From 004cda91bc39b702017f7725344813d6a2da49d2 Mon Sep 17 00:00:00 2001 From: liwei1dao Date: Tue, 2 Jan 2024 19:19:15 +0800 Subject: [PATCH] =?UTF-8?q?=E4=B8=8A=E4=BC=A0=E9=85=8D=E7=BD=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- bin/json/game_buriedcondi.json | 14 +- bin/json/game_combatbox.json | 12 +- bin/json/game_combatmanster.json | 20 +- bin/json/game_drawpool.json | 62 ++- bin/json/game_hero.json | 2 +- bin/json/game_huntingopentime.json | 8 +- bin/json/game_loading.json | 62 +-- bin/json/game_lottery.json | 4 +- bin/json/game_mainchapter.json | 4 +- bin/json/game_mainstage.json | 166 ++++---- bin/json/game_monsterformat.json | 36 +- bin/json/game_ruledesc.json | 434 +++++++++++++-------- bin/json/game_skillafteratk.json | 16 +- bin/json/game_skillatk.json | 21 +- bin/json/game_vikingbossskill.json | 8 +- bin/json/game_worldtask.json | 48 ++- sys/configure/structs/Game.DrawPoolData.go | 17 +- 17 files changed, 585 insertions(+), 349 deletions(-) diff --git a/bin/json/game_buriedcondi.json b/bin/json/game_buriedcondi.json index c208d1d59..11b095341 100644 --- a/bin/json/game_buriedcondi.json +++ b/bin/json/game_buriedcondi.json @@ -6350,25 +6350,23 @@ "type_sp": 1, "tasktxt": { "key": "buried_buried_condi_tasktxt_194", - "text": "通关冒险之旅【4-15】" + "text": "辉月等级4级" }, - "type": 61, + "type": 242, "valid": 0, "head": { "a": "attr", "t": "gold", "n": 1 }, - "Npc_event_type": 0, - "NPC": 0, + "Npc_event_type": 1, + "NPC": 10067, "tipstxt": { "key": "", "text": "" }, - "value": 1, - "filter": [ - 1104003 - ], + "value": 4, + "filter": [], "filter2": [] }, { diff --git a/bin/json/game_combatbox.json b/bin/json/game_combatbox.json index c93bfc232..a6733b47a 100644 --- a/bin/json/game_combatbox.json +++ b/bin/json/game_combatbox.json @@ -73,27 +73,27 @@ }, { "id": 10301, - "drop": 16001001 + "drop": 16001002 }, { "id": 10302, - "drop": 16001001 + "drop": 16001002 }, { "id": 10303, - "drop": 16001001 + "drop": 16001002 }, { "id": 10401, - "drop": 16001002 + "drop": 16001001 }, { "id": 10402, - "drop": 16001002 + "drop": 16001001 }, { "id": 10403, - "drop": 16001002 + "drop": 16001001 }, { "id": 10404, diff --git a/bin/json/game_combatmanster.json b/bin/json/game_combatmanster.json index 0960b6b26..bdf10a39b 100644 --- a/bin/json/game_combatmanster.json +++ b/bin/json/game_combatmanster.json @@ -395,7 +395,7 @@ "award": [ { "a": "item", - "t": "16001002", + "t": "16001001", "n": 1 } ] @@ -423,5 +423,23 @@ 103061 ], "award": [] + }, + { + "id": 1000901, + "type": 1, + "sencenstory": [], + "time": 0, + "clickstory": 0, + "BattleReadyID": 10103001, + "formatList": [ + 101101 + ], + "award": [ + { + "a": "item", + "t": "16001002", + "n": 1 + } + ] } ] \ No newline at end of file diff --git a/bin/json/game_drawpool.json b/bin/json/game_drawpool.json index c0c0c67bc..63b52b612 100644 --- a/bin/json/game_drawpool.json +++ b/bin/json/game_drawpool.json @@ -28,9 +28,13 @@ "consumeB10": [], "baodihelp": { "key": "drawcard_drawpool_baodihelp_1", - "text": "
新手池中,可进行[color=#37d8a9]30次[/color]十连召唤,将心仪的召唤结果暂时留存(至多留存[color=#37d8a9]3组[/color]),最后选定一组结果,作为新手池的召唤成果" + "text": "新手池中,可进行[color=#37d8a9]30次[/color]十连召唤,将心仪的召唤结果暂时留存(至多留存[color=#37d8a9]3组[/color]),最后选定一组结果,作为新手池的召唤成果" }, - "weightreadonly": "SSR|2%,SR|20%,R|78%", + "weightreadonly": [ + "2%", + "20%", + "78%" + ], "upweight": 0 }, { @@ -89,9 +93,13 @@ ], "baodihelp": { "key": "drawcard_drawpool_baodihelp_2", - "text": "
1.常驻卡池,每次抽取将消耗圣桃枝
2.每[color=#37d8a9]10次[/color]抽卡必定获得[color=#37d8a9]SR[/color]及以上守护者
3.随连续未抽到[color=#37d8a9]SSR[/color]角色卡牌的数量,逐步提升[color=#37d8a9]SSR[/color]角色卡牌的概率
4.连续[color=#37d8a9]40次[/color]未抽到SSR卡牌时,SSR守护者获得概率提升到[color=#37d8a9]0.08%[/color]
5.连续[color=#37d8a9]50次[/color]未抽到SSR卡牌时,SSR守护者获得概率提升到[color=#37d8a9]0.16%[/color]
6.连续[color=#37d8a9]60次[/color]未抽到SSR卡牌时,SSR守护者获得概率提升到[color=#37d8a9]0.32%[/color]
