上传红点信息
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@ -535,7 +535,7 @@ const (
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//竞技场
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Reddot22100 ReddotType = 22100 //当玩家竞技场可挑战次数到达最大时
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Reddot22102 ReddotType = 22102 //当竞技场npc可以挑战时
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Reddot22202 ReddotType = 22102 //今日剩余挑战券:x
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Reddot22202 ReddotType = 22202 //今日剩余挑战券:x
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Reddot6 ReddotType = 10006 //爬塔----可挑战红点
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Reddot7 ReddotType = 10007 //爬塔----奖励红点
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@ -446,29 +446,34 @@ func (this *modelArena) recoverTicket(session comm.IUserSession, info *pb.DBAren
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}
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}
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func (this *modelArena) reddot(session comm.IUserSession) bool {
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func (this *modelArena) reddot(session comm.IUserSession) (info *pb.DBArenaUser, ticket int32, activated bool) {
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var (
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info *pb.DBArenaUser
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ticketitem *cfg.Gameatn
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err error
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)
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if info, err = this.queryPlayerInfo(session.GetUserId()); err != nil && err != mgo.MongodbNil {
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return false
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activated = false
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info = nil
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return
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}
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if err == mgo.MongodbNil {
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global := this.module.ModuleTools.GetGlobalConf()
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if global.ArenaTicketMax >= global.ArenaTicketCos.N {
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return true
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ticket = global.ArenaTicketMax
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activated = true
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return
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}
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return false
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activated = false
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}
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if ticketitem = this.module.ModuleTools.GetGlobalConf().ArenaTicketCos; ticketitem == nil {
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this.module.Error("竞技场配置未找到!", log.Field{Key: "key", Value: "ArenaTicketCos"})
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return false
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activated = false
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return
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}
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ticket := int32(this.module.ModuleItems.QueryItemAmount(info.Uid, ticketitem.T))
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ticket = int32(this.module.ModuleItems.QueryItemAmount(info.Uid, ticketitem.T))
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if ticket > this.module.ModuleTools.GetGlobalConf().ArenaTicketCos.N {
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return true
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activated = true
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return
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}
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return false
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return
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}
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@ -39,12 +39,12 @@ type Arena struct {
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modelRank *modelRank
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}
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//模块名
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// 模块名
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func (this *Arena) GetType() core.M_Modules {
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return comm.ModuleArena
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}
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//模块初始化接口 注册用户创建角色事件
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// 模块初始化接口 注册用户创建角色事件
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func (this *Arena) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
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err = this.ModuleBase.Init(service, module, options)
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this.service = service.(base.IRPCXService)
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@ -70,7 +70,7 @@ func (this *Arena) Start() (err error) {
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return
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}
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//装备组件
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// 装备组件
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func (this *Arena) OnInstallComp() {
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this.ModuleBase.OnInstallComp()
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this.api = this.RegisterComp(new(apiComp)).(*apiComp)
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@ -79,7 +79,7 @@ func (this *Arena) OnInstallComp() {
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this.modelRank = this.RegisterComp(new(modelRank)).(*modelRank)
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}
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//比赛结算
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// 比赛结算
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func (this *Arena) Rpc_ModuleArenaRaceSettlement(ctx context.Context, args *pb.EmptyReq, reply *pb.EmptyResp) (err error) {
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this.Debug("Rpc_ModuleArenaRaceSettlement",
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log.Field{Key: "args", Value: args.String()},
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@ -88,23 +88,47 @@ func (this *Arena) Rpc_ModuleArenaRaceSettlement(ctx context.Context, args *pb.E
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return
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}
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//修改用户积分
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// 修改用户积分
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func (this *Arena) Rpc_ModuleArenaModifyIntegral(ctx context.Context, args *pb.RPCModifyIntegralReq, reply *pb.EmptyResp) (err error) {
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this.Debug("Rpc_ModuleArenaModifyIntegral", log.Field{Key: "args", Value: args.String()})
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err = this.modelArena.modifyIntegral(args.Uid, args.Integral)
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return
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}
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//红点需求
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// 红点需求
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func (this *Arena) Reddot(session comm.IUserSession, rid ...comm.ReddotType) (result map[comm.ReddotType]*pb.ReddotItem) {
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var (
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info *pb.DBArenaUser = &pb.DBArenaUser{}
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activated bool
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ticket int32
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)
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if info, ticket, activated = this.modelArena.reddot(session); info == nil {
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return
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}
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result = make(map[comm.ReddotType]*pb.ReddotItem)
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for _, v := range rid {
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switch v {
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case comm.Reddot22100:
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result[comm.Reddot22102] = &pb.ReddotItem{
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Rid: int32(comm.Reddot22102),
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}
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if ticket == this.ModuleTools.GetGlobalConf().ArenaTicketCos.N {
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result[comm.Reddot22102].Activated = true
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}
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break
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case comm.Reddot22102:
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result[comm.Reddot22102] = &pb.ReddotItem{
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Rid: int32(comm.Reddot22102),
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}
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result[comm.Reddot22102].Activated = this.modelArena.reddot(session)
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result[comm.Reddot22102].Activated = activated
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break
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case comm.Reddot22202:
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result[comm.Reddot22102] = &pb.ReddotItem{
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Rid: int32(comm.Reddot22102),
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Activated: true,
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Progress: ticket,
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}
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break
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}
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}
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@ -128,7 +152,7 @@ func (this *Arena) SetUserIntegral(session comm.IUserSession, Integral int32) (e
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return
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}
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///获取竞技场匹配目标战斗阵型数据
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// /获取竞技场匹配目标战斗阵型数据
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func (this *Arena) GetMatcheBattleRoles(uid string) (captain int32, rules []*pb.BattleRole, err error) {
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var (
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global *cfg.GameGlobalData
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