Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
07d8d65fcc
@ -171,7 +171,7 @@
|
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"id": "VipLvReward",
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"title": {
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"key": "mail_mail_title_9",
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||||
"text": "商会等级奖励"
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||||
"text": "vip奖励"
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},
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"recipient": {
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"key": "mail_mail_recipient_9",
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@ -335,8 +335,8 @@
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||||
"text": "这是圣桃抽卡没有领取的奖励。"
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},
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"sender": {
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"key": "",
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"text": ""
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"key": "mail_mail_sender_16",
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"text": "系统"
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},
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"reword": [],
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"duration": 720
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@ -356,10 +356,31 @@
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"text": ""
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||||
},
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"sender": {
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"key": "mail_mail_sender_17",
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"text": "系统"
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},
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"reword": [],
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"duration": 720
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},
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{
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"id": "CaravanLvReward",
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"title": {
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"key": "mail_mail_title_17",
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"text": "商队等级奖励"
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},
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"recipient": {
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"key": "",
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||||
"text": ""
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||||
},
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"content": {
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"key": "mail_mail_content_18",
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||||
"text": "商队等级奖励"
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||||
},
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||||
"sender": {
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||||
"key": "mail_mail_sender_18",
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"text": "系统"
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},
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"reword": [],
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"duration": 0
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"duration": 720
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}
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]
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@ -955,11 +955,12 @@ const (
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// 邮件ID
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const (
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Yueka_1 string = "Activity_PrivilegeCardDailyReward_lv1" //月卡1
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Yueka_2 string = "Activity_PrivilegeCardDailyReward_lv2" // 月卡2
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VipDaily string = "VipLvReward" // vip每日奖励
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Welcomemail string = "Welcomemail" // 欢迎邮件
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Venturegifts string = "Venturegifts" // 转盘活动
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Yueka_1 string = "Activity_PrivilegeCardDailyReward_lv1" //月卡1