7.连续[color=#37d8a9]69次[/color]未抽到SSR卡牌时,第[color=#37d8a9]70抽[/color]必为SSR卡牌" + "text": "1.常驻卡池,每次抽取将消耗圣桃枝
2.每[color=#37d8a9]10次[/color]抽卡必定获得[color=#37d8a9]SR[/color]及以上守护者
3.随连续未抽到[color=#37d8a9]SSR[/color]角色卡牌的数量,逐步提升[color=#37d8a9]SSR[/color]角色卡牌的概率
4.连续[color=#37d8a9]40次[/color]未抽到SSR卡牌时,SSR守护者获得概率提升到[color=#37d8a9]0.08%[/color]
5.连续[color=#37d8a9]50次[/color]未抽到SSR卡牌时,SSR守护者获得概率提升到[color=#37d8a9]0.16%[/color]
6.连续[color=#37d8a9]60次[/color]未抽到SSR卡牌时,SSR守护者获得概率提升到[color=#37d8a9]0.32%[/color]
7.连续[color=#37d8a9]69次[/color]未抽到SSR卡牌时,第[color=#37d8a9]70抽[/color]必为SSR卡牌" }, - "weightreadonly": "SSR|2%,SR|20%,R|78%", + "weightreadonly": [ + "2%", + "20%", + "78%" + ], "upweight": 0 }, { @@ -141,9 +149,13 @@ ], "baodihelp": { "key": "drawcard_drawpool_baodihelp_3", - "text": "
1.在阵营召唤中,将召唤指定阵营的英雄
2.每次召唤将消耗对应阵营的圣桃枝
3.每[color=#37d8a9]10次[/color]抽卡必定获得[color=#37d8a9]SR[/color]及以上守护者
4.随连续未抽到[color=#37d8a9]SSR[/color]角色卡牌的数量,逐步提升[color=#37d8a9]SSR[/color]角色卡牌的概率
5.连续[color=#37d8a9]40次[/color]未抽到SSR卡牌时,SSR守护者获得概率提升到[color=#37d8a9]0.08%[/color]
6.连续[color=#37d8a9]50次[/color]未抽到SSR卡牌时,SSR守护者获得概率提升到[color=#37d8a9]0.16%[/color]
7.连续[color=#37d8a9]60次[/color]未抽到SSR卡牌时,SSR守护者获得概率提升到[color=#37d8a9]0.32%[/color]
8.连续[color=#37d8a9]69次[/color]未抽到SSR卡牌时,第[color=#37d8a9]70抽[/color]必为SSR卡牌
9.所有阵营的召唤保底次数[color=#37d8a9]共享" + "text": "1.在阵营召唤中,将召唤指定阵营的英雄
2.每次召唤将消耗对应阵营的圣桃枝
3.每[color=#37d8a9]10次[/color]抽卡必定获得[color=#37d8a9]SR[/color]及以上守护者
4.随连续未抽到[color=#37d8a9]SSR[/color]角色卡牌的数量,逐步提升[color=#37d8a9]SSR[/color]角色卡牌的概率
5.连续[color=#37d8a9]40次[/color]未抽到SSR卡牌时,SSR守护者获得概率提升到[color=#37d8a9]0.08%[/color]
6.连续[color=#37d8a9]50次[/color]未抽到SSR卡牌时,SSR守护者获得概率提升到[color=#37d8a9]0.16%[/color]
7.连续[color=#37d8a9]60次[/color]未抽到SSR卡牌时,SSR守护者获得概率提升到[color=#37d8a9]0.32%[/color]
8.连续[color=#37d8a9]69次[/color]未抽到SSR卡牌时,第[color=#37d8a9]70抽[/color]必为SSR卡牌
9.所有阵营的召唤保底次数[color=#37d8a9]共享" }, - "weightreadonly": "SSR|2%,SR|20%,R|78%", + "weightreadonly": [ + "2%", + "20%", + "78%" + ], "upweight": 0 }, { @@ -193,9 +205,13 @@ ], "baodihelp": { "key": "drawcard_drawpool_baodihelp_4", - "text": "
1.在阵营召唤中,将召唤指定阵营的英雄
2.每次召唤将消耗对应阵营的圣桃枝
3.每[color=#37d8a9]10次[/color]抽卡必定获得[color=#37d8a9]SR[/color]及以上守护者
4.随连续未抽到[color=#37d8a9]SSR[/color]角色卡牌的数量,逐步提升[color=#37d8a9]SSR[/color]角色卡牌的概率
5.连续[color=#37d8a9]40次[/color]未抽到SSR卡牌时,SSR守护者获得概率提升到[color=#37d8a9]0.08%[/color]
6.连续[color=#37d8a9]50次[/color]未抽到SSR卡牌时,SSR守护者获得概率提升到[color=#37d8a9]0.16%[/color]
7.连续[color=#37d8a9]60次[/color]未抽到SSR卡牌时,SSR守护者获得概率提升到[color=#37d8a9]0.32%[/color]
8.连续[color=#37d8a9]69次[/color]未抽到SSR卡牌时,第[color=#37d8a9]70抽[/color]必为SSR卡牌
9.所有阵营的召唤保底次数[color=#37d8a9]共享" + "text": "1.在阵营召唤中,将召唤指定阵营的英雄
2.每次召唤将消耗对应阵营的圣桃枝
3.每[color=#37d8a9]10次[/color]抽卡必定获得[color=#37d8a9]SR[/color]及以上守护者
4.随连续未抽到[color=#37d8a9]SSR[/color]角色卡牌的数量,逐步提升[color=#37d8a9]SSR[/color]角色卡牌的概率
5.连续[color=#37d8a9]40次[/color]未抽到SSR卡牌时,SSR守护者获得概率提升到[color=#37d8a9]0.08%[/color]
6.连续[color=#37d8a9]50次[/color]未抽到SSR卡牌时,SSR守护者获得概率提升到[color=#37d8a9]0.16%[/color]
7.连续[color=#37d8a9]60次[/color]未抽到SSR卡牌时,SSR守护者获得概率提升到[color=#37d8a9]0.32%[/color]
8.连续[color=#37d8a9]69次[/color]未抽到SSR卡牌时,第[color=#37d8a9]70抽[/color]必为SSR卡牌
9.所有阵营的召唤保底次数[color=#37d8a9]共享" }, - "weightreadonly": "SSR|2%,SR|20%,R|78%", + "weightreadonly": [ + "2%", + "20%", + "78%" + ], "upweight": 0 }, { @@ -245,9 +261,13 @@ ], "baodihelp": { "key": "drawcard_drawpool_baodihelp_5", - "text": "
1.在阵营召唤中,将召唤指定阵营的英雄
2.每次召唤将消耗对应阵营的圣桃枝
3.每[color=#37d8a9]10次[/color]抽卡必定获得[color=#37d8a9]SR[/color]及以上守护者
4.随连续未抽到[color=#37d8a9]SSR[/color]角色卡牌的数量,逐步提升[color=#37d8a9]SSR[/color]角色卡牌的概率
5.连续[color=#37d8a9]40次[/color]未抽到SSR卡牌时,SSR守护者获得概率提升到[color=#37d8a9]0.08%[/color]
6.连续[color=#37d8a9]50次[/color]未抽到SSR卡牌时,SSR守护者获得概率提升到[color=#37d8a9]0.16%[/color]
7.连续[color=#37d8a9]60次[/color]未抽到SSR卡牌时,SSR守护者获得概率提升到[color=#37d8a9]0.32%[/color]
8.连续[color=#37d8a9]69次[/color]未抽到SSR卡牌时,第[color=#37d8a9]70抽[/color]必为SSR卡牌
