This commit is contained in:
liwei1dao 2023-08-29 14:38:24 +08:00
commit 07d8d65fcc
16 changed files with 308 additions and 176 deletions

View File

@ -171,7 +171,7 @@
"id": "VipLvReward",
"title": {
"key": "mail_mail_title_9",
"text": "商会等级奖励"
"text": "vip奖励"
},
"recipient": {
"key": "mail_mail_recipient_9",
@ -335,8 +335,8 @@
"text": "这是圣桃抽卡没有领取的奖励。"
},
"sender": {
"key": "",
"text": ""
"key": "mail_mail_sender_16",
"text": "系统"
},
"reword": [],
"duration": 720
@ -356,10 +356,31 @@
"text": ""
},
"sender": {
"key": "mail_mail_sender_17",
"text": "系统"
},
"reword": [],
"duration": 720
},
{
"id": "CaravanLvReward",
"title": {
"key": "mail_mail_title_17",
"text": "商队等级奖励"
},
"recipient": {
"key": "",
"text": ""
},
"content": {
"key": "mail_mail_content_18",
"text": "商队等级奖励"
},
"sender": {
"key": "mail_mail_sender_18",
"text": "系统"
},
"reword": [],
"duration": 0
"duration": 720
}
]

View File

@ -955,11 +955,12 @@ const (
// 邮件ID
const (
Yueka_1 string = "Activity_PrivilegeCardDailyReward_lv1" //月卡1
Yueka_2 string = "Activity_PrivilegeCardDailyReward_lv2" // 月卡2
VipDaily string = "VipLvReward" // vip每日奖励
Welcomemail string = "Welcomemail" // 欢迎邮件
Venturegifts string = "Venturegifts" // 转盘活动
Yueka_1 string = "Activity_PrivilegeCardDailyReward_lv1" //月卡1
Yueka_2 string = "Activity_PrivilegeCardDailyReward_lv2" // 月卡2
VipDaily string = "VipLvReward" // vip每日奖励
Welcomemail string = "Welcomemail" // 欢迎邮件
Venturegifts string = "Venturegifts" // 转盘活动
CaravanLvReward string = "CaravanLvReward" // 商队升级
)
// open funcName

View File

@ -155,6 +155,8 @@ type (
// 检查圣桃树奖励是否发放
CheckPeachReward(session IUserSession, ctime int64)
CreateOneHero(session IUserSession, heroCfgId string, bPush bool) (hero *pb.DBHero, atno []*pb.UserAtno, errdata *pb.ErrorData)
}
//玩家

View File

@ -54,7 +54,7 @@ func (this *apiComp) BuyOrSell(session comm.IUserSession, req *pb.CaravanBuyOrSe
// special 城市卖给玩家的商品
// exspecial 城市想要玩家卖给他的商品库
if !req.IsBuy { // 卖给npc
var cb int32 // 成本价
for k, v := range req.Items {
// 校验背包数据够不够
caravan.Items[k].Count -= v
@ -67,7 +67,7 @@ func (this *apiComp) BuyOrSell(session comm.IUserSession, req *pb.CaravanBuyOrSe
}
items := caravan.Items[k]
var price int32
cb = items.Price // 获取成本价
price = items.Price
bFound := false
for _, key := range cityInfo.Special {
@ -90,32 +90,31 @@ func (this *apiComp) BuyOrSell(session comm.IUserSession, req *pb.CaravanBuyOrSe
if !bFound {
price = cityInfo.ExspecialPCT * price / 1000
}
if price > cb { // 赚了
addScore = (price - cb) * v // 卖出收益
if err := this.module.ModuleUser.AddUserProfit(session.GetUserId(), int64(addScore)); err != nil {
this.module.Error("玩家Profit更新",
log.Field{Key: "uid", Value: session.GetUserId()},
log.Field{Key: "update", Value: update},
)
return
}
}
sellValue += price * v
if errdata = this.module.DispenseRes(session, []*cfg.Gameatn{{
A: "attr",
T: "merchantmoney",
N: price * v,
}}, true); errdata != nil {
this.module.Errorf("获得虚拟币失败:%v", errdata)
}
//addScore += price * v // 卖出收益
addScore = sellValue
}
if errdata = this.module.DispenseRes(session, []*cfg.Gameatn{{
A: "attr",
T: "merchantmoney",
N: sellValue,
}}, true); errdata != nil {
this.module.Errorf("获得虚拟币失败:%v", errdata)
}
this.module.ArrayBag(caravan)
if err := this.module.ModuleUser.AddUserProfit(session.GetUserId(), int64(sellValue)); err != nil {
this.module.Error("玩家Profit更新",
log.Field{Key: "uid", Value: session.GetUserId()},
log.Field{Key: "update", Value: update},
)
return
}
// 统计 收益
var lvReward []*cfg.Gameatn
caravan.Profit += int64(addScore)
update["profit"] = caravan.Profit
caravan.Profit += int64(sellValue)
curLv := this.module.CheckCaravavLvUp(caravan)
update["profit"] = caravan.Profit
if curLv > caravan.Lv {
for i := caravan.Lv; i <= curLv-caravan.Lv; i++ {
if c, err := this.module.configure.GetCaravanLv(int32(i)); err == nil {
@ -137,15 +136,8 @@ func (this *apiComp) BuyOrSell(session comm.IUserSession, req *pb.CaravanBuyOrSe
this.module.Errorf("update caravanlv error: %v", err)
}
}
if len(lvReward) > 0 { // 商队等级奖励
if reward := this.module.DispenseRes(session, lvReward, true); reward != nil {
this.module.Errorf("lv reward dispenseRes err:%v", lvReward)
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound, // 道具数量不足
Title: pb.ErrorCode_ConfigNoFound.ToString(),
}
return
}
if len(lvReward) > 0 { // 商队等级奖励 改发邮件
this.module.mail.SendRewardMailByCid(session, comm.CaravanLvReward, lvReward)
}
// 商队盈利收益奖励

