Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
02781c5f70
@ -394,34 +394,33 @@ func (this *modelEquipmentComp) upgradeEquipment(equipment *pb.DB_Equipment, equ
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equipment.MainEntry.Lv++
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equipment.MainEntry.Value = equipment.MainEntry.BaseValue + int32(math.Floor(float64(equipment.MainEntry.BaseValue*intensify.Bonus)/1000.0))
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if intensify.Activation { //不触发副词条变化
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if len(equipment.AdverbEntry) < 4 { //去随机副词条
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var (
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temp []*cfg.GameEquipAttrlibrarySData
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sattr []*cfg.GameEquipAttrlibrarySData
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equipatt *cfg.GameEquipAttributeData
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)
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if temp, err = this.module.configure.GetEquipmentAttrlibraryConfigureById(equip.Addlibrary); err != nil {
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this.module.Errorf("升级服务错误 读取副词条配置错误!")
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return
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}
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//检索出未使用的词条
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for _, v := range temp {
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iskeep := false
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for _, v1 := range equipment.AdverbEntry {
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if v.Attr.A == v1.AttrName {
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if equip.EquipId == 1 {
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if len(equipment.AdverbEntry) < 4 { //去随机副词条
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var (
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temp []*cfg.GameEquipAttrlibrarySData
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sattr []*cfg.GameEquipAttrlibrarySData
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)
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if temp, err = this.module.configure.GetEquipmentAttrlibraryConfigureById(equip.Addlibrary); err != nil {
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this.module.Errorf("升级服务错误 读取副词条配置错误!")
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return
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}
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//检索出未使用的词条
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for _, v := range temp {
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iskeep := false
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for _, v1 := range equipment.AdverbEntry {
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if v.Attr.A == v1.AttrName {
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iskeep = true
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}
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}
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if v.Attr.A == equipment.MainEntry.AttrName {
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iskeep = true
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}
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if !iskeep {
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sattr = append(sattr, v)
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}
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}
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if v.Attr.A == equipment.MainEntry.AttrName {
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iskeep = true
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}
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if !iskeep {
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sattr = append(sattr, v)
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}
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}
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if len(sattr) > 0 {
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index := comm.RandShuffle(len(sattr))[0]
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if equip.EquipId == 1 {
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if len(sattr) > 0 {
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index := comm.RandShuffle(len(sattr))[0]
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equipment.AdverbEntry = append(equipment.AdverbEntry, &pb.EquipmentAttributeEntry{
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Id: sattr[index].Key,
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Libraryid: sattr[index].Libraryid,
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@ -431,28 +430,9 @@ func (this *modelEquipmentComp) upgradeEquipment(equipment *pb.DB_Equipment, equ
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BaseValue: sattr[index].Attr.N,
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})
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return
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} else {
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if equipatt, err = this.module.configure.getEquipAttribute(sattr[index].Skill); err != nil {
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return
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}
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if equipatt.SkillId == 0 {
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err = fmt.Errorf("equipatt:%d skill is 0", sattr[index].Attr.A)
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return
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}
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equipment.Adverbskill = append(equipment.Adverbskill, &pb.EquipmentSkillEntry{
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Id: sattr[index].Key,
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Libraryid: sattr[index].Libraryid,
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AttrName: sattr[index].Attr.A,
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SkillId: equipatt.SkillId,
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Lv: 1,
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})
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return
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}
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}
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return
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}
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if equip.EquipId == 1 {
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if len(equipment.AdverbEntry) <= 0 {
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return
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}
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@ -467,8 +447,54 @@ func (this *modelEquipmentComp) upgradeEquipment(equipment *pb.DB_Equipment, equ
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}
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equipment.AdverbEntry[index].Lv++
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} else {
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if len(equipment.Adverbskill) < 4 { //去随机副词条
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var (
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temp []*cfg.GameEquipAttrlibrarySData
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sattr []*cfg.GameEquipAttrlibrarySData
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equipatt *cfg.GameEquipAttributeData
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)
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if temp, err = this.module.configure.GetEquipmentAttrlibraryConfigureById(equip.Addlibrary); err != nil {
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this.module.Errorf("升级服务错误 读取副词条配置错误!")
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return
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}
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//检索出未使用的词条
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for _, v := range temp {
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iskeep := false
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for _, v1 := range equipment.Adverbskill {
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if v.Skill == v1.AttrName {
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iskeep = true
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}
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}
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if !iskeep {
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sattr = append(sattr, v)
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}
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}
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if len(sattr) > 0 {
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index := comm.RandShuffle(len(sattr))[0]
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if equipatt, err = this.module.configure.getEquipAttribute(sattr[index].Skill); err != nil {
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return
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}
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if equipatt.SkillId == 0 {
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err = fmt.Errorf("equipatt:%d skill is 0", sattr[index].Attr.A)
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return
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}
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equipment.Adverbskill = append(equipment.Adverbskill, &pb.EquipmentSkillEntry{
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Id: sattr[index].Key,
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Libraryid: sattr[index].Libraryid,
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AttrName: sattr[index].Skill,
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SkillId: equipatt.SkillId,
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Lv: 1,
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})
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return
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}
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}
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if len(equipment.Adverbskill) <= 0 {
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return
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}
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index := comm.RandShuffle(len(equipment.Adverbskill))[0]
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equipment.Adverbskill[index].Lv++
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}
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}
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return
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