This commit is contained in:
zhaocy 2022-07-15 15:23:24 +08:00
commit 02c8ef307b
8 changed files with 98 additions and 71 deletions

View File

@ -51,8 +51,8 @@ var (
req: &pb.HeroAwakenReq{ req: &pb.HeroAwakenReq{
HeroObjID: heroId, HeroObjID: heroId,
}, },
rsp: &pb.HeroAwakenResp{}, rsp: &pb.HeroAwakenResp{},
enabled: true, //enabled: true,
}, },
} }
robot.addBuilders(tcs) robot.addBuilders(tcs)

View File

@ -24,13 +24,27 @@ var user_builders = []*TestCase{
subType: "addres", subType: "addres",
req: &pb.UserAddResReq{ req: &pb.UserAddResReq{
Res: &pb.UserAssets{ Res: &pb.UserAssets{
A: "attr", A: "item",
T: "10001", T: "10011",
N: 12, N: 13,
}, },
}, },
rsp: &pb.UserAddResResp{}, rsp: &pb.UserAddResResp{},
enabled: true, //enabled: true,
},
{
desc: "添加资源",
mainType: string(comm.ModuleUser),
subType: "addres",
req: &pb.UserAddResReq{
Res: &pb.UserAssets{
A: "item",
T: "10001",
N: 1,
},
},
rsp: &pb.UserAddResResp{},
//enabled: true,
}, },
} }

View File

@ -20,7 +20,7 @@ const ( //消息回复的头名称
Resonance = "resonance" // 英雄共鸣属性 Resonance = "resonance" // 英雄共鸣属性
ResonanceReset = "resonancereset" // 共鸣重置 ResonanceReset = "resonancereset" // 共鸣重置
StrengthenUpSkill = "strengthenupskill" // 技能强化 StrengthenUpSkill = "strengthenupskill" // 技能强化
StrengthenUpStar = "strengthensupstar" // 英雄升星 StrengthenUpStar = "strengthenupstar" // 英雄升星
Awaken = "awaken" // 英雄觉醒 Awaken = "awaken" // 英雄觉醒
HeroLock = "lock" // 英雄锁定 HeroLock = "lock" // 英雄锁定
) )

View File

@ -86,6 +86,17 @@ func (this *apiComp) Awaken(session comm.IUserSession, req *pb.HeroAwakenReq) (c
property[awakenData.Phasebonus[0]] += int32(value) property[awakenData.Phasebonus[0]] += int32(value)
} }
this.module.modelHero.mergeMainProperty(session.GetUserId(), _hero.Id, property) this.module.modelHero.mergeMainProperty(session.GetUserId(), _hero.Id, property)
_heroMap := map[string]interface{}{
"juexingLv": _hero.JuexingLv + 1,
}
// 保存数据
err1 = this.module.modelHero.modifyHeroData(session.GetUserId(), _hero.Id, _heroMap)
if err1 != nil {
code = pb.ErrorCode_DBError
this.module.Errorf("update hero skill failed:%v", err1)
return
}
} }
err1 = this.module.modelHero.PushHeroProperty(session, _hero.Id) // 推送属性变化 err1 = this.module.modelHero.PushHeroProperty(session, _hero.Id) // 推送属性变化

