Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
058712919b
@ -35,26 +35,28 @@ func (this *MCompConfigure) Init(service core.IService, module core.IModule, com
|
||||
err = this.LoadConfigure(game_playerlv, cfg.NewGamePlayerlv)
|
||||
err = this.LoadConfigure(game_facemod, cfg.NewGameFacemod)
|
||||
this._dropMap = make(map[int32][]*cfg.GameDropData, 0)
|
||||
configure.RegisterConfigure(game_drop, cfg.NewGameDrop, func() {
|
||||
if v, err := this.GetConfigure(game_drop); err == nil {
|
||||
if configure, ok := v.(*cfg.GameDrop); ok {
|
||||
this.hlock.Lock()
|
||||
defer this.hlock.Unlock()
|
||||
for _, value := range configure.GetDataList() {
|
||||
this._dropMap[value.Dropid] = append(this._dropMap[value.Dropid], value)
|
||||
}
|
||||
return
|
||||
}
|
||||
}
|
||||
log.Errorf("get game_pagoda conf err:%v", err)
|
||||
return
|
||||
})
|
||||
configure.RegisterConfigure(game_drop, cfg.NewGameDrop, this.LoadDropData)
|
||||
return
|
||||
}
|
||||
func (this *MCompConfigure) LoadConfigure(name string, fn interface{}) (err error) {
|
||||
return configure.RegisterConfigure(name, fn, nil)
|
||||
}
|
||||
|
||||
//加载一个配置文件
|
||||
func (this *MCompConfigure) LoadConfigure(name string, fn interface{}) (err error) {
|
||||
return configure.RegisterConfigure(name, fn, nil)
|
||||
func (this *MCompConfigure) LoadDropData() {
|
||||
if v, err := this.GetConfigure(game_drop); err == nil {
|
||||
if configure, ok := v.(*cfg.GameDrop); ok {
|
||||
this.hlock.Lock()
|
||||
defer this.hlock.Unlock()
|
||||
for _, value := range configure.GetDataList() {
|
||||
this._dropMap[value.Dropid] = append(this._dropMap[value.Dropid], value)
|
||||
}
|
||||
return
|
||||
}
|
||||
} else {
|
||||
log.Errorf("get game_pagoda conf err:%v", err)
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
//加载多个配置文件
|
||||
|
@ -2,7 +2,6 @@ package gourmet
|
||||
|
||||
import (
|
||||
"go_dreamfactory/lego/core"
|
||||
"go_dreamfactory/lego/core/cbase"
|
||||
"go_dreamfactory/lego/sys/log"
|
||||
"go_dreamfactory/modules"
|
||||
"go_dreamfactory/sys/configure"
|
||||
@ -17,7 +16,6 @@ const (
|
||||
|
||||
///配置管理基础组件
|
||||
type configureComp struct {
|
||||
cbase.ModuleCompBase
|
||||
hlock sync.RWMutex
|
||||
modules.MCompConfigure
|
||||
_gourmetMap map[int64]*cfg.GameGourmetData
|
||||
@ -26,7 +24,7 @@ type configureComp struct {
|
||||
|
||||
//组件初始化接口
|
||||
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
|
||||
err = this.ModuleCompBase.Init(service, module, comp, options)
|
||||
err = this.MCompConfigure.Init(service, module, comp, options)
|
||||
|
||||
this._gourmetMap = make(map[int64]*cfg.GameGourmetData, 0)
|
||||
configure.RegisterConfigure(game_gourmet, cfg.NewGameGourmet, func() {
|
||||
|
@ -2,8 +2,8 @@ package pagoda
|
||||
|
||||
import (
|
||||
"go_dreamfactory/lego/core"
|
||||
"go_dreamfactory/lego/core/cbase"
|
||||
"go_dreamfactory/lego/sys/log"
|
||||
"go_dreamfactory/modules"
|
||||
"go_dreamfactory/sys/configure"
|
||||
cfg "go_dreamfactory/sys/configure/structs"
|
||||
"sync"
|
||||
@ -17,14 +17,14 @@ const (
|
||||
|
||||
///配置管理基础组件
|
||||
type configureComp struct {
|
||||
cbase.ModuleCompBase
|
||||
modules.MCompConfigure
|
||||
hlock sync.RWMutex
|
||||
_pagodaMap map[int64]*cfg.GamePagodaData
|
||||
}
|
||||
|
||||
//组件初始化接口
|
||||
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
|
||||