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Yueka_2 string = "Activity_PrivilegeCardDailyReward_lv2" // 月卡2
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VipDaily string = "VipLvReward" // vip每日奖励
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Welcomemail string = "Welcomemail" // 欢迎邮件
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Venturegifts string = "Venturegifts" // 转盘活动
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CaravanLvReward string = "CaravanLvReward" // 商队升级
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)
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// open funcName
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|
@ -155,6 +155,8 @@ type (
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// 检查圣桃树奖励是否发放
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CheckPeachReward(session IUserSession, ctime int64)
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CreateOneHero(session IUserSession, heroCfgId string, bPush bool) (hero *pb.DBHero, atno []*pb.UserAtno, errdata *pb.ErrorData)
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}
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//玩家
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|
@ -54,7 +54,7 @@ func (this *apiComp) BuyOrSell(session comm.IUserSession, req *pb.CaravanBuyOrSe
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// special 城市卖给玩家的商品
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// exspecial 城市想要玩家卖给他的商品库
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if !req.IsBuy { // 卖给npc
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var cb int32 // 成本价
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for k, v := range req.Items {
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// 校验背包数据够不够
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caravan.Items[k].Count -= v
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@ -67,7 +67,7 @@ func (this *apiComp) BuyOrSell(session comm.IUserSession, req *pb.CaravanBuyOrSe
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}
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items := caravan.Items[k]
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var price int32
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cb = items.Price // 获取成本价
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price = items.Price
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bFound := false
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for _, key := range cityInfo.Special {
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@ -90,32 +90,31 @@ func (this *apiComp) BuyOrSell(session comm.IUserSession, req *pb.CaravanBuyOrSe
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if !bFound {
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price = cityInfo.ExspecialPCT * price / 1000
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}
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if price > cb { // 赚了
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addScore = (price - cb) * v // 卖出收益
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if err := this.module.ModuleUser.AddUserProfit(session.GetUserId(), int64(addScore)); err != nil {
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this.module.Error("玩家Profit更新",
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log.Field{Key: "uid", Value: session.GetUserId()},
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log.Field{Key: "update", Value: update},
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)
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return
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}
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}
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sellValue += price * v
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if errdata = this.module.DispenseRes(session, []*cfg.Gameatn{{
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A: "attr",
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T: "merchantmoney",
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N: price * v,
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}}, true); errdata != nil {
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this.module.Errorf("获得虚拟币失败:%v", errdata)
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}
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//addScore += price * v // 卖出收益