View File

@ -29,7 +29,7 @@ func (this *apiComp) RankList(session comm.IUserSession, req *pb.CaravanRankList
Avatar: userinfo.Avatar,
Rank: rankid, // rankid为0 表示未上榜
Merchantmoney: userinfo.Merchantmoney,
CaravanLv: userinfo.CaravanLv,
CaravanLv: userinfo.Caravanlv,
}
session.SendMsg(string(this.module.GetType()), "ranklist", resp)
return

View File

@ -66,6 +66,7 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
}
}
})
return
}

View File

@ -85,7 +85,7 @@ func (this *modelCaravan) GetRankListData(rankNum int32, uid string) (list []*pb
Avatar: temp.Avatar,
Rank: ipos,
Merchantmoney: temp.Merchantmoney,
CaravanLv: temp.CaravanLv,
CaravanLv: temp.Caravanlv,
})
if temp.Uid == uid {
rankid = ipos

View File

@ -124,25 +124,62 @@ func (this *Caravan) InitCaravanCityData(uid string, data *pb.DBCaravan) {
}
data.Citystime = utils.GetZeroTime(configure.Now().Unix())
data.Rtime = configure.Now().Unix() // 修改时间
//data.Itemtime = configure.Now().Unix() +
}
// 初始化货物信息
func (this *Caravan) InitCaravanItemData(uid string, data *pb.DBCaravan) {
var changeTime int32
items := this.configure.GetAllCaravanItem()
data.Goods = make(map[string]*pb.Goods, 0)
for _, v := range items {
for _, c := range items {
if changeTime == 0 {
changeTime = c.Changetime
}
goods := &pb.Goods{
Period: 0, // 变动周期
CurPeriod: 1, // 当前变动周期
Price: 0, // 当前价格
}
if len(v.Changeperiod) == 2 {
goods.Period = comm.GetRandNum(v.Changeperiod[0], v.Changeperiod[1])
goods.Price = v.Goodsprice
data.Goods[v.Itemid] = goods
if len(c.Changeperiod) == 2 {
goods.Period = comm.GetRandNum(c.Changeperiod[0], c.Changeperiod[1])
goods.Price = c.Goodsprice
// data.Goods[c.Itemid] = goods
}
data.Oldprice[v.Itemid] = v.Goodsprice
bUp := false
ipos := comm.GetRandW(c.PriceChangeWeight)
if ipos == 1 {
if comm.GetRandW(c.PriceChangeWeightOne) == 0 {
bUp = true
}
} else if ipos == 2 {
if comm.GetRandW(c.PriceChangeWeightTwo) == 0 {
bUp = true
}
} else if ipos == 3 {
if comm.GetRandW(c.PriceChangeWeightThree) == 0 {
bUp = true
}
}
if bUp { // 价格上涨
goods.Price = int32(math.Floor(float64(goods.Price) * (1.0 + float64(c.FluctuationRange)/1000.0)))
} else {
goods.Price = int32(math.Floor(float64(goods.Price) * (1.0 - float64(c.FluctuationRange)/1000.0)))