View File

@ -14,18 +14,44 @@ func (this *apiComp) StrengthenUpStarCheck(session comm.IUserSession, req *pb.He
code = pb.ErrorCode_ReqParameterError code = pb.ErrorCode_ReqParameterError
} }
for _, v := range req.Hero {
if v.CostCardObj == req.HeroObjID { // 不允许消耗自己
code = pb.ErrorCode_ReqParameterError
return
}
}
for _, v := range req.HeroRace {
if v.CostCardObj == req.HeroObjID {
code = pb.ErrorCode_ReqParameterError
return
}
}
return return
} }
/// 英雄升星 /// 英雄升星
func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStrengthenUpStarReq) (code pb.ErrorCode, data proto.Message) { func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStrengthenUpStarReq) (code pb.ErrorCode, data proto.Message) {
var ( var (
target *cfg.Game_heroStarupData // 配置表目标升星英雄信息 target *cfg.Game_heroStarupData // 配置表目标升星英雄信息
costRaceCount int32 costNeedHeroCount int32 // 消耗指定英雄的数量
_hero *pb.DBHero // 目标英雄 costRaceHeroCount int32 // 消耗种族英雄的数量
raceHero *pb.DBHero // 消耗阵容的英雄 _hero *pb.DBHero // 目标英雄
tagHero *pb.DBHero // 消耗指定英雄 tagHero *pb.DBHero // 消耗指定英雄
mapCostHero map[string]int32 // 所有消耗英雄分类
bCheckNeedhero bool // 指定英雄校验
bCheckRacehero bool // 种族英雄校验
) )
mapCostHero = make(map[string]int32, 0)
for _, v := range req.Hero {
mapCostHero[v.CostCardObj] += v.Amount
costNeedHeroCount += v.Amount
}
for _, v := range req.HeroRace {
mapCostHero[v.CostCardObj] += v.Amount
costRaceHeroCount += v.Amount
}
code = this.StrengthenUpStarCheck(session, req) // check code = this.StrengthenUpStarCheck(session, req) // check
if code != pb.ErrorCode_Success { if code != pb.ErrorCode_Success {
return return
@ -43,68 +69,53 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStr
} }
for _, value := range tagHeroConfig.GetDataList() { for _, value := range tagHeroConfig.GetDataList() {
if _hero.HeroID == value.Id && _hero.Star == value.Star && _hero.Lv == value.Maxlevel { // 找到了 满足升星条件 if _hero.HeroID == value.Id && _hero.Star == value.Star && _hero.Lv >= value.Maxlevel { // 找到了 满足升星条件
target = value target = value
break break
} }
} }
if target == nil { if target == nil {
code = pb.ErrorCode_HeroNoExist
return
}
// 优先校验数量对不对
if target.Needheronum != costNeedHeroCount || target.Needracenum != costRaceHeroCount {
code = pb.ErrorCode_ReqParameterError code = pb.ErrorCode_ReqParameterError
return return
} }
// 指定英雄消耗校验 // 遍历所有消耗英雄
for _, v := range req.Hero { for k, v := range mapCostHero {
if tagHero, code = this.module.GetHero(session.GetUserId(), v.CostCardObj); code != pb.ErrorCode_Success { if tagHero, code = this.module.GetHero(session.GetUserId(), k); code != pb.ErrorCode_Success { // 没有这个英雄
return return
} else { } else {
if tagHero.Block { // 锁定的卡不允许被消耗 if tagHero.Block { // 锁定的卡不允许被消耗
code = pb.ErrorCode_HeroIsLock code = pb.ErrorCode_HeroIsLock
return return
} }
if tagHero.SameCount < v.Amount { // 校验数量 if tagHero.SameCount < v { // 校验数量
code = pb.ErrorCode_ReqParameterError code = pb.ErrorCode_ReqParameterError
return return
} }
// 校验ID
if tagHero.HeroID != target.Needhero && tagHero.Star != target.Needherostar && tagHero.SameCount < target.Needheronum { if tagHero.HeroID == target.Needhero && tagHero.Star == target.Needherostar && tagHero.SameCount >= target.Needheronum {
code = pb.ErrorCode_ReqParameterError bCheckNeedhero = true
return
} }
}
}
// 校验阵容英雄消耗
for _, v := range req.HeroRace {
if raceHero, code = this.module.GetHero(session.GetUserId(), v.CostCardObj); code != pb.ErrorCode_Success {
return
} else {
if raceHero.Block { // 锁定的卡不允许被消耗
code = pb.ErrorCode_HeroIsLock
return
}
// 校验阵容信息
if raceHero.Star != target.Needracestar {
code = pb.ErrorCode_ReqParameterError
return
}
bFind := false
for _, value := range target.Needrace { // 阵营校验 for _, value := range target.Needrace { // 阵营校验
if raceHero.Formation == value { if tagHero.Formation == value {
bFind = true bCheckRacehero = true
break break
} }
} }
if !bFind {
code = pb.ErrorCode_ReqParameterError
return
}
}
costRaceCount += v.Amount this.module.Debugf("指定英雄校验结果:%b,种族英雄校验结果:%b", bCheckNeedhero, bCheckRacehero)
}
} }
if costRaceCount != target.Needracenum { // 数量不匹配 if !bCheckRacehero || !bCheckNeedhero {
code = pb.ErrorCode_ReqParameterError code = pb.ErrorCode_ReqParameterError
return return // 校验失败
} }
// 金币消耗判断 // 金币消耗判断
curGold := this.module.ModuleUser.QueryAttributeValue(session.GetUserId(), "gold") curGold := this.module.ModuleUser.QueryAttributeValue(session.GetUserId(), "gold")
if curGold < target.Gold { // 金币不足 if curGold < target.Gold { // 金币不足
@ -119,24 +130,15 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStr
code = pb.ErrorCode_GoldNoEnough code = pb.ErrorCode_GoldNoEnough
return return
} }
// 消耗指定英雄 for k, v := range mapCostHero {
for _, v := range req.Hero { code = this.module.DelCard(session.GetUserId(), k, v)
code = this.module.DelCard(session.GetUserId(), v.CostCardObj, v.Amount)
if code != pb.ErrorCode_Success { if code != pb.ErrorCode_Success {
code = pb.ErrorCode_DBError code = pb.ErrorCode_DBError
this.module.Errorf("del hero err card:%s,count = %d", v.CostCardObj, v.Amount) this.module.Errorf("del hero err card:%s,count = %d", k, v)
return return
} }
} }
//消耗种族英雄
for _, v := range req.HeroRace {
code = this.module.DelCard(session.GetUserId(), v.CostCardObj, v.Amount)
if code != pb.ErrorCode_Success {
code = pb.ErrorCode_DBError
return
}
}
code = this.module.modelHero.HeroStarUp(session, _hero) // 执行升星操作 code = this.module.modelHero.HeroStarUp(session, _hero) // 执行升星操作
if code != pb.ErrorCode_Success { if code != pb.ErrorCode_Success {
return return