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addScore = sellValue
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}
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if errdata = this.module.DispenseRes(session, []*cfg.Gameatn{{
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A: "attr",
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T: "merchantmoney",
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N: sellValue,
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}}, true); errdata != nil {
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this.module.Errorf("获得虚拟币失败:%v", errdata)
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}
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this.module.ArrayBag(caravan)
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if err := this.module.ModuleUser.AddUserProfit(session.GetUserId(), int64(sellValue)); err != nil {
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this.module.Error("玩家Profit更新",
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log.Field{Key: "uid", Value: session.GetUserId()},
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log.Field{Key: "update", Value: update},
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)
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return
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}
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// 统计 收益
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var lvReward []*cfg.Gameatn
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caravan.Profit += int64(addScore)
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update["profit"] = caravan.Profit
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caravan.Profit += int64(sellValue)
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curLv := this.module.CheckCaravavLvUp(caravan)
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update["profit"] = caravan.Profit
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if curLv > caravan.Lv {
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for i := caravan.Lv; i <= curLv-caravan.Lv; i++ {
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if c, err := this.module.configure.GetCaravanLv(int32(i)); err == nil {
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@ -137,15 +136,8 @@ func (this *apiComp) BuyOrSell(session comm.IUserSession, req *pb.CaravanBuyOrSe
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this.module.Errorf("update caravanlv error: %v", err)
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}
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}
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if len(lvReward) > 0 { // 商队等级奖励
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if reward := this.module.DispenseRes(session, lvReward, true); reward != nil {
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this.module.Errorf("lv reward dispenseRes err:%v", lvReward)
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound, // 道具数量不足
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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}
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return
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}
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if len(lvReward) > 0 { // 商队等级奖励 改发邮件
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this.module.mail.SendRewardMailByCid(session, comm.CaravanLvReward, lvReward)
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}
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// 商队盈利收益奖励
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|
@ -29,7 +29,7 @@ func (this *apiComp) RankList(session comm.IUserSession, req *pb.CaravanRankList
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Avatar: userinfo.Avatar,
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Rank: rankid, // rankid为0 表示未上榜
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||||
Merchantmoney: userinfo.Merchantmoney,
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||||
CaravanLv: userinfo.CaravanLv,
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CaravanLv: userinfo.Caravanlv,
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||||
}
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session.SendMsg(string(this.module.GetType()), "ranklist", resp)
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||||