}
if goods.Price < c.Pricemin { // 设置最小值
goods.Price = c.Pricemin
}
if goods.Price > c.Pricemax { // 设置最大值
goods.Price = c.Pricemax
}
data.Goods[c.Itemid] = goods
data.Oldprice[c.Itemid] = c.Goodsprice
}
data.Itemtime = configure.Now().Unix() + int64(changeTime) // 设置货物变更时间
}
// 初始化门票和虚拟币
@ -165,7 +202,7 @@ func (this *Caravan) refreshCaravanCityInfo(uid string, caravan *pb.DBCaravan) {
)
curTime = configure.Now().Unix()
update = make(map[string]interface{})
changeTime = this.configure.GetCityRefreshTime() // 3分钟
changeTime = this.configure.GetCityRefreshTime()
// 刷新城市货物信息
if !utils.IsNextToday(caravan.Citystime) {
@ -221,14 +258,13 @@ func (this *Caravan) refreshCaravanCityInfo(uid string, caravan *pb.DBCaravan) {
update["citystime"] = caravan.Citystime
bChange = true
}
if caravan.Itemtime == 0 {
caravan.Itemtime = configure.Now().Unix()
}
subTime := int32(curTime - caravan.Itemtime)
if subTime >= changeTime {
if subTime >= 0 {
bChange = true
icount := int32(subTime / changeTime) // 循环周期
icount := int32(subTime/changeTime) + 1 // 循环周期
caravan.Itemtime += int64(changeTime * icount)
update["itemtime"] = caravan.Itemtime
for k, v := range caravan.Goods {
@ -238,6 +274,7 @@ func (this *Caravan) refreshCaravanCityInfo(uid string, caravan *pb.DBCaravan) {
// 随机出新的变动周期
v.Period = comm.GetRandNum(c.Changeperiod[0], c.Changeperiod[1])
v.CurPeriod = 0
caravan.Itemtime = curTime + int64(changeTime) // 修改变更时间
} else {
for i := 0; i < int(icount); i++ { // 计算当前的价格
// 价格涨跌权重 PriceChangeWeight
@ -284,12 +321,6 @@ func (this *Caravan) refreshCaravanCityInfo(uid string, caravan *pb.DBCaravan) {
update["goods"] = caravan.Goods
update["oldprice"] = caravan.Oldprice
}
// endTime := utils.WeekIntervalTime(0)
// if caravan.Resettime != endTime {
// caravan.Resettime = endTime
// update["resettime"] = caravan.Resettime
// bChange = true
// }
if bChange {
this.modelCaravan.modifyCaravanDataByObjId(uid, update)
@ -424,6 +455,7 @@ func (this *Caravan) CheckCaravavLvUp(data *pb.DBCaravan) (curLv int32) {
for {
if conf, err := this.configure.GetCaravanLv(curLv + 1); err == nil {
if conf.Newmoneyexp <= int32(data.Profit) {
//data.Profit -= int64(conf.Newmoneyexp)
curLv++
} else {
break

