefreshTime = configure.Now().Unix()
sdata.Items = make([]int32, len(items))
sdata.Items = make([]*pb.UserShopGood, len(items))
sdata.Preview = make(map[int32]*pb.DB_Equipment)
for i, v := range items {
sdata.Items[i] = v.Key
id := v.Key*100 + int32(i)
sdata.Items[i] = &pb.UserShopGood{
Id: id,
Gid: v.Key,
Buy: 0,
}
if v.Preview { //是否预览
if errdata, sdata.Preview[v.Key] = this.module.equip.NewEquipment(session.GetUserId(), v.Iteminfo[0].T); errdata != nil {
if errdata, sdata.Preview[id] = this.module.equip.NewEquipment(session.GetUserId(), v.Iteminfo[0].T); errdata != nil {
return
}
}
@ -230,7 +242,11 @@ func (this *apiComp) Getlist(session comm.IUserSession, req *pb.ShopGetListReq)
// this.module.ModuleRtask.SendToRtask(session, comm.Rtype105, 1)
go this.module.ModuleBuried.TriggerBuried(session.GetUserId(), comm.GetBuriedParam(comm.Rtype105, 1))
} else { //返回以前的商品列表
if items, err = this.module.configure.GetShopItemsConfigureByIds(sdata.Items...); err != nil {
keys := make([]int32, len(sdata.Items))
for i, v := range sdata.Items {
keys[i] = v.Gid
}
if items, err = this.module.configure.GetShopItemsConfigureByIds(keys...); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_SystemError,
Title: pb.ErrorCode_SystemError.ToString(),
@ -247,6 +263,6 @@ func (this *apiComp) Getlist(session comm.IUserSession, req *pb.ShopGetListReq)
}
return
}
session.SendMsg(string(this.module.GetType()), "getlist", &pb.ShopGetListResp{SType: req.SType, IsManualRefresh: req.IsManualRefresh, Goods: goods, SurplusRefreshNum: leftrefnum, Lastrefreshtime: sdata.LastRefreshTime})
session.SendMsg(string(this.module.GetType()), "getlist", &pb.ShopGetListResp{SType: req.SType, IsManualRefresh: req.IsManualRefresh, Goods: goods, SurplusRefreshNum: leftrefnum, Lastrefreshtime: sdata.LastRefreshTime, Leftfreerefreshnum: sdata.Leftfreerefreshnum})
return
}

View File

@ -14,13 +14,13 @@ const (
game_shopitem = "game_shopitem.json"
)
///背包配置管理组件
// /背包配置管理组件
type configureComp struct {
modules.MCompConfigure
module *Shop
}
//组件初始化接口
// 组件初始化接口
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.MCompConfigure.Init(service, module, comp, options)
this.module = module.(*Shop)
@ -29,7 +29,7 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
return
}
//获取装备配置数据
// 获取装备配置数据
func (this *configureComp) GetShopConfigure(id int32) (configure *cfg.GameShopData, err error) {
var (
v interface{}
@ -48,7 +48,7 @@ func (this *configureComp) GetShopConfigure(id int32) (configure *cfg.GameShopDa
return
}
//读取商品
// 读取商品
func (this *configureComp) GetShopItemsConfigure(key int32) (result *cfg.GameShopitemData, err error) {
var (
v interface{}
@ -67,7 +67,7 @@ func (this *configureComp) GetShopItemsConfigure(key int32) (result *cfg.GameSho
return
}
//读取商品组
// 读取商品组
func (this *configureComp) GetShopItemsConfigureByGroups(groupid int32, user *pb.DBUser) (result []*cfg.GameShopitemData, err error) {
result = make([]*cfg.GameShopitemData, 0, 10)
var (
@ -92,7 +92,7 @@ func (this *configureComp) GetShopItemsConfigureByGroups(groupid int32, user *pb
return
}
//读取商品
// 读取商品
func (this *configureComp) GetShopItemsConfigureByIds(keys ...int32) (result []*cfg.GameShopitemData, err error) {
result = make([]*cfg.GameShopitemData, 0, len(keys))
var (
@ -111,6 +111,8 @@ func (this *configureComp) GetShopItemsConfigureByIds(keys ...int32) (result []*
result = append(result, item)
} else {
this.module.Errorf("no found GetShopItemsConfigureByIds:%d", v)
err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_shopitem, v)
return
}
}
}