return
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|
@ -66,6 +66,7 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
return
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||||
}
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||||
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||||
|
@ -85,7 +85,7 @@ func (this *modelCaravan) GetRankListData(rankNum int32, uid string) (list []*pb
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Avatar: temp.Avatar,
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Rank: ipos,
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Merchantmoney: temp.Merchantmoney,
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||||
CaravanLv: temp.CaravanLv,
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CaravanLv: temp.Caravanlv,
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})
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if temp.Uid == uid {
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rankid = ipos
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|
@ -124,25 +124,62 @@ func (this *Caravan) InitCaravanCityData(uid string, data *pb.DBCaravan) {
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}
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data.Citystime = utils.GetZeroTime(configure.Now().Unix())
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data.Rtime = configure.Now().Unix() // 修改时间
|
||||
|
||||
//data.Itemtime = configure.Now().Unix() +
|
||||
}
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|
||||
// 初始化货物信息
|
||||
func (this *Caravan) InitCaravanItemData(uid string, data *pb.DBCaravan) {
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var changeTime int32
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items := this.configure.GetAllCaravanItem()
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data.Goods = make(map[string]*pb.Goods, 0)
|
||||
for _, v := range items {
|
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for _, c := range items {
|
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if changeTime == 0 {
|
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changeTime = c.Changetime
|
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}
|
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goods := &pb.Goods{
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Period: 0, // 变动周期
|
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CurPeriod: 1, // 当前变动周期
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||||
Price: 0, // 当前价格
|
||||
}
|
||||
if len(v.Changeperiod) == 2 {
|
||||
goods.Period = comm.GetRandNum(v.Changeperiod[0], v.Changeperiod[1])
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||||
goods.Price = v.Goodsprice
|
||||
data.Goods[v.Itemid] = goods
|
||||
if len(c.Changeperiod) == 2 {
|
||||
goods.Period = comm.GetRandNum(c.Changeperiod[0], c.Changeperiod[1])
|
||||
goods.Price = c.Goodsprice
|
||||
// data.Goods[c.Itemid] = goods
|
||||
}
|
||||
data.Oldprice[v.Itemid] = v.Goodsprice
|
||||
bUp := false
|
||||
ipos := comm.GetRandW(c.PriceChangeWeight)
|
||||
if ipos == 1 {
|
||||
if comm.GetRandW(c.PriceChangeWeightOne) == 0 {
|
||||
bUp = true
|
||||
}
|
||||
} else if ipos == 2 {
|
||||
if comm.GetRandW(c.PriceChangeWeightTwo) == 0 {
|
||||
bUp = true
|
||||
}
|
||||
} else if ipos == 3 {
|
||||
if comm.GetRandW(c.PriceChangeWeightThree) == 0 {
|
||||
bUp = true
|
||||
}
|
||||
}
|
||||
|
||||
if bUp { // 价格上涨
|
||||
goods.Price = int32(math.Floor(float64(goods.Price) * (1.0 + float64(c.FluctuationRange)/1000.0)))
|
||||
} else {
|
||||
goods.Price = int32(math.Floor(float64(goods.Price) * (1.0 - float64(c.FluctuationRange)/1000.0)))
|
||||
}
|
||||
|
||||
if goods.Price < c.Pricemin { // 设置最小值
|
||||
goods.Price = c.Pricemin
|
||||
}
|
||||
|
||||
if goods.Price > c.Pricemax { // 设置最大值
|
||||
goods.Price = c.Pricemax
|
||||
}
|
||||
data.Goods[c.Itemid] = goods
|
||||
data.Oldprice[c.Itemid] = c.Goodsprice
|
||||
}
|
||||
data.Itemtime = configure.Now().Unix() + int64(changeTime) // 设置货物变更时间
|
||||
}
|
||||
|
||||
// 初始化门票和虚拟币
|
||||
@ -165,7 +202,7 @@ func (this *Caravan) refreshCaravanCityInfo(uid string, caravan *pb.DBCaravan) {
|
||||
)
|
||||
curTime = configure.Now().Unix()
|
||||
update = make(map[string]interface{})
|
||||
changeTime = this.configure.GetCityRefreshTime() // 3分钟
|
||||
changeTime = this.configure.GetCityRefreshTime()
|
