This commit is contained in:
meixiongfeng 2022-11-14 11:14:42 +08:00
parent 981d1bc1da
commit 05c1cbf323
2 changed files with 6 additions and 13 deletions

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@ -10,14 +10,16 @@ import (
/* GM 在控制台输入的字符串类型 /* GM 在控制台输入的字符串类型
//bingo:item,10001,1 //bingo:item,10001,1
//bingo:attr,gold,1000000 //bingo:attr,gold,1000000
//bingo:equi,xxx,1 // xxx 装备id
2修改主线关卡进度bingo:mapid,102102代表关卡位置 2修改主线关卡进度bingo:mapid,102102代表关卡位置
3修改心魔塔进度bingo:pataid,1010代表层数 3修改心魔塔进度bingo:pataid,1010代表层数
4修改玩家经验值bingo:exp,10001000代表新增的经验值 // 4修改玩家经验值bingo:attr,exp,10001000代表新增的经验值 //
5跳过随机任务 bingo:rtask,1,1001 5跳过随机任务 bingo:rtask,1,1001
6bingo:Iamyoudad 6bingo:Iamyoudad
7bingo:vip,yueka_1,1 // 月卡类型
*/ */
//参数校验 //参数校验
func (this *apiComp) CmdCheck(session comm.IUserSession, req *pb.GMCmdReq) (code pb.ErrorCode) { func (this *apiComp) CmdCheck(session comm.IUserSession, req *pb.GMCmdReq) (code pb.ErrorCode) {

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@ -59,7 +59,9 @@ func (this *SeasonPagoda) Start() (err error) {
configure.RegisterConfigure(game_seasonreward, cfg.NewGamePagodaSeasonReward, nil) configure.RegisterConfigure(game_seasonreward, cfg.NewGamePagodaSeasonReward, nil)
cron.AddFunc("0 0 23 L * ?", this.TimerSeasonOver) //每月最后一天23点执行一次 cron.AddFunc("0 0 23 L * ?", this.TimerSeasonOver) //每月最后一天23点执行一次
cron.AddFunc("0 0 5 /* * ?", this.TimerSeasonStar) //每月第一天5点执行一次 cron.AddFunc("0 0 5 /* * ?", this.TimerSeasonStar) //每月第一天5点执行一次
if db.IsCross() {
return
}
conn, err := db.Cross() conn, err := db.Cross()
if err == nil { if err == nil {
model := db.NewDBModel(comm.TableServerData, 0, conn) model := db.NewDBModel(comm.TableServerData, 0, conn)
@ -86,18 +88,7 @@ func (this *SeasonPagoda) Start() (err error) {
return return
} }
func (this *SeasonPagoda) CreatTestData(index int) {
seasonPagoda := &pb.DBPagoda{}
seasonPagoda.Id = primitive.NewObjectID().Hex()
seasonPagoda.Uid = "dfmxf_634f8f28609d489230fb40fa"
seasonPagoda.PagodaId = int32(index) // 初始数据0层
seasonPagoda.Type = 201 // TODO 新的塔数据根据配置文件获取
if err := this.Add(seasonPagoda.Uid, seasonPagoda); err != nil {
this.module.Errorf("err:%v", err)
return
}
}
func (this *SeasonPagoda) GetSeasonReward() []int32 { func (this *SeasonPagoda) GetSeasonReward() []int32 {
sz := make([]int32, 0) sz := make([]int32, 0)
if v, err := this.GetConfigure(game_seasonreward); err != nil { if v, err := this.GetConfigure(game_seasonreward); err != nil {