err = this.ModuleCompBase.Init(service, module, comp, options)
|
||||
err = this.MCompConfigure.Init(service, module, comp, options)
|
||||
err = this.LoadMultiConfigure(map[string]interface{}{
|
||||
//game_pagoda: cfg.NewGame_pagoda,
|
||||
game_pagodaseasonreward: cfg.NewGamePagodaSeasonReward,
|
||||
|
@ -2,7 +2,6 @@ package smithy
|
||||
|
||||
import (
|
||||
"go_dreamfactory/lego/core"
|
||||
"go_dreamfactory/lego/core/cbase"
|
||||
"go_dreamfactory/lego/sys/log"
|
||||
"go_dreamfactory/modules"
|
||||
"go_dreamfactory/sys/configure"
|
||||
@ -17,16 +16,14 @@ const (
|
||||
|
||||
///配置管理基础组件
|
||||
type configureComp struct {
|
||||
cbase.ModuleCompBase
|
||||
hlock sync.RWMutex
|
||||
modules.MCompConfigure
|
||||
hlock sync.RWMutex
|
||||
_smithyMap map[int64]*cfg.GameSmithyData
|
||||
}
|
||||
|
||||
//组件初始化接口
|
||||
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
|
||||
err = this.ModuleCompBase.Init(service, module, comp, options)
|
||||
|
||||
err = this.MCompConfigure.Init(service, module, comp, options)
|
||||
this._smithyMap = make(map[int64]*cfg.GameSmithyData, 0)
|
||||
configure.RegisterConfigure(game_smithy, cfg.NewGameSmithy, func() {
|
||||
if v, err := this.GetConfigure(game_smithy); err == nil {
|
||||
|
@ -67,6 +67,7 @@ func (this *modelSmithy) CalculationSmithy(uid string, Smithy *pb.DBSmithy) {
|
||||
costTime int32
|
||||
curTime int32
|
||||
)
|
||||
|
||||
mapData := make(map[string]interface{}, 0)
|
||||
if Smithy.Clang != nil && Smithy.Clang.ETime > 0 {
|
||||
costTime = int32(time.Now().Unix() - Smithy.Clang.ETime) // 当前过去的时间
|
||||
@ -103,7 +104,7 @@ func (this *modelSmithy) CalculationSmithy(uid string, Smithy *pb.DBSmithy) {
|
||||
}
|
||||
order.Count--
|
||||
this.module.configure.GetMultipleDropReward(1, _Smithycfg.Drop, Smithy.Items) // 获取掉落奖励
|
||||
|
||||
mapData["items"] = Smithy.Items
|
||||
if curTime > costTime {
|
||||
Smithy.OrderCostTime += int32(curTime - costTime)
|
||||
// 转时间戳
|
||||
@ -127,7 +128,13 @@ func (this *modelSmithy) CalculationSmithy(uid string, Smithy *pb.DBSmithy) {
|
||||
if !bCooking { // 经过计算没有烹饪食物的时候
|
||||
Smithy.Clang = nil
|
||||
}
|
||||
|
||||
sz := make([]*pb.OrderClang, 0)
|
||||
for _, v := range Smithy.Orders {
|
||||
if v.Count != 0 {
|
||||
sz = append(sz, v)
|
||||
}
|
||||
}
|
||||
Smithy.Orders = sz
|
||||
// 保存信息
|
||||
mapData["orders"] = Smithy.Orders
|
||||
mapData["orderCostTime"] = Smithy.OrderCostTime
|
||||
|
@ -2,7 +2,6 @@ package viking
|
||||
|
||||
import (
|
||||
"go_dreamfactory/lego/core"
|
||||
"go_dreamfactory/lego/core/cbase"
|
||||
"go_dreamfactory/lego/sys/log"
|
||||
"go_dreamfactory/modules"
|
||||
"go_dreamfactory/sys/configure"
|
||||
@ -17,7 +16,6 @@ const (
|
||||
|
||||
///配置管理基础组件
|
||||
type configureComp struct {
|
||||
cbase.ModuleCompBase
|
||||
hlock sync.RWMutex
|
||||
modules.MCompConfigure
|
||||
_vikingMap map[int64]*cfg.GameVikingBossData
|
||||
@ -25,7 +23,7 @@ type configureComp struct {
|
||||
|
||||
//组件初始化接口
|
||||
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
|
||||
err = this.ModuleCompBase.Init(service, module, comp, options)
|
||||
err = this.MCompConfigure.Init(service, module, comp, options)
|
||||
|
||||
this._vikingMap = make(map[int64]*cfg.GameVikingBossData, 0)
|
||||
configure.RegisterConfigure(game_vikingboss, cfg.NewGameVikingBoss, func() {
|
||||
|
Loading…
Reference in New Issue
Block a user