优化日志
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91fd8382f7
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@ -234,14 +234,14 @@ func (this *ModuleRtask) SendToRtask(session comm.IUserSession, rtaskType comm.T
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return
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}
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this.Debug("任务事件触发",
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log.Field{Key: "uid", Value: uid},
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log.Field{Key: "taskType", Value: rtaskType},
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log.Field{Key: "params", Value: params},
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)
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// this.Debug("任务事件触发",
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// log.Field{Key: "uid", Value: uid},
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// log.Field{Key: "taskType", Value: rtaskType},
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// log.Field{Key: "params", Value: params},
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// )
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var (
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err error
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condiId int32
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// err error
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// condiId int32
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condis []*rtaskCondi
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)
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@ -264,11 +264,11 @@ func (this *ModuleRtask) SendToRtask(session comm.IUserSession, rtaskType comm.T
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return
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}
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if condiId, err = v.find(codiConf, params...); condiId == 0 {
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if err != nil {
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this.Warnln(errors.WithMessage(err, uid).Error())
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}
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} else {
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if condiId, _ := v.find(codiConf, params...); condiId != 0 {
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// if err != nil {
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// this.Warnln(errors.WithMessage(err, uid).Error())
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// }
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// } else {
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v.condId = codiConf.Id
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condis = append(condis, v)
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}
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@ -2,8 +2,6 @@
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package rtask
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import (
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/pb"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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@ -109,12 +107,12 @@ func (this *ModelRtaskRecord) addUpdate(uid string, cfg *cfg.GameRdtaskCondiData
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}
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err = this.Change(uid, update)
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}
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log.Debug("累计次数更新",
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log.Field{Key: "uid", Value: uid},
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log.Field{Key: "condiId", Value: cfg.Id},
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log.Field{Key: "params", Value: vals},
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log.Field{Key: "updated", Value: record.Vals[cfg.Id]},
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)
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// log.Debug("累计次数更新",
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// log.Field{Key: "uid", Value: uid},
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// log.Field{Key: "condiId", Value: cfg.Id},
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// log.Field{Key: "params", Value: vals},
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// log.Field{Key: "updated", Value: record.Vals[cfg.Id]},
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// )
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return
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}
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@ -154,7 +154,6 @@ func (this *ModelRtask) verifyRtype3(uid string, cfg *cfg.GameRdtaskCondiData) (
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// 指定英雄等级
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func (this *ModelRtask) verifyRtype4(uid string, cfg *cfg.GameRdtaskCondiData) (ok bool, err error) {
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defer printCondiLog(uid, cfg)
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m, err := this.service.GetModule(comm.ModuleHero)
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if err != nil {
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return
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@ -182,7 +181,6 @@ func (this *ModelRtask) verifyRtype4(uid string, cfg *cfg.GameRdtaskCondiData) (
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// 指定英雄的指定装备数量
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func (this *ModelRtask) verifyRtype5(uid string, cfg *cfg.GameRdtaskCondiData) (ok bool, err error) {
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defer printCondiLog(uid, cfg)
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m, err := this.service.GetModule(comm.ModuleHero)
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if err != nil {
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return
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@ -220,7 +218,6 @@ func (this *ModelRtask) verifyRtype5(uid string, cfg *cfg.GameRdtaskCondiData) (
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// 指定英雄星级
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func (this *ModelRtask) verifyRtype6(uid string, cfg *cfg.GameRdtaskCondiData) (ok bool, err error) {
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defer printCondiLog(uid, cfg)
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m, err := this.service.GetModule(comm.ModuleHero)
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if err != nil {
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return
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@ -247,7 +244,6 @@ func (this *ModelRtask) verifyRtype6(uid string, cfg *cfg.GameRdtaskCondiData) (
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// 日常登录一次
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func (this *ModelRtask) verfiyRtype7(uid string, cfg *cfg.GameRdtaskCondiData) (ok bool, err error) {
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defer printCondiLog(uid, cfg)
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userModule, err := this.service.GetModule(comm.ModuleUser)
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if err != nil {
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return
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@ -263,7 +259,6 @@ func (this *ModelRtask) verfiyRtype7(uid string, cfg *cfg.GameRdtaskCondiData) (
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// 累计登陆xx天
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func (this *ModelRtask) verfiyRtype8(uid string, cfg *cfg.GameRdtaskCondiData) (ok bool, err error) {
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defer printCondiLog(uid, cfg)
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userModule, err := this.service.GetModule(comm.ModuleUser)
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if err != nil {
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return
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@ -281,7 +276,6 @@ func (this *ModelRtask) verfiyRtype8(uid string, cfg *cfg.GameRdtaskCondiData) (
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// 连续登陆xx天
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func (this *ModelRtask) verfiyRtype9(uid string, cfg *cfg.GameRdtaskCondiData) (ok bool, err error) {
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defer printCondiLog(uid, cfg)
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userModule, err := this.service.GetModule(comm.ModuleUser)
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if err != nil {
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return
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@ -299,7 +293,6 @@ func (this *ModelRtask) verfiyRtype9(uid string, cfg *cfg.GameRdtaskCondiData) (
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// 拥有xx个好友
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func (this *ModelRtask) verfiyRtype10(uid string, cfg *cfg.GameRdtaskCondiData) (ok bool, err error) {
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defer printCondiLog(uid, cfg)
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m, err := this.service.GetModule(comm.ModuleFriend)
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if err != nil {
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return
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@ -314,7 +307,6 @@ func (this *ModelRtask) verfiyRtype10(uid string, cfg *cfg.GameRdtaskCondiData)
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// 用户等级达到xx级
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func (this *ModelRtask) verifyRtype20(uid string, cfg *cfg.GameRdtaskCondiData) (ok bool, err error) {
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defer printCondiLog(uid, cfg)
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userModule, err := this.service.GetModule(comm.ModuleUser)
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if err != nil {
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return
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@ -11,8 +11,6 @@ import (
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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"go_dreamfactory/sys/configure"
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"time"
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)
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var _ comm.ITask = (*ModuleTask)(nil)
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@ -59,10 +57,6 @@ func (this *ModuleTask) Start() (err error) {
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// 初始化日常、周常、成就
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func (this *ModuleTask) InitTaskAll(uid string) {
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t := configure.Now()
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defer func() {
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log.Debugf("初始化任务 耗时:%v", time.Since(t))
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}()
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this.modelTask.initTask(uid, comm.TASK_DAILY)
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this.modelTask.initTask(uid, comm.TASK_WEEKLY)
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this.modelTask.initTask(uid, comm.TASK_ACHIEVE)
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