diff --git a/bin/json/game_buriedtype.json b/bin/json/game_buriedtype.json index 1d7533e6c..92d1893fc 100644 --- a/bin/json/game_buriedtype.json +++ b/bin/json/game_buriedtype.json @@ -1065,7 +1065,7 @@ "id": 121, "insert": 0, "desc": "A阵营英雄觉醒N级(从接到任务开始,A阵营的英雄觉醒每升1级进度+1)", - "data1": "等级", + "data1": "次数", "data2": "阵营id", "data3": "", "data4": "" @@ -1523,7 +1523,7 @@ { "id": 172, "insert": 0, - "desc": "连续战斗X次(接取任务后,在任意战斗内使用连续战斗一次,进度便加一)", + "desc": "维京体系内战斗X次(接取任务后,在任意战斗内使用连续战斗一次,进度便加一)", "data1": "次数", "data2": "", "data3": "", diff --git a/bin/json/game_mail.json b/bin/json/game_mail.json index 84ae95167..d242bbf23 100644 --- a/bin/json/game_mail.json +++ b/bin/json/game_mail.json @@ -244,7 +244,7 @@ }, "recipient": { "key": "mail_mail_recipient_12", - "text": "亲爱的的玩家你在跑商中荣获第{0}名:这是您的排名奖励请查收" + "text": "亲爱的{0}:" }, "content": { "key": "mail_mail_content_12", diff --git a/bin/json/game_rdtaskcondi.json b/bin/json/game_rdtaskcondi.json index 760a7e7bb..9049fe6fd 100644 --- a/bin/json/game_rdtaskcondi.json +++ b/bin/json/game_rdtaskcondi.json @@ -7603,13 +7603,13 @@ "data": 2, "type_sp": 1, "tasktxt": { - "key": "连续战斗10次", - "text": "连续战斗10次" + "key": "连续战斗3次", + "text": "连续战斗3次" }, "type": 172, "valid": 0, "NPC": 10241, - "data1": 10, + "data1": 3, "data2": 0, "data3": 0, "data4": 0, @@ -7912,10 +7912,10 @@ "key": "将炉温拉满1次", "text": "将炉温拉满1次" }, - "type": 105, + "type": 175, "valid": 0, "NPC": 0, - "data1": 3, + "data1": 100, "data2": 0, "data3": 0, "data4": 0, @@ -8014,11 +8014,11 @@ "key": "解锁2阶段装备1个图纸", "text": "解锁2阶段装备1个图纸" }, - "type": 105, + "type": 179, "valid": 0, "NPC": 0, "data1": 1, - "data2": 0, + "data2": 2, "data3": 0, "data4": 0, "data5": 0 @@ -8028,14 +8028,14 @@ "data": 2, "type_sp": 1, "tasktxt": { - "key": "解锁3阶段装备1个图纸", - "text": "解锁3阶段装备1个图纸" + "key": "解锁3阶段装备2个图纸", + "text": "解锁3阶段装备2个图纸" }, - "type": 105, + "type": 179, "valid": 0, "NPC": 0, - "data1": 1, - "data2": 0, + "data1": 2, + "data2": 3, "data3": 0, "data4": 0, "data5": 0 @@ -8045,14 +8045,14 @@ "data": 2, "type_sp": 1, "tasktxt": { - "key": "解锁5阶段装备1个图纸", - "text": "解锁5阶段装备1个图纸" + "key": "解锁5阶段装备3个图纸", + "text": "解锁5阶段装备3个图纸" }, - "type": 105, + "type": 179, "valid": 0, "NPC": 0, - "data1": 1, - "data2": 0, + "data1": 3, + "data2": 5, "data3": 0, "data4": 0, "data5": 0 @@ -8116,11 +8116,11 @@ "key": "指定A套装强化6", "text": "指定A套装强化6" }, - "type": 105, + "type": 93, "valid": 0, "NPC": 0, "data1": 6, - "data2": 0, + "data2": 1, "data3": 0, "data4": 0, "data5": 0 @@ -8133,11 +8133,11 @@ "key": "指定B套装强化6", "text": "指定B套装强化6" }, - "type": 105, + "type": 93, "valid": 0, "NPC": 0, "data1": 6, - "data2": 0, + "data2": 2, "data3": 0, "data4": 0, "data5": 0 @@ -8402,15 +8402,15 @@ "data": 2, "type_sp": 1, "tasktxt": { - "key": "自动战斗装备副本难度5", - "text": "自动战斗装备副本难度5" + "key": "自动战斗装备副本难度2", + "text": "自动战斗装备副本难度2" }, - "type": 105, + "type": 181, "valid": 0, "NPC": 0, "data1": 1, - "data2": 0, - "data3": 0, + "data2": 11, + "data3": 2, "data4": 0, "data5": 0 }, @@ -8419,15 +8419,15 @@ "data": 2, "type_sp": 1, "tasktxt": { - "key": "自动战斗装备副本难度10", - "text": "自动战斗装备副本难度10" + "key": "自动战斗装备副本难度3", + "text": "自动战斗装备副本难度3" }, - "type": 105, + "type": 181, "valid": 0, "NPC": 0, "data1": 1, - "data2": 0, - "data3": 