update
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@ -10,14 +10,16 @@ import (
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/* GM 在控制台输入的字符串类型
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/* GM 在控制台输入的字符串类型
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//bingo:item,10001,1
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//bingo:item,10001,1
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//bingo:attr,gold,1000000
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//bingo:attr,gold,1000000
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//bingo:equi,xxx,1 // xxx 装备id
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2、修改主线关卡进度:bingo:mapid,102(102代表关卡位置)
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2、修改主线关卡进度:bingo:mapid,102(102代表关卡位置)
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3、修改心魔塔进度:bingo:pataid,10(10代表层数)
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3、修改心魔塔进度:bingo:pataid,10(10代表层数)
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4、修改玩家经验值:bingo:exp,1000(1000代表新增的经验值 //
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4、修改玩家经验值:bingo:attr,exp,1000(1000代表新增的经验值 //
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5、跳过随机任务 bingo:rtask,1,1001
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5、跳过随机任务 bingo:rtask,1,1001
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6、bingo:Iamyoudad
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6、bingo:Iamyoudad
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7、bingo:vip,yueka_1,1 // 月卡类型
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*/
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*/
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//参数校验
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//参数校验
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func (this *apiComp) CmdCheck(session comm.IUserSession, req *pb.GMCmdReq) (code pb.ErrorCode) {
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func (this *apiComp) CmdCheck(session comm.IUserSession, req *pb.GMCmdReq) (code pb.ErrorCode) {
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@ -59,7 +59,9 @@ func (this *SeasonPagoda) Start() (err error) {
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configure.RegisterConfigure(game_seasonreward, cfg.NewGamePagodaSeasonReward, nil)
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configure.RegisterConfigure(game_seasonreward, cfg.NewGamePagodaSeasonReward, nil)
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cron.AddFunc("0 0 23 L * ?", this.TimerSeasonOver) //每月最后一天23点执行一次
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cron.AddFunc("0 0 23 L * ?", this.TimerSeasonOver) //每月最后一天23点执行一次
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cron.AddFunc("0 0 5 /* * ?", this.TimerSeasonStar) //每月第一天5点执行一次
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cron.AddFunc("0 0 5 /* * ?", this.TimerSeasonStar) //每月第一天5点执行一次
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if db.IsCross() {
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return
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}
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conn, err := db.Cross()
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conn, err := db.Cross()
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if err == nil {
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if err == nil {
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model := db.NewDBModel(comm.TableServerData, 0, conn)
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model := db.NewDBModel(comm.TableServerData, 0, conn)
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@ -86,18 +88,7 @@ func (this *SeasonPagoda) Start() (err error) {
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return
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return
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}
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}
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func (this *SeasonPagoda) CreatTestData(index int) {
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seasonPagoda := &pb.DBPagoda{}
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seasonPagoda.Id = primitive.NewObjectID().Hex()
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seasonPagoda.Uid = "dfmxf_634f8f28609d489230fb40fa"
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seasonPagoda.PagodaId = int32(index) // 初始数据0层
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seasonPagoda.Type = 201 // TODO 新的塔数据根据配置文件获取
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if err := this.Add(seasonPagoda.Uid, seasonPagoda); err != nil {
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this.module.Errorf("err:%v", err)
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return
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}
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}
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func (this *SeasonPagoda) GetSeasonReward() []int32 {
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func (this *SeasonPagoda) GetSeasonReward() []int32 {
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sz := make([]int32, 0)
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sz := make([]int32, 0)
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if v, err := this.GetConfigure(game_seasonreward); err != nil {
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if v, err := this.GetConfigure(game_seasonreward); err != nil {
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