铁匠铺高星打造调整
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@ -222,8 +222,9 @@ func (this *apiComp) ForgeEquip(session comm.IUserSession, req *pb.SmithyForgeEq
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}
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}
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}
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}
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// 装备资源分发
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// 装备资源分发
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if customLv > 0 || bQuality {
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if customLv > 0 {
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for i := 0; i < int(req.Count); i++ {
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for i := 0; i < int(req.Count); i++ {
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sz := make([]int32, 4) // 最高 4个品质
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sz := make([]int32, 4) // 最高 4个品质
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// 获得极品权重
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// 获得极品权重
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sz[3] = this.module.modelStove.StoveToolsQualityProbability(stove)
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sz[3] = this.module.modelStove.StoveToolsQualityProbability(stove)
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@ -236,6 +237,32 @@ func (this *apiComp) ForgeEquip(session comm.IUserSession, req *pb.SmithyForgeEq
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}
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}
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}
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}
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} else if bQuality { // 精炼打造
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newdrop := this.module.modelStove.CheckUnlockSuid(req.ReelId, stove.Data[req.ReelId].Lv, reelcfg.BasicDrop)
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user, err := this.module.ModuleUser.GetUser(session.GetUserId())
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if err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_SystemError,
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Title: pb.ErrorCode_SystemError.ToString(),
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}
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return
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}
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var addEquipId []string // 添加的装备ID
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for i := 0; i < int(req.Count); i++ {
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res := this.module.ModuleTools.GetGroupDataByLottery(newdrop, user.Vip, user.Lv)
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for _, v := range res {
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if v.A == "equi" {
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addEquipId = append(addEquipId, v.T)
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}
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}
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}
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if equip, errcode1 := this.module.ModuleEquipment.NewMaxQualityEquipment(session, addEquipId); err != nil {
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errdata = errcode1
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this.module.Errorf("GetForgeEquip error: %v,req.SuiteId:%d, req.Position:%d, customLv:%d", errdata, req.SuiteId, req.Position, customLv)
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return
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} else {
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rsp.Equip = append(rsp.Equip, equip...)
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}
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} else { // 普通打造
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} else { // 普通打造
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// 获取掉落id
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// 获取掉落id
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newdrop := this.module.modelStove.CheckUnlockSuid(req.ReelId, stove.Data[req.ReelId].Lv, reelcfg.BasicDrop)
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newdrop := this.module.modelStove.CheckUnlockSuid(req.ReelId, stove.Data[req.ReelId].Lv, reelcfg.BasicDrop)
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@ -247,6 +274,7 @@ func (this *apiComp) ForgeEquip(session comm.IUserSession, req *pb.SmithyForgeEq
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}
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}
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return
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return
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}
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}
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// 检查是否命中双倍打造
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// 检查是否命中双倍打造
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for i := 0; i < int(req.Count); i++ {
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for i := 0; i < int(req.Count); i++ {
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res := this.module.ModuleTools.GetGroupDataByLottery(newdrop, user.Vip, user.Lv)
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res := this.module.ModuleTools.GetGroupDataByLottery(newdrop, user.Vip, user.Lv)
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