diff --git a/modules/equipment/api_equip.go b/modules/equipment/api_equip.go index 14137c7a4..f7890793a 100644 --- a/modules/equipment/api_equip.go +++ b/modules/equipment/api_equip.go @@ -8,7 +8,7 @@ import ( "go_dreamfactory/utils" ) -//参数校验 +// 参数校验 func (this *apiComp) EquipCheck(session comm.IUserSession, req *pb.EquipmentEquipReq) (errdata *pb.ErrorData) { if len(req.EquipmentId) != 8 || req.HeroCardId == "" { errdata = &pb.ErrorData{ @@ -19,7 +19,7 @@ func (this *apiComp) EquipCheck(session comm.IUserSession, req *pb.EquipmentEqui return } -///英雄挂在装备 code 错误码信息 data 错误附加数据 +// /英雄挂在装备 code 错误码信息 data 错误附加数据 func (this *apiComp) Equip(session comm.IUserSession, req *pb.EquipmentEquipReq) (errdata *pb.ErrorData) { var ( err error @@ -94,8 +94,9 @@ func (this *apiComp) Equip(session comm.IUserSession, req *pb.EquipmentEquipReq) } suit = nil - for _, suit = range suits { - if suit.Suitid == confs[i].Suittype && !suit.Effect { //找到一个未生效的套装 + for _, _suit := range suits { + if _suit.Suitid == confs[i].Suittype && !_suit.Effect { //找到一个未生效的套装 + suit = _suit break } } diff --git a/modules/equipment/api_upgrade.go b/modules/equipment/api_upgrade.go index 4dc8b2fa0..cb18b4ab3 100644 --- a/modules/equipment/api_upgrade.go +++ b/modules/equipment/api_upgrade.go @@ -12,7 +12,7 @@ import ( "go.mongodb.org/mongo-driver/bson/primitive" ) -//参数校验 +// 参数校验 func (this *apiComp) UpgradeCheck(session comm.IUserSession, req *pb.EquipmentUpgradeReq) (errdata *pb.ErrorData) { if req.EquipmentId == "" { errdata = &pb.ErrorData{ @@ -24,7 +24,7 @@ func (this *apiComp) UpgradeCheck(session comm.IUserSession, req *pb.EquipmentUp return } -///英雄挂在装备 +// /英雄挂在装备 func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.EquipmentUpgradeReq) (errdata *pb.ErrorData) { var ( err error @@ -229,8 +229,9 @@ func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.EquipmentUpgrade } } suit = nil - for _, suit = range suits { - if suit.Suitid == confs[i].Suittype && !suit.Effect { //找到一个未生效的套装 + for _, _suit := range suits { + if _suit.Suitid == confs[i].Suittype && !_suit.Effect { //找到一个未生效的套装 + suit = _suit break } }