||||
|
||||
// 刷新城市货物信息
|
||||
if !utils.IsNextToday(caravan.Citystime) {
|
||||
@ -221,14 +258,13 @@ func (this *Caravan) refreshCaravanCityInfo(uid string, caravan *pb.DBCaravan) {
|
||||
update["citystime"] = caravan.Citystime
|
||||
bChange = true
|
||||
}
|
||||
if caravan.Itemtime == 0 {
|
||||
caravan.Itemtime = configure.Now().Unix()
|
||||
}
|
||||
|
||||
subTime := int32(curTime - caravan.Itemtime)
|
||||
if subTime >= changeTime {
|
||||
if subTime >= 0 {
|
||||
bChange = true
|
||||
|
||||
icount := int32(subTime / changeTime) // 循环周期
|
||||
icount := int32(subTime/changeTime) + 1 // 循环周期
|
||||
|
||||
caravan.Itemtime += int64(changeTime * icount)
|
||||
update["itemtime"] = caravan.Itemtime
|
||||
for k, v := range caravan.Goods {
|
||||
@ -238,6 +274,7 @@ func (this *Caravan) refreshCaravanCityInfo(uid string, caravan *pb.DBCaravan) {
|
||||
// 随机出新的变动周期
|
||||
v.Period = comm.GetRandNum(c.Changeperiod[0], c.Changeperiod[1])
|
||||
v.CurPeriod = 0
|
||||
caravan.Itemtime = curTime + int64(changeTime) // 修改变更时间
|
||||
} else {
|
||||
for i := 0; i < int(icount); i++ { // 计算当前的价格
|
||||
// 价格涨跌权重 PriceChangeWeight
|
||||
@ -284,12 +321,6 @@ func (this *Caravan) refreshCaravanCityInfo(uid string, caravan *pb.DBCaravan) {
|
||||
update["goods"] = caravan.Goods
|
||||
update["oldprice"] = caravan.Oldprice
|
||||
}
|
||||
// endTime := utils.WeekIntervalTime(0)
|
||||
// if caravan.Resettime != endTime {
|
||||
// caravan.Resettime = endTime
|
||||
// update["resettime"] = caravan.Resettime
|
||||
// bChange = true
|
||||
// }
|
||||
|
||||
if bChange {
|
||||
this.modelCaravan.modifyCaravanDataByObjId(uid, update)
|
||||
@ -424,6 +455,7 @@ func (this *Caravan) CheckCaravavLvUp(data *pb.DBCaravan) (curLv int32) {
|
||||
for {
|
||||
if conf, err := this.configure.GetCaravanLv(curLv + 1); err == nil {
|
||||
if conf.Newmoneyexp <= int32(data.Profit) {
|
||||
//data.Profit -= int64(conf.Newmoneyexp)
|
||||
curLv++
|
||||
} else {
|
||||
break
|
||||
|
@ -21,25 +21,25 @@ func (this *apiComp) DrawCardCheck(session comm.IUserSession, req *pb.HeroDrawCa
|
||||
//抽卡
|
||||
func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq) (errdata *pb.ErrorData) {
|
||||
var (
|
||||
szCards []string // 最终抽到的卡牌
|
||||
drawCount int32 // 抽卡次数
|
||||
szStar []int32 //星级
|
||||
costRes []*cfg.Gameatn // 消耗
|
||||
star4Count int32 // 10连抽4星数量
|
||||
star5Count int32 // 10连抽5星数量
|
||||
cfgGlobal *cfg.GameGlobalData // 全局配置
|
||||
heroRecord *pb.DBHeroRecord
|
||||
atno []*pb.UserAtno // 最终获得的资源
|
||||
strPool []string // 10连跨多个卡池情况
|
||||
update map[string]interface{}
|
||||
normalDraw bool // 是否是普通抽
|
||||
drawConf *cfg.GameDrawPoolData
|
||||
err error
|
||||
|
||||
szCards []string // 最终抽到的卡牌
|
||||
drawCount int32 // 抽卡次数
|
||||
szStar []int32 //星级
|
||||
costRes []*cfg.Gameatn // 消耗
|
||||
star4Count int32 // 10连抽4星数量
|
||||
star5Count int32 // 10连抽5星数量
|
||||
cfgGlobal *cfg.GameGlobalData // 全局配置
|
||||
heroRecord *pb.DBHeroRecord
|
||||
strPool []string // 10连跨多个卡池情况
|
||||
update map[string]interface{}
|
||||
normalDraw bool // 是否是普通抽
|
||||
drawConf *cfg.GameDrawPoolData
|
||||
err error
|
||||
atno []*pb.UserAtno
|
||||
IsBaodiPool bool // 是否是保底卡池
|
||||
appointmap map[int32]string // 指定次数抽卡到指定卡池
|
||||
// 首次获得英雄
|
||||
firstGet map[string]bool
|
||||
reward []*cfg.Gameatn // 许愿石奖励
|
||||
)
|
||||
update = make(map[string]interface{})
|
||||
appointmap = make(map[int32]string)
|
||||
@ -110,22 +110,22 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
|
||||
}
|
||||
return
|
||||
}
|
||||
if errdata, atno = this.module.DispenseAtno(session, []*cfg.Gameatn{{
|
||||
A: "hero",
|
||||
T: heroRecord.WishHero,
|
||||
N: 1,
|
||||
}}, true); errdata == nil {
|
||||
firstGet[heroRecord.WishHero] = true
|
||||
rsp.Data = append(rsp.Data, &pb.AtnoData{Atno: atno})
|
||||
var hero *pb.DBHero
|
||||
firstGet[heroRecord.WishHero] = false
|
||||
|
||||
if hero, atno, errdata = this.module.ModuleHero.CreateOneHero(session, heroRecord.WishHero, true); errdata == nil {
|
||||
for _, v := range atno {
|
||||
if v.A == "hero" && v.N == 1 {
|
||||
if v.A == "hero" && v.T == heroRecord.WishHero && v.N == 1 {
|
||||
firstGet[heroRecord.WishHero] = true
|
||||
if user := this.module.ModuleUser.GetUser(session.GetUserId()); user != nil { // 广播 首次获得英雄
|
||||
this.chat.SendSysChatToWorld(comm.ChatSystem13, nil, 0, 0, user.Name, v.T)
|
||||
