铁匠铺高星打造调整

This commit is contained in:
meixiongfeng 2023-10-17 10:26:34 +08:00
parent dc424c9cbc
commit 083ed3c371

View File

@ -222,8 +222,9 @@ func (this *apiComp) ForgeEquip(session comm.IUserSession, req *pb.SmithyForgeEq
} }
} }
// 装备资源分发 // 装备资源分发
if customLv > 0 || bQuality { if customLv > 0 {
for i := 0; i < int(req.Count); i++ { for i := 0; i < int(req.Count); i++ {
sz := make([]int32, 4) // 最高 4个品质 sz := make([]int32, 4) // 最高 4个品质
// 获得极品权重 // 获得极品权重
sz[3] = this.module.modelStove.StoveToolsQualityProbability(stove) sz[3] = this.module.modelStove.StoveToolsQualityProbability(stove)
@ -236,6 +237,32 @@ func (this *apiComp) ForgeEquip(session comm.IUserSession, req *pb.SmithyForgeEq
} }
} }
} else if bQuality { // 精炼打造
newdrop := this.module.modelStove.CheckUnlockSuid(req.ReelId, stove.Data[req.ReelId].Lv, reelcfg.BasicDrop)
user, err := this.module.ModuleUser.GetUser(session.GetUserId())
if err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_SystemError,
Title: pb.ErrorCode_SystemError.ToString(),
}
return
}
var addEquipId []string // 添加的装备ID
for i := 0; i < int(req.Count); i++ {
res := this.module.ModuleTools.GetGroupDataByLottery(newdrop, user.Vip, user.Lv)
for _, v := range res {
if v.A == "equi" {
addEquipId = append(addEquipId, v.T)
}
}
}
if equip, errcode1 := this.module.ModuleEquipment.NewMaxQualityEquipment(session, addEquipId); err != nil {
errdata = errcode1
this.module.Errorf("GetForgeEquip error: %v,req.SuiteId:%d, req.Position:%d, customLv:%d", errdata, req.SuiteId, req.Position, customLv)
return
} else {
rsp.Equip = append(rsp.Equip, equip...)
}
} else { // 普通打造 } else { // 普通打造
// 获取掉落id // 获取掉落id
newdrop := this.module.modelStove.CheckUnlockSuid(req.ReelId, stove.Data[req.ReelId].Lv, reelcfg.BasicDrop) newdrop := this.module.modelStove.CheckUnlockSuid(req.ReelId, stove.Data[req.ReelId].Lv, reelcfg.BasicDrop)
@ -247,6 +274,7 @@ func (this *apiComp) ForgeEquip(session comm.IUserSession, req *pb.SmithyForgeEq
} }
return return
} }
// 检查是否命中双倍打造 // 检查是否命中双倍打造
for i := 0; i < int(req.Count); i++ { for i := 0; i < int(req.Count); i++ {
res := this.module.ModuleTools.GetGroupDataByLottery(newdrop, user.Vip, user.Lv) res := this.module.ModuleTools.GetGroupDataByLottery(newdrop, user.Vip, user.Lv)