View File

@ -21,25 +21,25 @@ func (this *apiComp) DrawCardCheck(session comm.IUserSession, req *pb.HeroDrawCa
//抽卡
func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq) (errdata *pb.ErrorData) {
var (
szCards []string // 最终抽到的卡牌
drawCount int32 // 抽卡次数
szStar []int32 //星级
costRes []*cfg.Gameatn // 消耗
star4Count int32 // 10连抽4星数量
star5Count int32 // 10连抽5星数量
cfgGlobal *cfg.GameGlobalData // 全局配置
heroRecord *pb.DBHeroRecord
atno []*pb.UserAtno // 最终获得的资源
strPool []string // 10连跨多个卡池情况
update map[string]interface{}
normalDraw bool // 是否是普通抽
drawConf *cfg.GameDrawPoolData
err error
szCards []string // 最终抽到的卡牌
drawCount int32 // 抽卡次数
szStar []int32 //星级
costRes []*cfg.Gameatn // 消耗
star4Count int32 // 10连抽4星数量
star5Count int32 // 10连抽5星数量
cfgGlobal *cfg.GameGlobalData // 全局配置
heroRecord *pb.DBHeroRecord
strPool []string // 10连跨多个卡池情况
update map[string]interface{}
normalDraw bool // 是否是普通抽
drawConf *cfg.GameDrawPoolData
err error
atno []*pb.UserAtno
IsBaodiPool bool // 是否是保底卡池
appointmap map[int32]string // 指定次数抽卡到指定卡池
// 首次获得英雄
firstGet map[string]bool
reward []*cfg.Gameatn // 许愿石奖励
)
update = make(map[string]interface{})
appointmap = make(map[int32]string)
@ -110,22 +110,22 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
}
return
}
if errdata, atno = this.module.DispenseAtno(session, []*cfg.Gameatn{{
A: "hero",
T: heroRecord.WishHero,
N: 1,
}}, true); errdata == nil {
firstGet[heroRecord.WishHero] = true
rsp.Data = append(rsp.Data, &pb.AtnoData{Atno: atno})
var hero *pb.DBHero
firstGet[heroRecord.WishHero] = false
if hero, atno, errdata = this.module.ModuleHero.CreateOneHero(session, heroRecord.WishHero, true); errdata == nil {
for _, v := range atno {
if v.A == "hero" && v.N == 1 {
if v.A == "hero" && v.T == heroRecord.WishHero && v.N == 1 {
firstGet[heroRecord.WishHero] = true
if user := this.module.ModuleUser.GetUser(session.GetUserId()); user != nil { // 广播 首次获得英雄
this.chat.SendSysChatToWorld(comm.ChatSystem13, nil, 0, 0, user.Name, v.T)
if HeroConf, err := this.module.configure.GetHeroConfig(heroRecord.WishHero); err == nil {
this.chat.SendSysChatToWorld(comm.ChatSystem13, hero, HeroConf.Star, 0, user.Name, v.T)
}
}
} else if v.A == "hero" && v.N == 0 {
firstGet[v.T] = false
}
}
rsp.Data = append(rsp.Data, &pb.AtnoData{Atno: atno})
} else {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
@ -320,14 +320,18 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
update["baodi5"] = heroRecord.Baodi5
for _, heroId := range szCards {
var reward []*cfg.Gameatn
if c, err := this.module.configure.GetHeroConfig(heroId); err == nil {
szStar = append(szStar, c.Star) // 获得许愿石
//var
var (
hero *pb.DBHero
HeroConf *cfg.GameHeroData
)
if HeroConf, err = this.module.configure.GetHeroConfig(heroId); err == nil {
szStar = append(szStar, HeroConf.Star) // 获得许愿石
var tmp *cfg.Gameatn
if c.Star == 4 {
if HeroConf.Star == 4 {
tmp = this.module.ModuleTools.GetGlobalConf().RewardStar4
reward = append(reward, tmp)
} else if c.Star == 5 {
} else if HeroConf.Star == 5 {
tmp = this.module.ModuleTools.GetGlobalConf().RewardStar5
reward = append(reward, tmp)
@ -353,22 +357,27 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
}
}
}
reward = append(reward, &cfg.Gameatn{
A: "hero",
T: heroId,
N: 1,
})
firstGet[heroId] = true
firstGet[heroId] = false
var atno []*pb.UserAtno
if errdata, atno = this.module.DispenseAtno(session, reward, true); errdata == nil {
if hero, atno, errdata = this.module.ModuleHero.CreateOneHero(session, heroId, true); errdata == nil {
for _, v := range atno {
if v.A == "hero" && v.T == heroId && v.N == 0 {
firstGet[heroId] = false
if v.A == "hero" && v.T == heroId && v.N == 1 {
firstGet[heroId] = true
if user := this.module.ModuleUser.GetUser(session.GetUserId()); user != nil { // 广播 首次获得英雄
this.chat.SendSysChatToWorld(comm.ChatSystem13, hero, HeroConf.Star, 0, user.Name, v.T)
}
}
}
rsp.Data = append(rsp.Data, &pb.AtnoData{Atno: atno})
}
}
// 发放许愿石奖励
if errdata, _ = this.module.DispenseAtno(session, reward, true); errdata != nil {
return
}
rsp.FirstGet = firstGet
this.module.modelRecord.ChangeHeroRecord(session.GetUserId(), update)