if HeroConf, err := this.module.configure.GetHeroConfig(heroRecord.WishHero); err == nil {
|
||||
this.chat.SendSysChatToWorld(comm.ChatSystem13, hero, HeroConf.Star, 0, user.Name, v.T)
|
||||
}
|
||||
}
|
||||
} else if v.A == "hero" && v.N == 0 {
|
||||
firstGet[v.T] = false
|
||||
}
|
||||
}
|
||||
|
||||
rsp.Data = append(rsp.Data, &pb.AtnoData{Atno: atno})
|
||||
} else {
|
||||
errdata = &pb.ErrorData{
|
||||
Code: pb.ErrorCode_ReqParameterError,
|
||||
@ -320,14 +320,18 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
|
||||
update["baodi5"] = heroRecord.Baodi5
|
||||
|
||||
for _, heroId := range szCards {
|
||||
var reward []*cfg.Gameatn
|
||||
if c, err := this.module.configure.GetHeroConfig(heroId); err == nil {
|
||||
szStar = append(szStar, c.Star) // 获得许愿石
|
||||
//var
|
||||
var (
|
||||
hero *pb.DBHero
|
||||
HeroConf *cfg.GameHeroData
|
||||
)
|
||||
if HeroConf, err = this.module.configure.GetHeroConfig(heroId); err == nil {
|
||||
szStar = append(szStar, HeroConf.Star) // 获得许愿石
|
||||
var tmp *cfg.Gameatn
|
||||
if c.Star == 4 {
|
||||
if HeroConf.Star == 4 {
|
||||
tmp = this.module.ModuleTools.GetGlobalConf().RewardStar4
|
||||
reward = append(reward, tmp)
|
||||
} else if c.Star == 5 {
|
||||
} else if HeroConf.Star == 5 {
|
||||
tmp = this.module.ModuleTools.GetGlobalConf().RewardStar5
|
||||
reward = append(reward, tmp)
|
||||
|
||||
@ -353,22 +357,27 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
|
||||
}
|
||||
}
|
||||
}
|
||||
reward = append(reward, &cfg.Gameatn{
|
||||
A: "hero",
|
||||
T: heroId,
|
||||
N: 1,
|
||||
})
|
||||
firstGet[heroId] = true
|
||||
|
||||
firstGet[heroId] = false
|
||||
var atno []*pb.UserAtno
|
||||
if errdata, atno = this.module.DispenseAtno(session, reward, true); errdata == nil {
|
||||
if hero, atno, errdata = this.module.ModuleHero.CreateOneHero(session, heroId, true); errdata == nil {
|
||||
for _, v := range atno {
|
||||
if v.A == "hero" && v.T == heroId && v.N == 0 {
|
||||
firstGet[heroId] = false
|
||||
if v.A == "hero" && v.T == heroId && v.N == 1 {
|
||||
firstGet[heroId] = true
|
||||
if user := this.module.ModuleUser.GetUser(session.GetUserId()); user != nil { // 广播 首次获得英雄
|
||||
this.chat.SendSysChatToWorld(comm.ChatSystem13, hero, HeroConf.Star, 0, user.Name, v.T)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rsp.Data = append(rsp.Data, &pb.AtnoData{Atno: atno})
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// 发放许愿石奖励
|
||||
if errdata, _ = this.module.DispenseAtno(session, reward, true); errdata != nil {
|
||||
return
|
||||
}
|
||||
rsp.FirstGet = firstGet
|
||||
this.module.modelRecord.ChangeHeroRecord(session.GetUserId(), update)
|
||||
|
@ -1090,3 +1090,38 @@ func (this *Hero) AddHerosExp(session comm.IUserSession, heroObjs []string, exp
|
||||
session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: _changeHero})
|
||||
return
|
||||
}
|
||||
|
||||
// 获得一个英雄
|
||||
func (this *Hero) CreateOneHero(session comm.IUserSession, heroCfgId string, bPush bool) (hero *pb.DBHero, atno []*pb.UserAtno, errdata *pb.ErrorData) {
|
||||
var (
|
||||
//hero *pb.DBHero
|
||||
firstGet []string
|
||||
bFirst bool
|
||||
szAddHero []string
|
||||
)
|
||||
|
||||
if hero, bFirst, atno, errdata = this.createRepeatHero(session, heroCfgId, 1); errdata != nil {
|
||||
this.Errorf("create hero %s failed", heroCfgId)
|
||||
return
|
||||
}
|
||||
szAddHero = append(szAddHero, heroCfgId)
|
||||
if bFirst {
|
||||
firstGet = append(firstGet, heroCfgId)
|
||||
}
|
||||
if db.IsCross() {
|
||||
this.moduleFetter.SendRpcAddHero(session.GetUserId(), szAddHero, session.GetServiecTag())
|
||||
} else {
|
||||
this.moduleFetter.AddHerosFetterData(session.GetUserId(), szAddHero)
|
||||
}
|
||||
if bPush { //推送
|
||||
session.SendMsg("hero", "change", &pb.HeroChangePush{List: []*pb.DBHero{hero}})
|
||||
// 首次获得英雄 则推送
|
||||
if len(firstGet) > 0 {
|
||||
session.SendMsg("hero", "firstget", &pb.HeroFirstGetPush{
|
||||
HeroId: firstGet,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
@ -1030,7 +1030,9 @@ type ComRebirth struct {
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
To int32 `protobuf:"varint,1,opt,name=to,proto3" json:"to"`
|
||||
To int32 `protobuf:"varint,1,opt,name=to,proto3" json:"to"`
|
||||
Nhp int32 `protobuf:"varint,2,opt,name=nhp,proto3" json:"nhp"`
|
||||
Mhp int32 `protobuf:"varint,3,opt,name=mhp,proto3" json:"mhp"`
|
||||
}
|
||||
|
||||
func (x *ComRebirth) Reset() {
|
||||
