对战开始初始化满体力
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@ -431,6 +431,8 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
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if this.rd1 && this.rd2 { // 两个玩家都准备好了 那么就开始游戏
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this.NexPower = this.player1.Uid
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this.curPower = this.player1.Uid
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this.player1.Ps = MaxPs
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this.player2.Ps = MaxPs
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if err := this.module.SendMsgSyncToSession(string(this.module.GetType()), "startgame", &pb.EntertainStartGamePush{
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User1: this.player1,
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User2: this.player2,
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@ -441,6 +443,7 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
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}, this.szSession...); err != nil {
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this.Errorln(err)
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}
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this.operatetimer = timewheel.Add(time.Second*MaxTime, this.operateTimeOut)
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}
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}
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