上传用户属性埋点优化
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@ -741,11 +741,9 @@ const (
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Rtype101 TaskType = 101 //获得X星职业武器N件(历史)(从创号开始记录,每获得1件X星职业武器则进度+1)
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Rtype102 TaskType = 102 //阵营饰品强化成功N次(历史)(从创号开始记录,强化成功进度+1)
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Rtype103 TaskType = 103 //获得X星阵营饰品N件(历史)(从创号开始记录,每获得1件X星阵营饰品则进度+1)
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//消费N个钻石(历史)(从创号开始记录,每次消耗钻石增加消耗额的进度)
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Rtype104 TaskType = 104
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Rtype104 TaskType = 104 //消费N个钻石(历史)(从创号开始记录,每次消耗钻石增加消耗额的进度)
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Rtype105 TaskType = 105 //商店刷新N次(从接到任务开始,每次刷新商店进度+1)
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Rtype106 TaskType = 106 //跨服聊天发言N次(从接到任务开始,每次跨服发言成功进度+1)
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Rtype108 TaskType = 108 //助战英雄被使用X次(从接到任务开始,每被使用1次则进度+1)
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Rtype109 TaskType = 109 //加入公会(打开任务时,检查是否加入了公会,加入则完成)
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Rtype110 TaskType = 110 //激活X个英雄图鉴(打开任务时,检查英雄图鉴激活数量并计入进度,达到了任务所需个数则完成任务。)
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@ -842,6 +840,7 @@ const (
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Rtype211 TaskType = 211 // 向指定X城市,贩卖价值X虚拟币以上的对应城市急需货物
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Rtype212 TaskType = 212 // 接取任务后,商队抵达指定城市
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Rtype213 TaskType = 213 // 消耗X体力
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Rtype214 TaskType = 214 // 获得x充值积分
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)
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const (
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MailLineEasy int32 = 1 // 简单
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@ -394,17 +394,6 @@ func (this *ModuleBase) ConsumeRes(session comm.IUserSession, res []*cfg.Gameatn
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this.Warn("资源不足", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "T", Value: k}, log.Field{Key: "N", Value: v})
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return
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}
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// 统计今天消耗的体力
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if k == "ps" && v < 0 {
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if userexpand, err := this.ModuleUser.GetUserExpand(session.GetUserId()); err == nil {
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userexpand.ConsumPs += (-v)
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this.ModuleUser.ChangeUserExpand(session.GetUserId(), map[string]interface{}{
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"consumPs": userexpand.ConsumPs,
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})
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go this.ModuleUiGame.HDPSTodayConsum(session.GetUserId(), userexpand.ConsumPs) //
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}
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}
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}
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for k, v := range items {
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amount := this.ModuleItems.QueryItemAmount(session.GetUserId(), k)
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@ -426,10 +415,6 @@ func (this *ModuleBase) ConsumeRes(session comm.IUserSession, res []*cfg.Gameatn
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return
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}
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this.Debug("消耗玩家资源", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "attrs", Value: attrs})
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if count, ok := attrs[comm.ResDiamond]; ok {
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// this.ModuleBuried.SendToRtask(session, comm.Rtype104, -count)
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go this.ModuleBuried.TriggerBuried(session.Clone(), comm.GetBuriedParam(comm.Rtype104, -count))
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}
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}
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if len(items) > 0 {
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_, errdata = this.ModuleItems.AddItems(session, items, bPush)
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@ -441,7 +441,6 @@ func (this *User) change(session comm.IUserSession, attr string, add int32) (cha
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}
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return
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}
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this.ModuleBuried.TriggerBuried(session.Clone(), comm.GetBuriedParam(comm.Rtype68, -(add)))
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}
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change.Gold += int64(add)
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case comm.ResExp:
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@ -546,6 +545,7 @@ func (this *User) change(session comm.IUserSession, attr string, add int32) (cha
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return
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}
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change.Ps += add
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userEx.ConsumPs += -add
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} else {
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if change.Ps+add > ggd.PsUl {
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change.Ps = ggd.PsUl
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@ -652,6 +652,7 @@ func (this *User) change(session comm.IUserSession, attr string, add int32) (cha
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comm.ResFriend: change.Friend,
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comm.SociatyCoin: change.Guildcoin,
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comm.ArenaCoin: change.Arenacoin,
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"consumPs": userEx.ConsumPs,
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}
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if err := this.modelUser.updateUserAttr(uid, update); err != nil {
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@ -696,27 +697,47 @@ func (this *User) AddAttributeValue(session comm.IUserSession, attr string, add
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// 用户资源
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func (this *User) AddAttributeValues(session comm.IUserSession, attrs map[string]int32, bPush bool) (errdata *pb.ErrorData) {
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var (
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expChange bool
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vipExpChange bool
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tasks []*pb.BuriedParam = make([]*pb.BuriedParam, 0)
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_change *pb.UserResChangedPush
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)
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for key, add := range attrs {
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var _change *pb.UserResChangedPush
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_change, errdata = this.change(session, key, add)
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if errdata != nil {
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return
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}
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if _change == nil {
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continue
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}
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if bPush { //推送玩家账号信息变化消息
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session.SendMsg(string(this.GetType()), "reschanged", _change)
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}
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if key == comm.ResExp {
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this.ModuleUser.EventUserChanged(session)
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expChange = true
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} else if key == comm.VipExp {
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this.ModuleUser.EventUserVipChanged(session)
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vipExpChange = true
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}
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if key == comm.ResPs && add < 0 { //消耗体力
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype213, -add))
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}
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if key == comm.ResGold && add < 0 { //消耗体力
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype68, -add))
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}
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if key == comm.ResDiamond && add < 0 { //消耗钻石
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype104, -add))
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}
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if key == comm.Integral && add > 0 { //积分获取
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype214, add))
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}
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}
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if bPush { //推送玩家账号信息变化消息
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session.SendMsg(string(this.GetType()), "reschanged", _change)
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}
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if expChange {
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this.ModuleUser.EventUserChanged(session)
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}
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if vipExpChange {
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this.ModuleUser.EventUserVipChanged(session)
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}
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if len(tasks) > 0 {
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go this.ModuleBuried.TriggerBuried(session.Clone(), tasks...)
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}
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return
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}
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