@ -1072,6 +1074,20 @@ func (x *ComRebirth) GetTo() int32 {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *ComRebirth) GetNhp() int32 {
|
||||
if x != nil {
|
||||
return x.Nhp
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *ComRebirth) GetMhp() int32 {
|
||||
if x != nil {
|
||||
return x.Mhp
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
//血量变化
|
||||
type ComModifyHealth struct {
|
||||
state protoimpl.MessageState
|
||||
@ -1808,75 +1824,77 @@ var file_battle_battle_struct_proto_rawDesc = []byte{
|
||||
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|
||||
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||||
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|
||||
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|
||||
}
|
||||
|
||||
var (
|
||||
|
@ -152,7 +152,7 @@ type DBUser struct {
|
||||
Channel int32 `protobuf:"varint,38,opt,name=channel,proto3" json:"channel"` //@go_tags(`bson:"channel"`)渠道
|
||||
Vcode int32 `protobuf:"varint,39,opt,name=vcode,proto3" json:"vcode"` //@go_tags(`bson:"vcode"`)版本号
|
||||
Vname string `protobuf:"bytes,40,opt,name=vname,proto3" json:"vname"` //@go_tags(`bson:"vname"`)版本名
|
||||
CaravanLv int32 `protobuf:"varint,41,opt,name=caravanLv,proto3" json:"caravanLv"` //@go_tags(`bson:"caravanlv"`)商队等级
|
||||
Caravanlv int32 `protobuf:"varint,41,opt,name=caravanlv,proto3" json:"caravanlv"` //@go_tags(`bson:"caravanlv"`)商队等级
|
||||
Deposit int64 `protobuf:"varint,42,opt,name=deposit,proto3" json:"deposit" bson:"deposit"` //储蓄
|
||||
Profit int64 `protobuf:"varint,43,opt,name=profit,proto3" json:"profit" bson:"profit"` //商队盈利
|
||||
Integral int64 `protobuf:"varint,44,opt,name=integral,proto3" json:"integral" bson:"integral"` //充值积分
|
||||
@ -470,9 +470,9 @@ func (x *DBUser) GetVname() string {
|
||||
return ""
|
||||
}
|
||||
|
||||
func (x *DBUser) GetCaravanLv() int32 {
|
||||
func (x *DBUser) GetCaravanlv() int32 {
|
||||
if x != nil {
|
||||
return x.CaravanLv
|
||||
return x.Caravanlv
|
||||
}
|
||||
return 0
|
||||
}
|
||||
@ -886,8 +886,8 @@ var file_user_user_db_proto_rawDesc = []byte{
|
||||
0x64, 0x65, 0x18, 0x27, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x76, 0x63, 0x6f, 0x64, 0x65, 0x12,
|
||||
0x14, 0x0a, 0x05, 0x76, 0x6e, 0x61, 0x6d, 0x65, 0x18, 0x28, 0x20, 0x01, 0x28, 0x09, 0x52, 0x05,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x6e, 0x6c, 0x76, 0x12, 0x18, 0x0a, 0x07, 0x64, 0x65, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x18, 0x2a,
|
||||
0x20, 0x01, 0x28, 0x03, 0x52, 0x07, 0x64, 0x65, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x12, 0x16, 0x0a,
|
||||
0x06, 0x70, 0x72, 0x6f, 0x66, 0x69, 0x74, 0x18, 0x2b, 0x20, 0x01, 0x28, 0x03, 0x52, 0x06, 0x70,
|
||||
0x72, 0x6f, 0x66, 0x69, 0x74, 0x12, 0x1a, 0x0a, 0x08, 0x69, 0x6e, 0x74, 0x65, 0x67, 0x72, 0x61,
|
||||
|
@ -19,6 +19,8 @@ type GameMainStageData struct {
|
||||
Episodetype int32
|
||||
Openlevel int32
|
||||
EditorStage int32
|
||||
Venturemodelspeed float32
|
||||
Venturemodelscale float32
|
||||
Venturemodel string
|
||||
Bubbletalk string
|
||||
Venturetype int32
|
||||
@ -82,6 +84,8 @@ func (_v *GameMainStageData)Deserialize(_buf map[string]interface{}) (err error)
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Episodetype"].(float64); !_ok_ { err = errors.New("Episodetype error"); return }; _v.Episodetype = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["openlevel"].(float64); !_ok_ { err = errors.New("openlevel error"); return }; _v.Openlevel = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EditorStage"].(float64); !_ok_ { err = errors.New("EditorStage error"); return }; _v.EditorStage = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["venturemodelspeed"].(float64); !_ok_ { err = errors.New("venturemodelspeed error"); return }; _v.Venturemodelspeed = float32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["venturemodelscale"].(float64); !_ok_ { err = errors.New("venturemodelscale error"); return }; _v.Venturemodelscale = float32(_tempNum_) }
|
||||
{ var _ok_ bool; if _v.Venturemodel, _ok_ = _buf["venturemodel"].(string); !_ok_ { err = errors.New("venturemodel error"); return } }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["bubbletalk"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Bubbletalk error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Bubbletalk, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["venturetype"].(float64); !_ok_ { err = errors.New("venturetype error"); return }; _v.Venturetype = int32(_tempNum_) }
