修改武器套装校验

This commit is contained in:
liwei1dao 2022-06-28 19:54:45 +08:00
parent 6dc86fa32e
commit 01ab77d885
2 changed files with 121 additions and 46 deletions

View File

@ -110,12 +110,12 @@ func (this *apiComp) Equip(session comm.IUserSession, agrs map[string]interface{
if confs[0].Suittype == confs[1].Suittype && if confs[0].Suittype == confs[1].Suittype &&
confs[1].Suittype == confs[2].Suittype && confs[1].Suittype == confs[2].Suittype &&
confs[2].Suittype == confs[3].Suittype { confs[2].Suittype == confs[3].Suittype {
hero.SuiteId = confs[0].Suittype
} }
} }
if subsit { //后2个位置都有装备 判断是否存在套装 if subsit { //后2个位置都有装备 判断是否存在套装
if confs[4].Suittype == confs[5].Suittype { if confs[4].Suittype == confs[5].Suittype {
hero.SuiteExtId = confs[4].Suittype
} }
} }
//更新装备数据加成 //更新装备数据加成

View File

@ -1,4 +1,3 @@
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
// <auto-generated> // <auto-generated>
// This code was generated by a tool. // This code was generated by a tool.
@ -11,57 +10,133 @@ package cfg
import "errors" import "errors"
type Game_equipData struct { type Game_equipData struct {
Id int32 Id int32
Suittype int32 Suittype int32
Suitintr string Suitintr string
Pos int32 Pos int32
Star int32 Star int32
Leadlibrary int32 Leadlibrary int32
Addattrnum []int32 Addattrnum []int32
Addattrnump []int32 Addattrnump []int32
Addlibrary int32 Addlibrary int32
} }
func (Game_equipData) GetTypeId() int { func (Game_equipData) GetTypeId() int {
return 1778846974 return 1778846974
} }
func NewGame_equipData(_buf map[string]interface{}) (_v *Game_equipData, err error) { func NewGame_equipData(_buf map[string]interface{}) (_v *Game_equipData, err error) {
_v = &Game_equipData{} _v = &Game_equipData{}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["suittype"].(float64); !_ok_ { err = errors.New("suittype error"); return }; _v.Suittype = int32(_tempNum_) } var _ok_ bool
{ var _ok_ bool; if _v.Suitintr, _ok_ = _buf["suitintr"].(string); !_ok_ { err = errors.New("suitintr error"); return } } var _tempNum_ float64
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pos"].(float64); !_ok_ { err = errors.New("pos error"); return }; _v.Pos = int32(_tempNum_) } if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) } err = errors.New("id error")
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["leadlibrary"].(float64); !_ok_ { err = errors.New("leadlibrary error"); return }; _v.Leadlibrary = int32(_tempNum_) } return
{ }
var _arr_ []interface{} _v.Id = int32(_tempNum_)
var _ok_ bool }
if _arr_, _ok_ = _buf["addattrnum"].([]interface{}); !_ok_ { err = errors.New("addattrnum error"); return } {
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["suittype"].(float64); !_ok_ {
err = errors.New("suittype error")
return
}
_v.Suittype = int32(_tempNum_)
}
{
var _ok_ bool
if _v.Suitintr, _ok_ = _buf["suitintr"].(string); !_ok_ {
err = errors.New("suitintr error")
return
}
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["pos"].(float64); !_ok_ {
err = errors.New("pos error")
return
}
_v.Pos = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ {
err = errors.New("star error")
return
}
_v.Star = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["leadlibrary"].(float64); !_ok_ {
err = errors.New("leadlibrary error")
return
}
_v.Leadlibrary = int32(_tempNum_)
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["addattrnum"].([]interface{}); !_ok_ {
err = errors.New("addattrnum error")
return
}
_v.Addattrnum = make([]int32, 0, len(_arr_)) _v.Addattrnum = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ { for _, _e_ := range _arr_ {
var _list_v_ int32 var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } {
_v.Addattrnum = append(_v.Addattrnum, _list_v_) var _ok_ bool
} var _x_ float64
} if _x_, _ok_ = _e_.(float64); !_ok_ {
err = errors.New("_list_v_ error")
return
}
_list_v_ = int32(_x_)
}
_v.Addattrnum = append(_v.Addattrnum, _list_v_)
}
}
{ {
var _arr_ []interface{} var _arr_ []interface{}
var _ok_ bool var _ok_ bool
if _arr_, _ok_ = _buf["addattrnump"].([]interface{}); !_ok_ { err = errors.New("addattrnump error"); return } if _arr_, _ok_ = _buf["addattrnump"].([]interface{}); !_ok_ {
err = errors.New("addattrnump error")
return
}
_v.Addattrnump = make([]int32, 0, len(_arr_)) _v.Addattrnump = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ { for _, _e_ := range _arr_ {
var _list_v_ int32 var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } {
_v.Addattrnump = append(_v.Addattrnump, _list_v_) var _ok_ bool
} var _x_ float64
} if _x_, _ok_ = _e_.(float64); !_ok_ {
err = errors.New("_list_v_ error")
return
}
_list_v_ = int32(_x_)
}
_v.Addattrnump = append(_v.Addattrnump, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["addlibrary"].(float64); !_ok_ { err = errors.New("addlibrary error"); return }; _v.Addlibrary = int32(_tempNum_) } {
return var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["addlibrary"].(float64); !_ok_ {
err = errors.New("addlibrary error")
return
}
_v.Addlibrary = int32(_tempNum_)
}
return
} }