View File

@ -20,15 +20,6 @@ func (this *apiComp) AddRes(session comm.IUserSession, req *pb.UserAddResReq) (c
return return
} }
rsp := &pb.UserAddResResp{}
defer func() {
if err := session.SendMsg(string(this.module.GetType()), UserSubTypeAddRes, rsp); err != nil {
code = pb.ErrorCode_SystemError
return
}
}()
user := this.module.modelUser.GetUser(session.GetUserId()) user := this.module.modelUser.GetUser(session.GetUserId())
if user == nil { if user == nil {
code = pb.ErrorCode_UserSessionNobeing code = pb.ErrorCode_UserSessionNobeing
@ -42,6 +33,12 @@ func (this *apiComp) AddRes(session comm.IUserSession, req *pb.UserAddResReq) (c
} }
res = append(res, atn) res = append(res, atn)
code = this.module.DispenseRes(session.GetUserId(), res, true) code = this.module.DispenseRes(session.GetUserId(), res, true)
rsp.Res = req.Res if code == pb.ErrorCode_Success {
rsp := &pb.UserAddResResp{
Res: req.Res,
}
session.SendMsg(string(this.module.GetType()), UserSubTypeAddRes, rsp)
}
return return
} }

View File

@ -122,6 +122,8 @@ func (this *User) AddAttributeValue(uid string, attr string, add int32, bPush bo
} }
_change.Diamond += add _change.Diamond += add
update[comm.ResDiamond] = user.Diamond + add update[comm.ResDiamond] = user.Diamond + add
default:
code = pb.ErrorCode_Unknown
} }
if len(update) == 0 { if len(update) == 0 {

View File

@ -67,6 +67,7 @@ enum ErrorCode {
HeroMaxAwaken = 1312; // HeroMaxAwaken = 1312; //
HeroIsLock = 1313; // HeroIsLock = 1313; //
HeroMaxCount = 1314; // HeroMaxCount = 1314; //
HeroCostTypeErr = 1315; //
// equipment // equipment
EquipmentOnFoundEquipment = 1400; // EquipmentOnFoundEquipment = 1400; //