|
||||
|
@ -237,6 +237,7 @@ type GameGlobalData struct {
|
||||
BuzkashiRecentPlayer int32
|
||||
TaskActivation int32
|
||||
BuzkashiSpeedbumptime int32
|
||||
BuzkashiSpeedbumphp int32
|
||||
BuzkashiRecovertime int32
|
||||
BuzkashiRecoverHp int32
|
||||
BuzkashiDeathspeed int32
|
||||
@ -997,6 +998,7 @@ func (_v *GameGlobalData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_recentPlayer"].(float64); !_ok_ { err = errors.New("buzkashi_recentPlayer error"); return }; _v.BuzkashiRecentPlayer = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["task_activation"].(float64); !_ok_ { err = errors.New("task_activation error"); return }; _v.TaskActivation = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_speedbumptime"].(float64); !_ok_ { err = errors.New("buzkashi_speedbumptime error"); return }; _v.BuzkashiSpeedbumptime = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_speedbumphp"].(float64); !_ok_ { err = errors.New("buzkashi_speedbumphp error"); return }; _v.BuzkashiSpeedbumphp = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_recovertime"].(float64); !_ok_ { err = errors.New("buzkashi_recovertime error"); return }; _v.BuzkashiRecovertime = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_recoverHp"].(float64); !_ok_ { err = errors.New("buzkashi_recoverHp error"); return }; _v.BuzkashiRecoverHp = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_deathspeed"].(float64); !_ok_ { err = errors.New("buzkashi_deathspeed error"); return }; _v.BuzkashiDeathspeed = int32(_tempNum_) }
|
||||
|
@ -25,6 +25,7 @@ type GameSkillAtkData struct {
|
||||
Where []string
|
||||
Target int32
|
||||
ChildSkill *GameChildSkills
|
||||
PassSkill []int32
|
||||
Desc string
|
||||
Buffid []int32
|
||||
Map string
|
||||
@ -77,6 +78,20 @@ func (_v *GameSkillAtkData)Deserialize(_buf map[string]interface{}) (err error)
|
||||
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Target"].(float64); !_ok_ { err = errors.New("Target error"); return }; _v.Target = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["ChildSkill"].(map[string]interface{}); !_ok_ { err = errors.New("ChildSkill error"); return }; if _v.ChildSkill, err = DeserializeGameChildSkills(_x_); err != nil { return } }
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["passSkill"].([]interface{}); !_ok_ { err = errors.New("passSkill error"); return }
|
||||
|
||||
_v.PassSkill = make([]int32, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ int32
|
||||
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
|
||||
_v.PassSkill = append(_v.PassSkill, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["Desc"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
|
@ -27,10 +27,10 @@ type GameSkillBuffData struct {
|
||||
OverlayTimes byte
|
||||
SameID bool
|
||||
Golbalbufficon string
|
||||
ForbidFloat int32
|
||||
BuffIcon string
|
||||
Buffeffect string
|
||||
Buffpos string
|
||||
ForbidFloat int32
|
||||
}
|
||||
|
||||
const TypeId_GameSkillBuffData = 198132498
|
||||
@ -108,10 +108,10 @@ func (_v *GameSkillBuffData)Deserialize(_buf map[string]interface{}) (err error)
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["OverlayTimes"].(float64); !_ok_ { err = errors.New("OverlayTimes error"); return }; _v.OverlayTimes = byte(_tempNum_) }
|
||||
{ var _ok_ bool; if _v.SameID, _ok_ = _buf["SameID"].(bool); !_ok_ { err = errors.New("SameID error"); return } }
|
||||
{ var _ok_ bool; if _v.Golbalbufficon, _ok_ = _buf["golbalbufficon"].(string); !_ok_ { err = errors.New("golbalbufficon error"); return } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["forbidFloat"].(float64); !_ok_ { err = errors.New("forbidFloat error"); return }; _v.ForbidFloat = int32(_tempNum_) }
|
||||
{ var _ok_ bool; if _v.BuffIcon, _ok_ = _buf["buffIcon"].(string); !_ok_ { err = errors.New("buffIcon error"); return } }
|
||||
{ var _ok_ bool; if _v.Buffeffect, _ok_ = _buf["buffeffect"].(string); !_ok_ { err = errors.New("buffeffect error"); return } }
|
||||
{ var _ok_ bool; if _v.Buffpos, _ok_ = _buf["buffpos"].(string); !_ok_ { err = errors.New("buffpos error"); return } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["forbidFloat"].(float64); !_ok_ { err = errors.New("forbidFloat error"); return }; _v.ForbidFloat = int32(_tempNum_) }
|
||||
return
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user