View File

@ -1090,3 +1090,38 @@ func (this *Hero) AddHerosExp(session comm.IUserSession, heroObjs []string, exp
session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: _changeHero})
return
}
// 获得一个英雄
func (this *Hero) CreateOneHero(session comm.IUserSession, heroCfgId string, bPush bool) (hero *pb.DBHero, atno []*pb.UserAtno, errdata *pb.ErrorData) {
var (
//hero *pb.DBHero
firstGet []string
bFirst bool
szAddHero []string
)
if hero, bFirst, atno, errdata = this.createRepeatHero(session, heroCfgId, 1); errdata != nil {
this.Errorf("create hero %s failed", heroCfgId)
return
}
szAddHero = append(szAddHero, heroCfgId)
if bFirst {
firstGet = append(firstGet, heroCfgId)
}
if db.IsCross() {
this.moduleFetter.SendRpcAddHero(session.GetUserId(), szAddHero, session.GetServiecTag())
} else {
this.moduleFetter.AddHerosFetterData(session.GetUserId(), szAddHero)
}
if bPush { //推送
session.SendMsg("hero", "change", &pb.HeroChangePush{List: []*pb.DBHero{hero}})
// 首次获得英雄 则推送
if len(firstGet) > 0 {
session.SendMsg("hero", "firstget", &pb.HeroFirstGetPush{
HeroId: firstGet,
})
}
}
return
}

View File

@ -1030,7 +1030,9 @@ type ComRebirth struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
To int32 `protobuf:"varint,1,opt,name=to,proto3" json:"to"`
To int32 `protobuf:"varint,1,opt,name=to,proto3" json:"to"`
Nhp int32 `protobuf:"varint,2,opt,name=nhp,proto3" json:"nhp"`
Mhp int32 `protobuf:"varint,3,opt,name=mhp,proto3" json:"mhp"`
}
func (x *ComRebirth) Reset() {
@ -1072,6 +1074,20 @@ func (x *ComRebirth) GetTo() int32 {
return 0
}
func (x *ComRebirth) GetNhp() int32 {
if x != nil {
return x.Nhp
}
return 0
}
func (x *ComRebirth) GetMhp() int32 {
if x != nil {
return x.Mhp
}
return 0
}
//血量变化
type ComModifyHealth struct {
state protoimpl.MessageState
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}
var (

View File

@ -152,7 +152,7 @@ type DBUser struct {
Channel int32 `protobuf:"varint,38,opt,name=channel,proto3" json:"channel"` //@go_tags(`bson:"channel"`)渠道
Vcode int32 `protobuf:"varint,39,opt,name=vcode,proto3" json:"vcode"` //@go_tags(`bson:"vcode"`)版本号
Vname string `protobuf:"bytes,40,opt,name=vname,proto3" json:"vname"` //@go_tags(`bson:"vname"`)版本名
CaravanLv int32 `protobuf:"varint,41,opt,name=caravanLv,proto3" json:"caravanLv"` //@go_tags(`bson:"caravanlv"`)商队等级
Caravanlv int32 `protobuf:"varint,41,opt,name=caravanlv,proto3" json:"caravanlv"` //@go_tags(`bson:"caravanlv"`)商队等级
Deposit int64 `protobuf:"varint,42,opt,name=deposit,proto3" json:"deposit" bson:"deposit"` //储蓄
Profit int64 `protobuf:"varint,43,opt,name=profit,proto3" json:"profit" bson:"profit"` //商队盈利
Integral int64 `protobuf:"varint,44,opt,name=integral,proto3" json:"integral" bson:"integral"` //充值积分
@ -470,9 +470,9 @@ func (x *DBUser) GetVname() string {
return ""
}
func (x *DBUser) GetCaravanLv() int32 {
func (x *DBUser) GetCaravanlv() int32 {
if x != nil {
return x.CaravanLv
return x.Caravanlv
}
return 0
}
@ -886,8 +886,8 @@ var file_user_user_db_proto_rawDesc = []byte{
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View File

@ -19,6 +19,8 @@ type GameMainStageData struct {
Episodetype int32
Openlevel int32
EditorStage int32
Venturemodelspeed float32
Venturemodelscale float32
Venturemodel string
Bubbletalk string
Venturetype int32
@ -82,6 +84,8 @@ func (_v *GameMainStageData)Deserialize(_buf map[string]interface{}) (err error)
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Episodetype"].(float64); !_ok_ { err = errors.New("Episodetype error"); return }; _v.Episodetype = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["openlevel"].(float64); !_ok_ { err = errors.New("openlevel error"); return }; _v.Openlevel = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EditorStage"].(float64); !_ok_ { err = errors.New("EditorStage error"); return }; _v.EditorStage = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["venturemodelspeed"].(float64); !_ok_ { err = errors.New("venturemodelspeed error"); return }; _v.Venturemodelspeed = float32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["venturemodelscale"].(float64); !_ok_ { err = errors.New("venturemodelscale error"); return }; _v.Venturemodelscale = float32(_tempNum_) }
{ var _ok_ bool; if _v.Venturemodel, _ok_ = _buf["venturemodel"].(string); !_ok_ { err = errors.New("venturemodel error"); return } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["bubbletalk"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Bubbletalk error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Bubbletalk, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["venturetype"].(float64); !_ok_ { err = errors.New("venturetype error"); return }; _v.Venturetype = int32(_tempNum_) }