View File

@ -8,7 +8,7 @@ import (
"math/big"
)
//随机商品列表
// 随机商品列表
func randomGoods(goods []*cfg.GameShopitemData) (result *cfg.GameShopitemData) {
var (
totle int64
@ -30,20 +30,16 @@ func randomGoods(goods []*cfg.GameShopitemData) (result *cfg.GameShopitemData) {
return
}
//转换商品对象
// 转换商品对象
func transGoods(goods []*cfg.GameShopitemData, sdata *pb.UserShopData) (result []*pb.ShopItem) {
result = make([]*pb.ShopItem, len(goods))
// ok := false
// uitem := &pb.DBShopItem{}
for i, v := range goods {
// if uitem, ok = ushoputem[v.Key]; !ok {
// uitem = &pb.DBShopItem{}
// }
result[i] = &pb.ShopItem{
Gid: sdata.Items[i].Id,
GoodsId: v.Key,
Sale: int32(v.Sale),
}
result[i].LeftBuyNum = v.Buyminnum - sdata.Buy[v.Key]
result[i].LeftBuyNum = v.Buyminnum - sdata.Items[i].Buy
result[i].Items = make([]*pb.UserAssets, len(v.Iteminfo))
for i1, v1 := range v.Iteminfo {
result[i].Items[i1] = &pb.UserAssets{

View File

@ -28,12 +28,12 @@ type Shop struct {
modelShop *modelShopComp
}
//模块名
// 模块名
func (this *Shop) GetType() core.M_Modules {
return comm.ModuleShop
}
//模块初始化接口 注册用户创建角色事件
// 模块初始化接口 注册用户创建角色事件
func (this *Shop) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
err = this.ModuleBase.Init(service, module, options)
this.service = service.(base.IRPCXService)
@ -53,7 +53,7 @@ func (this *Shop) Start() (err error) {
return
}
//装备组件
// 装备组件
func (this *Shop) OnInstallComp() {
this.ModuleBase.OnInstallComp()
this.api_comp = this.RegisterComp(new(apiComp)).(*apiComp)
@ -61,7 +61,7 @@ func (this *Shop) OnInstallComp() {
this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
}
//Event------------------------------------------------------------------------------------------------------------
// Event------------------------------------------------------------------------------------------------------------
func (this *Shop) EventUserOffline(session comm.IUserSession) {
this.modelShop.DelByUId(session.GetUserId(), db.SetDBMgoLog(false))
}

View File

@ -30,12 +30,12 @@ func newService(ops ...rpcx.Option) core.IService {
return s
}
//梦工厂基础服务对象
// 梦工厂基础服务对象
type TestService struct {
rpcx.RPCXService
}
//初始化相关系统
// 初始化相关系统
func (this *TestService) InitSys() {
this.RPCXService.InitSys()
if err := db.OnInit(this.GetSettings().Sys["db"]); err != nil {
@ -54,7 +54,7 @@ var service core.IService
var s_gateComp comm.ISC_GateRouteComp = services.NewGateRouteComp()
var module = new(shop.Shop)
//测试环境下初始化db和cache 系统
// 测试环境下初始化db和cache 系统
func TestMain(m *testing.M) {
service = newService(
rpcx.SetConfPath("../../bin/conf/worker_1.yaml"),
@ -76,18 +76,10 @@ func TestMain(m *testing.M) {
defer os.Exit(m.Run())
}
//测试api_getlist
// 测试api_getlist
func Test_Module_APIGetList(t *testing.T) {
data, _ := ptypes.MarshalAny(&pb.ShopGetListReq{SType: pb.ShopType_GoldShop, IsManualRefresh: false})
reply := &pb.RPCMessageReply{}
s_gateComp.ReceiveMsg(context.Background(), &pb.AgentMessage{UserId: "0_62b16dda909b2f8faeff788d", MainType: "shop", SubType: "getlist", Message: data}, reply)
log.Debugf("reply:%v", reply)
}
//测试api_buy
func Test_Module_APIBuy(t *testing.T) {
data, _ := ptypes.MarshalAny(&pb.ShopBuyReq{GoodsId: 7})
reply := &pb.RPCMessageReply{}
s_gateComp.ReceiveMsg(context.Background(), &pb.AgentMessage{UserId: "0_62b16dda909b2f8faeff788d", MainType: "shop", SubType: "buy", Message: data}, reply)
log.Debugf("reply:%v", reply)
}