0, + "data2": 11, + "data3": 3, "data4": 0, "data5": 0 }, @@ -8456,7 +8456,7 @@ "key": "解锁木桩1根", "text": "解锁木桩1根" }, - "type": 105, + "type": 152, "valid": 0, "NPC": 0, "data1": 1, @@ -8473,10 +8473,10 @@ "key": "解锁木桩2根", "text": "解锁木桩2根" }, - "type": 105, + "type": 152, "valid": 0, "NPC": 0, - "data1": 1, + "data1": 2, "data2": 0, "data3": 0, "data4": 0, @@ -8490,10 +8490,10 @@ "key": "解锁木桩3根", "text": "解锁木桩3根" }, - "type": 105, + "type": 152, "valid": 0, "NPC": 0, - "data1": 1, + "data1": 3, "data2": 0, "data3": 0, "data4": 0, @@ -8507,7 +8507,7 @@ "key": "抵御踢馆2次", "text": "抵御踢馆2次" }, - "type": 105, + "type": 182, "valid": 0, "NPC": 0, "data1": 2, @@ -8524,7 +8524,7 @@ "key": "抵御踢馆4次", "text": "抵御踢馆4次" }, - "type": 105, + "type": 182, "valid": 0, "NPC": 0, "data1": 4, @@ -8541,7 +8541,7 @@ "key": "抵御踢馆6次", "text": "抵御踢馆6次" }, - "type": 105, + "type": 182, "valid": 0, "NPC": 0, "data1": 6, @@ -8592,7 +8592,7 @@ "key": "完成一次每日1健", "text": "完成一次每日1健" }, - "type": 105, + "type": 185, "valid": 0, "NPC": 0, "data1": 1, @@ -8609,7 +8609,7 @@ "key": "完成一次每日3健", "text": "完成一次每日3健" }, - "type": 105, + "type": 185, "valid": 0, "NPC": 0, "data1": 3, @@ -8626,7 +8626,7 @@ "key": "完成一次每日5健", "text": "完成一次每日5健" }, - "type": 105, + "type": 185, "valid": 0, "NPC": 0, "data1": 5, @@ -8677,11 +8677,11 @@ "key": "5名25级英雄", "text": "5名25级英雄" }, - "type": 105, + "type": 111, "valid": 0, "NPC": 0, "data1": 5, - "data2": 0, + "data2": 25, "data3": 0, "data4": 0, "data5": 0 @@ -8694,11 +8694,11 @@ "key": "5名40级英雄", "text": "5名40级英雄" }, - "type": 105, + "type": 111, "valid": 0, "NPC": 0, "data1": 5, - "data2": 0, + "data2": 40, "data3": 0, "data4": 0, "data5": 0 @@ -8711,11 +8711,11 @@ "key": "5名50级英雄", "text": "5名50级英雄" }, - "type": 105, + "type": 111, "valid": 0, "NPC": 0, "data1": 5, - "data2": 0, + "data2": 50, "data3": 0, "data4": 0, "data5": 0 @@ -8728,7 +8728,7 @@ "key": "武馆的派遣悬赏3次", "text": "武馆的派遣悬赏3次" }, - "type": 105, + "type": 186, "valid": 0, "NPC": 0, "data1": 3, @@ -8745,7 +8745,7 @@ "key": "武馆的派遣悬赏8次", "text": "武馆的派遣悬赏8次" }, - "type": 105, + "type": 186, "valid": 0, "NPC": 0, "data1": 8, @@ -8796,7 +8796,7 @@ "key": "武馆的派遣悬赏10次", "text": "武馆的派遣悬赏10次" }, - "type": 105, + "type": 186, "valid": 0, "NPC": 0, "data1": 10, @@ -8830,7 +8830,7 @@ "key": "10名50级英雄", "text": "10名50级英雄" }, - "type": 105, + "type": 111, "valid": 0, "NPC": 0, "data1": 10, @@ -12556,7 +12556,7 @@ "type": 172, "valid": 0, "NPC": 0, - "data1": 10, + "data1": 3, "data2": 0, "data3": 0, "data4": 0, diff --git a/modules/hero/api_awaken.go b/modules/hero/api_awaken.go index aa1824544..e7954cf74 100644 --- a/modules/hero/api_awaken.go +++ b/modules/hero/api_awaken.go @@ -108,8 +108,7 @@ func (this *apiComp) Awaken(session comm.IUserSession, req *pb.HeroAwakenReq) (c szTask = append(szTask, comm.GettaskParam(comm.Rtype122, _hero.JuexingLv, _hero.Star)) cfg := this.module.configure.GetHeroConfig(_hero.HeroID) if cfg != nil { - szTask = append(szTask, comm.GettaskParam(comm.Rtype121, cfg.Race, utils.ToInt32(_hero.HeroID), _hero.JuexingLv)) - + szTask = append(szTask, comm.GettaskParam(comm.Rtype121, 1, cfg.Race)) //xx英雄满级、共鸣、觉醒至最高状态 nextAwaken := this.module.configure.GetHeroAwakenConfig(_hero.HeroID, _hero.JuexingLv+1)