View File

@ -237,6 +237,7 @@ type GameGlobalData struct {
BuzkashiRecentPlayer int32
TaskActivation int32
BuzkashiSpeedbumptime int32
BuzkashiSpeedbumphp int32
BuzkashiRecovertime int32
BuzkashiRecoverHp int32
BuzkashiDeathspeed int32
@ -997,6 +998,7 @@ func (_v *GameGlobalData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_recentPlayer"].(float64); !_ok_ { err = errors.New("buzkashi_recentPlayer error"); return }; _v.BuzkashiRecentPlayer = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["task_activation"].(float64); !_ok_ { err = errors.New("task_activation error"); return }; _v.TaskActivation = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_speedbumptime"].(float64); !_ok_ { err = errors.New("buzkashi_speedbumptime error"); return }; _v.BuzkashiSpeedbumptime = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_speedbumphp"].(float64); !_ok_ { err = errors.New("buzkashi_speedbumphp error"); return }; _v.BuzkashiSpeedbumphp = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_recovertime"].(float64); !_ok_ { err = errors.New("buzkashi_recovertime error"); return }; _v.BuzkashiRecovertime = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_recoverHp"].(float64); !_ok_ { err = errors.New("buzkashi_recoverHp error"); return }; _v.BuzkashiRecoverHp = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_deathspeed"].(float64); !_ok_ { err = errors.New("buzkashi_deathspeed error"); return }; _v.BuzkashiDeathspeed = int32(_tempNum_) }

View File

@ -25,6 +25,7 @@ type GameSkillAtkData struct {
Where []string
Target int32
ChildSkill *GameChildSkills
PassSkill []int32
Desc string
Buffid []int32
Map string
@ -77,6 +78,20 @@ func (_v *GameSkillAtkData)Deserialize(_buf map[string]interface{}) (err error)
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Target"].(float64); !_ok_ { err = errors.New("Target error"); return }; _v.Target = int32(_tempNum_) }
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["ChildSkill"].(map[string]interface{}); !_ok_ { err = errors.New("ChildSkill error"); return }; if _v.ChildSkill, err = DeserializeGameChildSkills(_x_); err != nil { return } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["passSkill"].([]interface{}); !_ok_ { err = errors.New("passSkill error"); return }
_v.PassSkill = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.PassSkill = append(_v.PassSkill, _list_v_)
}
}
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["Desc"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{
var _arr_ []interface{}

View File

@ -27,10 +27,10 @@ type GameSkillBuffData struct {
OverlayTimes byte
SameID bool
Golbalbufficon string
ForbidFloat int32
BuffIcon string
Buffeffect string
Buffpos string
ForbidFloat int32
}
const TypeId_GameSkillBuffData = 198132498
@ -108,10 +108,10 @@ func (_v *GameSkillBuffData)Deserialize(_buf map[string]interface{}) (err error)
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["OverlayTimes"].(float64); !_ok_ { err = errors.New("OverlayTimes error"); return }; _v.OverlayTimes = byte(_tempNum_) }
{ var _ok_ bool; if _v.SameID, _ok_ = _buf["SameID"].(bool); !_ok_ { err = errors.New("SameID error"); return } }
{ var _ok_ bool; if _v.Golbalbufficon, _ok_ = _buf["golbalbufficon"].(string); !_ok_ { err = errors.New("golbalbufficon error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["forbidFloat"].(float64); !_ok_ { err = errors.New("forbidFloat error"); return }; _v.ForbidFloat = int32(_tempNum_) }
{ var _ok_ bool; if _v.BuffIcon, _ok_ = _buf["buffIcon"].(string); !_ok_ { err = errors.New("buffIcon error"); return } }
{ var _ok_ bool; if _v.Buffeffect, _ok_ = _buf["buffeffect"].(string); !_ok_ { err = errors.New("buffeffect error"); return } }
{ var _ok_ bool; if _v.Buffpos, _ok_ = _buf["buffpos"].(string); !_ok_ { err = errors.New("buffpos error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["forbidFloat"].(float64); !_ok_ { err = errors.New("forbidFloat error"); return }; _v.ForbidFloat = int32(_tempNum_) }
return
}