远征购买挑战失败
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b798c860ad
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0618111487
@ -26,6 +26,7 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.HuntingBuyReq) (code
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mapData map[string]interface{}
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szCostRes []*cfg.Gameatn // 购买累计消耗
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curCount int32 // 当前门票数量
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addCount int32 //获得数量
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)
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mapData = make(map[string]interface{}, 0)
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code = this.BuyCheck(session, req)
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@ -81,18 +82,16 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.HuntingBuyReq) (code
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}
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}
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if curCount-amount > 0 {
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res := &cfg.Gameatn{
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A: "item",
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T: costRes.T,
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N: curCount - amount,
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}
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if code = this.module.DispenseRes(session, []*cfg.Gameatn{res}, true); code != pb.ErrorCode_Success {
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return
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}
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addCount = curCount - amount
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}
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} else {
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list.RecoveryTime = 0
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}
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addCount += req.Count
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if amount+addCount > conf.VikingNum {
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code = pb.ErrorCode_VikingBuyMaxCount
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return
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}
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mapData["recoveryTime"] = list.RecoveryTime
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for i := list.BuyCount + 1; i <= curByCount; i++ {
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@ -121,6 +120,14 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.HuntingBuyReq) (code
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if code = this.module.ConsumeRes(session, sz, true); code != pb.ErrorCode_Success {
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return
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}
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res := &cfg.Gameatn{
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A: "item",
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T: costRes.T,
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N: addCount,
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}
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if code = this.module.DispenseRes(session, []*cfg.Gameatn{res}, true); code != pb.ErrorCode_Success {
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return
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}
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list.BuyCount = curByCount
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mapData["buyCount"] = curByCount
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code = this.module.ModifyHuntingData(session.GetUserId(), mapData)
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@ -26,6 +26,7 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.VikingBuyReq) (code
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mapData map[string]interface{}
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curCount int32 // 当前门票数量
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szcostRes []*cfg.Gameatn // 购买累计消耗
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addCount int32 //获得数量
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)
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mapData = make(map[string]interface{}, 0)
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code = this.BuyCheck(session, req)
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@ -77,18 +78,17 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.VikingBuyReq) (code
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}
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}
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if curCount-amount > 0 {
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res := &cfg.Gameatn{
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A: "item",
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T: costRes.T,
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N: curCount - amount,
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}
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if code = this.module.DispenseRes(session, []*cfg.Gameatn{res}, true); code != pb.ErrorCode_Success {
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return
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}
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addCount = curCount - amount
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}
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} else {
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list.RecoveryTime = 0
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}
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addCount += req.Count
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if amount+addCount > conf.VikingNum {
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code = pb.ErrorCode_VikingBuyMaxCount
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return
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}
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mapData["recoveryTime"] = list.RecoveryTime // 更新刷新时间
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curByCount += req.Count // 当前需要购买的数量
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@ -123,6 +123,14 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.VikingBuyReq) (code
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if code = this.module.ConsumeRes(session, sz, true); code != pb.ErrorCode_Success {
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return
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}
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res := &cfg.Gameatn{
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A: "item",
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T: costRes.T,
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N: addCount,
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}
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if code = this.module.DispenseRes(session, []*cfg.Gameatn{res}, true); code != pb.ErrorCode_Success {
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return
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}
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list.BuyCount = curByCount
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mapData["buyCount"] = curByCount
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code = this.module.ModifyVikingData(session.GetUserId(), mapData)
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