9.所有阵营的召唤保底次数[color=#37d8a9]共享" + "text": "1.在阵营召唤中,将召唤指定阵营的英雄
2.每次召唤将消耗对应阵营的圣桃枝
3.每[color=#37d8a9]10次[/color]抽卡必定获得[color=#37d8a9]SR[/color]及以上守护者
4.随连续未抽到[color=#37d8a9]SSR[/color]角色卡牌的数量,逐步提升[color=#37d8a9]SSR[/color]角色卡牌的概率
5.连续[color=#37d8a9]40次[/color]未抽到SSR卡牌时,SSR守护者获得概率提升到[color=#37d8a9]0.08%[/color]
6.连续[color=#37d8a9]50次[/color]未抽到SSR卡牌时,SSR守护者获得概率提升到[color=#37d8a9]0.16%[/color]
7.连续[color=#37d8a9]60次[/color]未抽到SSR卡牌时,SSR守护者获得概率提升到[color=#37d8a9]0.32%[/color]
8.连续[color=#37d8a9]69次[/color]未抽到SSR卡牌时,第[color=#37d8a9]70抽[/color]必为SSR卡牌
9.所有阵营的召唤保底次数[color=#37d8a9]共享" }, - "weightreadonly": "SSR|2%,SR|20%,R|78%", + "weightreadonly": [ + "2%", + "20%", + "78%" + ], "upweight": 0 }, { @@ -285,9 +305,13 @@ "consumeB10": [], "baodihelp": { "key": "drawcard_drawpool_baodihelp_7", - "text": "
1.召唤中,获取SSR卡时有[color=#37d8a9]50%[/color]概率可获得本次卡池概率提升的SSR卡
2.可以在列表中,选择心仪的守护者作为本期的概率提升SSR
3.每次召唤到的SSR角色不是保底SSR角色时,下次召唤到的SSR角色必为该保底SSR角色
4.每[color=#37d8a9]10次[/color]抽卡必定获得[color=#37d8a9]SR[/color]及以上守护者
5.随连续未抽到[color=#37d8a9]SSR[/color]角色卡牌的数量,逐步提升[color=#37d8a9]SSR[/color]角色卡牌的概率
6.连续[color=#37d8a9]40次[/color]未抽到SSR卡牌时,SSR守护者获得概率提升到[color=#37d8a9]0.08%[/color]
7.连续[color=#37d8a9]50次[/color]未抽到SSR卡牌时,SSR守护者获得概率提升到[color=#37d8a9]0.16%[/color]
8.连续[color=#37d8a9]60次[/color]未抽到SSR卡牌时,SSR守护者获得概率提升到[color=#37d8a9]0.32%[/color]
9.连续[color=#37d8a9]69次[/color]未抽到SSR卡牌时,第[color=#37d8a9]70抽[/color]必为SSR卡牌
10.中途更换选定英雄,仍将[color=#37d8a9]保留[/color]保底次数
11.限定卡池结束后,召唤保底次数将[color=#37d8a9]保留[/color]至下个限定卡池" + "text": "1.召唤中,获取SSR卡时有[color=#37d8a9]50%[/color]概率可获得本次卡池概率提升的SSR卡
2.可以在列表中,选择心仪的守护者作为本期的概率提升SSR
3.每次召唤到的SSR角色不是保底SSR角色时,下次召唤到的SSR角色必为该保底SSR角色
4.每[color=#37d8a9]10次[/color]抽卡必定获得[color=#37d8a9]SR[/color]及以上守护者
5.随连续未抽到[color=#37d8a9]SSR[/color]角色卡牌的数量,逐步提升[color=#37d8a9]SSR[/color]角色卡牌的概率
6.连续[color=#37d8a9]40次[/color]未抽到SSR卡牌时,SSR守护者获得概率提升到[color=#37d8a9]0.08%[/color]
7.连续[color=#37d8a9]50次[/color]未抽到SSR卡牌时,SSR守护者获得概率提升到[color=#37d8a9]0.16%[/color]
8.连续[color=#37d8a9]60次[/color]未抽到SSR卡牌时,SSR守护者获得概率提升到[color=#37d8a9]0.32%[/color]
9.连续[color=#37d8a9]69次[/color]未抽到SSR卡牌时,第[color=#37d8a9]70抽[/color]必为SSR卡牌
10.中途更换选定英雄,仍将[color=#37d8a9]保留[/color]保底次数
11.限定卡池结束后,召唤保底次数将[color=#37d8a9]保留[/color]至下个限定卡池" }, - "weightreadonly": "SSR|2%,SR|20%,R|78%", + "weightreadonly": [ + "2%", + "20%", + "78%" + ], "upweight": 500 }, { @@ -319,9 +343,13 @@ "consumeB10": [], "baodihelp": { "key": "drawcard_drawpool_baodihelp_8", - "text": "
1.召唤中,可选择指定守护者作为许愿守护者
2.每次召唤将消耗[color=#37d8a9]100圣桃[/color],必出许愿守护者
3.召唤出许愿守护者后,[color=#37d8a9]60天[/color]内无法再对该守护者进行许愿召唤
4.随抽取次数增加,而解锁其他守护者的许愿机会" + "text": "1.召唤中,可选择指定守护者作为许愿守护者
2.每次召唤将消耗[color=#37d8a9]100圣桃[/color],必出许愿守护者
3.召唤出许愿守护者后,[color=#37d8a9]60天[/color]内无法再对该守护者进行许愿召唤
4.随抽取次数增加,而解锁其他守护者的许愿机会" }, - "weightreadonly": "SSR|2%,SR|20%,R|78%", + "weightreadonly": [ + "2%", + "20%", + "78%" + ], "upweight": 0 }, { @@ -349,7 +377,11 @@ "key": "drawcard_drawpool_baodihelp_9", "text": "待补充" }, - "weightreadonly": "SSR|2%,SR|20%,R|78%", + "weightreadonly": [ + "2%", + "20%", + "78%" + ], "upweight": 0 } ] \ No newline at end of file diff --git a/bin/json/game_hero.json b/bin/json/game_hero.json index 9144381de..6fb25f8b9 100644 --- a/bin/json/game_hero.json +++ b/bin/json/game_hero.json @@ -1702,7 +1702,7 @@ "capskillrule": 101, "skill": 0, "skill1": 123011111, - "skill2": 123001111, + "skill2": 123011211, "skill3": 123011311, "txt": { "key": "atlas_23011", diff --git a/bin/json/game_huntingopentime.json b/bin/json/game_huntingopentime.json index 35f31642b..2d273af6d 100644 --- a/bin/json/game_huntingopentime.json +++ b/bin/json/game_huntingopentime.json @@ -20,7 +20,7 @@ "text": "开启时间:周一,周三,周五,周日" }, "bg": "hl_img_bg", - "icon": "wjyz_img016", + "icon": "hkz_wftj_sl02", "bossIcon": "sl_rk_boss04" }, { @@ -44,7 +44,7 @@ "text": "开启时间:周一,周三,周五,周日" }, "bg": "fb_pt_hl", - "icon": "wjyz_img015", + "icon": "hkz_wftj_sl04", "bossIcon": "sl_rk_boss02" }, { @@ -68,7 +68,7 @@ "text": "开启时间:周二,周四,周六,周日" }, "bg": "fb_pt_dc", - "icon": "wjyz_img014", + "icon": "hkz_wftj_sl01", "bossIcon": "sl_rk_boss01" }, { @@ -92,7 +92,7 @@ "text": "开启时间:周二,周四,周六,周日" }, "bg": "fb_pt_tkhx", - "icon": "wjyz_img017", + "icon": "hkz_wftj_sl03", "bossIcon": "sl_rk_boss03" } ] \ No newline at end of file diff --git a/bin/json/game_loading.json b/bin/json/game_loading.json index 4ff875d22..680a77e54 100644 --- a/bin/json/game_loading.json +++ b/bin/json/game_loading.json @@ -145,7 +145,7 @@ "image": "ld_mh_bg_tjp", "icon": "loading_icon_gfxm", "title": { - "key": "loading_Sheet1_title_41", + "key": "loading_Sheet1_title_11", "text": "「冰岛龙穴」" }, "prompt": { @@ -159,7 +159,7 @@ "image": "ld_mh_bg_kmlcb", "icon": "loading_icon_gfxm", "title": { - "key": "loading_Sheet1_title_39", + "key": "loading_Sheet1_title_12", "text": "「冰岛龙穴」" }, "prompt": { @@ -173,8 +173,8 @@ "image": "ld_mh_bg_kmlcb", "icon": "loading_icon_gfxm", "title": { - "key": "loading_Sheet1_title_40", - "text": "「冰岛龙穴」" + "key": "loading_Sheet1_title_13", + "text": "「卡梅洛特城堡」" }, "prompt": { "key": "loading_Sheet1_prompt_40", @@ -187,7 +187,7 @@ "image": "ld_mh_bg_fc", "icon": "loading_icon_fc", "title": { - "key": "loading_Sheet1_title_12", + "key": "loading_Sheet1_title_14", "text": "「疯狂原始人」" }, "prompt": { @@ -201,7 +201,7 @@ "image": "ld_mh_bg_fc", "icon": "loading_icon_fc", "title": { - "key": "loading_Sheet1_title_13", + "key": "loading_Sheet1_title_15", "text": "「功夫熊猫」" }, "prompt": { @@ -215,7 +215,7 @@ "image": "ld_mh_bg_fc", "icon": "loading_icon_fc", "title": { - "key": "loading_Sheet1_title_14", + "key": "loading_Sheet1_title_16", "text": "「坏蛋联盟」" }, "prompt": { @@ -229,7 +229,7 @@ "image": "ld_mh_bg_fc", "icon": "loading_icon_fc", "title": { - "key": "loading_Sheet1_title_15", + "key": "loading_Sheet1_title_17", "text": "「巨型猩猩BOSS战」" }, "prompt": { @@ -243,7 +243,7 @@ "image": "ld_mh_bg_fc", "icon": "loading_icon_fc", "title": { - "key": "loading_Sheet1_title_16", + "key": "loading_Sheet1_title_18", "text": "「森林泰坦BOSS战」" }, "prompt": { @@ -257,7 +257,7 @@ "image": "ld_mh_bg_fc", "icon": "loading_icon_fc", "title": { - "key": "loading_Sheet1_title_17", + "key": "loading_Sheet1_title_19", "text": "「普通战斗」" }, "prompt": { @@ -271,7 +271,7 @@ "image": "ld_mh_bg01", "icon": "loading_icon_gfxm", "title": { - "key": "loading_Sheet1_title_19", + "key": "loading_Sheet1_title_20", "text": "「神龙大侠」" }, "prompt": { @@ -285,7 +285,7 @@ "image": "ld_mh_bg_tjp", "icon": "loading_icon_fc", "title": { - "key": "loading_Sheet1_title_31", + "key": "loading_Sheet1_title_21", "text": "「极北龙岛群」" }, "prompt": { @@ -299,7 +299,7 @@ "image": "ld_mh_bg01", "icon": "loading_icon_gfxm", "title": { - "key": "loading_Sheet1_title_33", + "key": "loading_Sheet1_title_22", "text": "「恐惧灵」" }, "prompt": { @@ -313,7 +313,7 @@ "image": "ld_mh_bg_fc", "icon": "loading_icon_fc", "title": { - "key": "loading_Sheet1_title_11", + "key": "loading_Sheet1_title_23", "text": "「博克岛」" }, "prompt": { @@ -327,7 +327,7 @@ "image": "ld_mh_bg_fc", "icon": "loading_icon_fc", "title": { - "key": "loading_Sheet1_title_20", + "key": "loading_Sheet1_title_24", "text": "「原始人聚集地」" }, "prompt": { @@ -341,7 +341,7 @@ "image": "ld_mh_bg_fc", "icon": "loading_icon_fc", "title": { - "key": "loading_Sheet1_title_21", + "key": "loading_Sheet1_title_25", "text": "「罪恶都市」" }, "prompt": { @@ -355,7 +355,7 @@ "image": "ld_mh_bg_fc", "icon": "loading_icon_fc", "title": { - "key": "loading_Sheet1_title_22", + "key": "loading_Sheet1_title_26", "text": "「童话王国」" }, "prompt": { @@ -369,7 +369,7 @@ "image": "ld_mh_bg_fc", "icon": "loading_icon_fc", "title": { - "key": "loading_Sheet1_title_23", + "key": "loading_Sheet1_title_27", "text": "「主线第5章」" }, "prompt": { @@ -383,7 +383,7 @@ "image": "ld_mh_bg_fc", "icon": "loading_icon_fc", "title": { - "key": "loading_Sheet1_title_24", + "key": "loading_Sheet1_title_28", "text": "「主线第6章」" }, "prompt": { @@ -397,7 +397,7 @@ "image": "ld_mh_bg_fc", "icon": "loading_icon_fc", "title": { - "key": "loading_Sheet1_title_25", + "key": "loading_Sheet1_title_29", "text": "「主线第7章」" }, "prompt": { @@ -411,7 +411,7 @@ "image": "ld_mh_bg_fc", "icon": "loading_icon_fc", "title": { - "key": "loading_Sheet1_title_26", + "key": "loading_Sheet1_title_30", "text": "「主线第8章」" }, "prompt": { @@ -425,7 +425,7 @@ "image": "ld_mh_bg_fc", "icon": "loading_icon_fc", "title": { - "key": "loading_Sheet1_title_27", + "key": "loading_Sheet1_title_31", "text": "「主线第9章」" }, "prompt": { @@ -439,7 +439,7 @@ "image": "ld_mh_bg_fc", "icon": "loading_icon_fc", "title": { - "key": "loading_Sheet1_title_28", + "key": "loading_Sheet1_title_32", "text": "「主线第10章」" }, "prompt": { @@ -453,7 +453,7 @@ "image": "ld_mh_bg_fc", "icon": "loading_icon_fc", "title": { - "key": "loading_Sheet1_title_29", + "key": "loading_Sheet1_title_33", "text": "「主线第11章」" }, "prompt": { @@ -467,7 +467,7 @@ "image": "ld_mh_bg_fc", "icon": "loading_icon_fc", "title": { - "key": "loading_Sheet1_title_30", + "key": "loading_Sheet1_title_34", "text": "「主线第12章」" }, "prompt": { @@ -481,7 +481,7 @@ "image": "ld_mh_bg_zc02", "icon": "loading_icon_fc", "title": { - "key": "loading_Sheet1_title_32", + "key": "loading_Sheet1_title_35", "text": "「中轴城」" }, "prompt": { @@ -495,7 +495,7 @@ "image": "ld_mh_bg_sd", "icon": "loading_icon_jgsd", "title": { - "key": "loading_Sheet1_title_34", + "key": "loading_Sheet1_title_36", "text": "「商队列车」" }, "prompt": { @@ -509,7 +509,7 @@ "image": "ld_mh_bg_fc", "icon": "loading_icon_fc", "title": { - "key": "loading_Sheet1_title_35", + "key": "loading_Sheet1_title_37", "text": "「石阵秘境」" }, "prompt": { @@ -523,7 +523,7 @@ "image": "ld_mh_bg_fc", "icon": "loading_icon_fc", "title": { - "key": "loading_Sheet1_title_36", + "key": "loading_Sheet1_title_38", "text": "「石阵秘境」" }, "prompt": { @@ -537,7 +537,7 @@ "image": "ld_mh_bg_fc", "icon": "loading_icon_fc", "title": { - "key": "loading_Sheet1_title_37", + "key": "loading_Sheet1_title_39", "text": "「石阵秘境」" }, "prompt": { @@ -551,7 +551,7 @@ "image": "ld_mh_bg_fc", "icon": "loading_icon_fc", "title": { - "key": "loading_Sheet1_title_38", + "key": "loading_Sheet1_title_40", "text": "「石阵秘境」" }, "prompt": { diff --git a/bin/json/game_lottery.json b/bin/json/game_lottery.json index c0cb74d9c..184eae04b 100644 --- a/bin/json/game_lottery.json +++ b/bin/json/game_lottery.json @@ -90491,7 +90491,7 @@ "itemid": { "a": "item", "t": "16001001", - "n": 4 + "n": 1 }, "itemdes": "", "itemwt": 1000, @@ -90514,7 +90514,7 @@ "groupnum": 1, "itemid": { "a": "item", - "t": "16001001", + "t": "16001002", "n": 1 }, "itemdes": "", diff --git a/bin/json/game_mainchapter.json b/bin/json/game_mainchapter.json index 7e4c821bf..252522a02 100644 --- a/bin/json/game_mainchapter.json +++ b/bin/json/game_mainchapter.json @@ -240,7 +240,7 @@ "text": "精灵王国" }, "chapter_type": 1, - "map": "scenes_chapter_01", + "map": "scenes_chapter_02", "camera": "", "title": { "key": "mainchapter_main_chapter_title_5", @@ -292,7 +292,7 @@ "text": "东方古国" }, "chapter_type": 1, - "map": "scenes_chapter_01", + "map": "scenes_chapter_02", "camera": "", "title": { "key": "mainchapter_main_chapter_title_6", diff --git a/bin/json/game_mainstage.json b/bin/json/game_mainstage.json index 18a89b1da..47738ad72 100644 --- a/bin/json/game_mainstage.json +++ b/bin/json/game_mainstage.json @@ -30272,12 +30272,12 @@ "text": "" }, "title": { - "key": "", - "text": "" + "key": "mainchapter_main_stage_title_249", + "text": "国王的新装" }, "desc": { - "key": "", - "text": "" + "key": "mainchapter_main_stage_desc_251", + "text": "果酱教授再次现身, 抓捕行动前所未有的顺利,一切似乎都在朝最好的方向发展……" }, "exp": 0, "hero_exp": 400, @@ -30401,8 +30401,8 @@ "text": "" }, "title": { - "key": "", - "text": "" + "key": "mainchapter_main_stage_title_249", + "text": "国王的新装" }, "desc": { "key": "", @@ -30530,8 +30530,8 @@ "text": "" }, "title": { - "key": "", - "text": "" + "key": "mainchapter_main_stage_title_249", + "text": "国王的新装" }, "desc": { "key": "", @@ -30659,8 +30659,8 @@ "text": "" }, "title": { - "key": "", - "text": "" + "key": "mainchapter_main_stage_title_249", + "text": "国王的新装" }, "desc": { "key": "", @@ -30788,8 +30788,8 @@ "text": "" }, "title": { - "key": "", - "text": "" + "key": "mainchapter_main_stage_title_249", + "text": "国王的新装" }, "desc": { "key": "", @@ -30917,8 +30917,8 @@ "text": "" }, "title": { - "key": "", - "text": "" + "key": "mainchapter_main_stage_title_249", + "text": "国王的新装" }, "desc": { "key": "", @@ -31046,8 +31046,8 @@ "text": "" }, "title": { - "key": "", - "text": "" + "key": "mainchapter_main_stage_title_249", + "text": "国王的新装" }, "desc": { "key": "", @@ -31175,8 +31175,8 @@ "text": "" }, "title": { - "key": "", - "text": "" + "key": "mainchapter_main_stage_title_249", + "text": "国王的新装" }, "desc": { "key": "", @@ -31304,8 +31304,8 @@ "text": "" }, "title": { - "key": "", - "text": "" + "key": "mainchapter_main_stage_title_250", + "text": "魂之挽歌" }, "desc": { "key": "", @@ -31433,8 +31433,8 @@ "text": "" }, "title": { - "key": "", - "text": "" + "key": "mainchapter_main_stage_title_250", + "text": "魂之挽歌" }, "desc": { "key": "", @@ -31562,8 +31562,8 @@ "text": "" }, "title": { - "key": "", - "text": "" + "key": "mainchapter_main_stage_title_250", + "text": "魂之挽歌" }, "desc": { "key": "", @@ -31691,8 +31691,8 @@ "text": "" }, "title": { - "key": "", - "text": "" + "key": "mainchapter_main_stage_title_250", + "text": "魂之挽歌" }, "desc": { "key": "", @@ -31820,8 +31820,8 @@ "text": "" }, "title": { - "key": "", - "text": "" + "key": "mainchapter_main_stage_title_250", + "text": "魂之挽歌" }, "desc": { "key": "", @@ -31949,8 +31949,8 @@ "text": "" }, "title": { - "key": "", - "text": "" + "key": "mainchapter_main_stage_title_250", + "text": "魂之挽歌" }, "desc": { "key": "", @@ -32078,8 +32078,8 @@ "text": "" }, "title": { - "key": "", - "text": "" + "key": "mainchapter_main_stage_title_250", + "text": "魂之挽歌" }, "desc": { "key": "", @@ -32207,8 +32207,8 @@ "text": "" }, "title": { - "key": "", - "text": "" + "key": "mainchapter_main_stage_title_250", + "text": "魂之挽歌" }, "desc": { "key": "", @@ -32336,7 +32336,7 @@ "text": "6-7" }, "title": { - "key": "mainchapter_main_stage_title_231", + "key": "mainchapter_main_stage_title_251", "text": "机灵的学徒" }, "desc": { @@ -32465,7 +32465,7 @@ "text": "6-8" }, "title": { - "key": "mainchapter_main_stage_title_232", + "key": "mainchapter_main_stage_title_252", "text": "天空放晴" }, "desc": { @@ -32594,7 +32594,7 @@ "text": "7-1" }, "title": { - "key": "mainchapter_main_stage_title_233", + "key": "mainchapter_main_stage_title_253", "text": "魔发精灵" }, "desc": { @@ -32723,7 +32723,7 @@ "text": "7-2" }, "title": { - "key": "mainchapter_main_stage_title_234", + "key": "mainchapter_main_stage_title_254", "text": "精灵大变身" }, "desc": { @@ -32852,7 +32852,7 @@ "text": "7-3" }, "title": { - "key": "mainchapter_main_stage_title_235", + "key": "mainchapter_main_stage_title_255", "text": "涌动的大海" }, "desc": { @@ -32981,7 +32981,7 @@ "text": "7-4" }, "title": { - "key": "mainchapter_main_stage_title_236", + "key": "mainchapter_main_stage_title_256", "text": "神秘的歌声" }, "desc": { @@ -33110,7 +33110,7 @@ "text": "7-5" }, "title": { - "key": "mainchapter_main_stage_title_237", + "key": "mainchapter_main_stage_title_257", "text": "惊现海女巫" }, "desc": { @@ -33239,7 +33239,7 @@ "text": "7-6" }, "title": { - "key": "mainchapter_main_stage_title_238", + "key": "mainchapter_main_stage_title_258", "text": "多年前的恩怨" }, "desc": { @@ -33368,7 +33368,7 @@ "text": "7-7" }, "title": { - "key": "mainchapter_main_stage_title_239", + "key": "mainchapter_main_stage_title_259", "text": "多年前的恩怨" }, "desc": { @@ -33497,7 +33497,7 @@ "text": "7-8" }, "title": { - "key": "mainchapter_main_stage_title_240", + "key": "mainchapter_main_stage_title_260", "text": "古墓残影" }, "desc": { @@ -33626,7 +33626,7 @@ "text": "8-1" }, "title": { - "key": "mainchapter_main_stage_title_241", + "key": "mainchapter_main_stage_title_261", "text": "有人在监视" }, "desc": { @@ -33755,7 +33755,7 @@ "text": "8-2" }, "title": { - "key": "mainchapter_main_stage_title_242", + "key": "mainchapter_main_stage_title_262", "text": "你要勇敢" }, "desc": { @@ -33884,7 +33884,7 @@ "text": "8-3" }, "title": { - "key": "mainchapter_main_stage_title_243", + "key": "mainchapter_main_stage_title_263", "text": "森林漫步" }, "desc": { @@ -34013,7 +34013,7 @@ "text": "8-4" }, "title": { - "key": "mainchapter_main_stage_title_244", + "key": "mainchapter_main_stage_title_264", "text": "突如其来的变故" }, "desc": { @@ -34142,7 +34142,7 @@ "text": "8-5" }, "title": { - "key": "mainchapter_main_stage_title_245", + "key": "mainchapter_main_stage_title_265", "text": "陌生人的信" }, "desc": { @@ -34271,7 +34271,7 @@ "text": "8-6" }, "title": { - "key": "mainchapter_main_stage_title_246", + "key": "mainchapter_main_stage_title_266", "text": "难以忍受的噪音" }, "desc": { @@ -34400,7 +34400,7 @@ "text": "8-7" }, "title": { - "key": "mainchapter_main_stage_title_247", + "key": "mainchapter_main_stage_title_267", "text": "幻境奇遇" }, "desc": { @@ -34529,7 +34529,7 @@ "text": "8-8" }, "title": { - "key": "mainchapter_main_stage_title_248", + "key": "mainchapter_main_stage_title_268", "text": "旅途尾声" }, "desc": { @@ -34658,7 +34658,7 @@ "text": "9-1" }, "title": { - "key": "mainchapter_main_stage_title_249", + "key": "mainchapter_main_stage_title_269", "text": "云上工厂" }, "desc": { @@ -34787,7 +34787,7 @@ "text": "9-2" }, "title": { - "key": "mainchapter_main_stage_title_250", + "key": "mainchapter_main_stage_title_270", "text": "小屁孩的慰问" }, "desc": { @@ -34916,7 +34916,7 @@ "text": "9-3" }, "title": { - "key": "mainchapter_main_stage_title_251", + "key": "mainchapter_main_stage_title_271", "text": "智力大测试" }, "desc": { @@ -35045,7 +35045,7 @@ "text": "9-4" }, "title": { - "key": "mainchapter_main_stage_title_252", + "key": "mainchapter_main_stage_title_272", "text": "沦为工厂员工" }, "desc": { @@ -35174,7 +35174,7 @@ "text": "9-5" }, "title": { - "key": "mainchapter_main_stage_title_253", + "key": "mainchapter_main_stage_title_273", "text": "忍者俱乐部" }, "desc": { @@ -35303,7 +35303,7 @@ "text": "9-6" }, "title": { - "key": "mainchapter_main_stage_title_254", + "key": "mainchapter_main_stage_title_274", "text": "狡猾的大老板" }, "desc": { @@ -35432,7 +35432,7 @@ "text": "9-7" }, "title": { - "key": "mainchapter_main_stage_title_255", + "key": "mainchapter_main_stage_title_275", "text": "最尴尬的重逢" }, "desc": { @@ -35561,7 +35561,7 @@ "text": "9-8" }, "title": { - "key": "mainchapter_main_stage_title_256", + "key": "mainchapter_main_stage_title_276", "text": "再会" }, "desc": { @@ -35690,7 +35690,7 @@ "text": "10-1" }, "title": { - "key": "mainchapter_main_stage_title_257", + "key": "mainchapter_main_stage_title_277", "text": "神圣殿堂" }, "desc": { @@ -35819,7 +35819,7 @@ "text": "10-2" }, "title": { - "key": "mainchapter_main_stage_title_258", + "key": "mainchapter_main_stage_title_278", "text": "眼花缭乱的魔术" }, "desc": { @@ -35948,7 +35948,7 @@ "text": "10-3" }, "title": { - "key": "mainchapter_main_stage_title_259", + "key": "mainchapter_main_stage_title_279", "text": "收集钥匙" }, "desc": { @@ -36077,7 +36077,7 @@ "text": "10-4" }, "title": { - "key": "mainchapter_main_stage_title_260", + "key": "mainchapter_main_stage_title_280", "text": "船长的惊人发现" }, "desc": { @@ -36206,7 +36206,7 @@ "text": "10-5" }, "title": { - "key": "mainchapter_main_stage_title_261", + "key": "mainchapter_main_stage_title_281", "text": "分道扬镳" }, "desc": { @@ -36335,7 +36335,7 @@ "text": "10-6" }, "title": { - "key": "mainchapter_main_stage_title_262", + "key": "mainchapter_main_stage_title_282", "text": "守护者的责任" }, "desc": { @@ -36464,7 +36464,7 @@ "text": "10-7" }, "title": { - "key": "mainchapter_main_stage_title_263", + "key": "mainchapter_main_stage_title_283", "text": "月光暗淡" }, "desc": { @@ -36593,7 +36593,7 @@ "text": "10-8" }, "title": { - "key": "mainchapter_main_stage_title_264", + "key": "mainchapter_main_stage_title_284", "text": "穿越高塔" }, "desc": { @@ -36722,7 +36722,7 @@ "text": "11-1" }, "title": { - "key": "mainchapter_main_stage_title_265", + "key": "mainchapter_main_stage_title_285", "text": "神秘线索" }, "desc": { @@ -36851,7 +36851,7 @@ "text": "11-2" }, "title": { - "key": "mainchapter_main_stage_title_266", + "key": "mainchapter_main_stage_title_286", "text": "幻境药水" }, "desc": { @@ -36980,7 +36980,7 @@ "text": "11-3" }, "title": { - "key": "mainchapter_main_stage_title_267", + "key": "mainchapter_main_stage_title_287", "text": "我是谁?" }, "desc": { @@ -37109,7 +37109,7 @@ "text": "11-4" }, "title": { - "key": "mainchapter_main_stage_title_268", + "key": "mainchapter_main_stage_title_288", "text": "意志的考验" }, "desc": { @@ -37238,7 +37238,7 @@ "text": "11-5" }, "title": { - "key": "mainchapter_main_stage_title_269", + "key": "mainchapter_main_stage_title_289", "text": "合二为一" }, "desc": { @@ -37367,7 +37367,7 @@ "text": "11-6" }, "title": { - "key": "mainchapter_main_stage_title_270", + "key": "mainchapter_main_stage_title_290", "text": "共同的愿望" }, "desc": { @@ -37496,7 +37496,7 @@ "text": "11-7" }, "title": { - "key": "mainchapter_main_stage_title_271", + "key": "mainchapter_main_stage_title_291", "text": "永夜将至" }, "desc": { @@ -37625,7 +37625,7 @@ "text": "11-8" }, "title": { - "key": "mainchapter_main_stage_title_272", + "key": "mainchapter_main_stage_title_292", "text": "打破僵局" }, "desc": { @@ -37754,7 +37754,7 @@ "text": "12-1" }, "title": { - "key": "mainchapter_main_stage_title_273", + "key": "mainchapter_main_stage_title_293", "text": "正面挑衅" }, "desc": { @@ -37883,7 +37883,7 @@ "text": "12-2" }, "title": { - "key": "mainchapter_main_stage_title_274", + "key": "mainchapter_main_stage_title_294", "text": "紧急召回" }, "desc": { @@ -38012,7 +38012,7 @@ "text": "12-3" }, "title": { - "key": "mainchapter_main_stage_title_275", + "key": "mainchapter_main_stage_title_295", "text": "一本无字书" }, "desc": { @@ -38141,7 +38141,7 @@ "text": "12-4" }, "title": { - "key": "mainchapter_main_stage_title_276", + "key": "mainchapter_main_stage_title_296", "text": "回到过去" }, "desc": { @@ -38270,7 +38270,7 @@ "text": "12-5" }, "title": { - "key": "mainchapter_main_stage_title_277", + "key": "mainchapter_main_stage_title_297", "text": "全员大集合" }, "desc": { @@ -38399,7 +38399,7 @@ "text": "12-6" }, "title": { - "key": "mainchapter_main_stage_title_278", + "key": "mainchapter_main_stage_title_298", "text": "深入峡谷腹地" }, "desc": { @@ -38528,7 +38528,7 @@ "text": "12-7" }, "title": { - "key": "mainchapter_main_stage_title_279", + "key": "mainchapter_main_stage_title_299", "text": "远古的魔法" }, "desc": { diff --git a/bin/json/game_monsterformat.json b/bin/json/game_monsterformat.json index a11670733..e09c62f65 100644 --- a/bin/json/game_monsterformat.json +++ b/bin/json/game_monsterformat.json @@ -13508,7 +13508,7 @@ "Id": 104161, "pos": 4, "captainId": 0, - "IsBoss": 0, + "IsBoss": 1, "bossHpCnt": 0, "heroid": 55001, "star": 4, @@ -13516,8 +13516,8 @@ "newskill": [], "lv": 15, "hppro": 1.03, - "atkpro": 1.65, - "defpro": 0.78, + "atkpro": 0.85, + "defpro": 0.4, "skill1": 1, "skill2": 1, "skill3": 1, @@ -140276,7 +140276,7 @@ "newskill": [], "lv": 10, "hppro": 2, - "atkpro": 1.5, + "atkpro": 0.4, "defpro": 0.3, "skill1": 1, "skill2": 1, @@ -140576,7 +140576,7 @@ "newskill": [], "lv": 15, "hppro": 3, - "atkpro": 1.5, + "atkpro": 0.4, "defpro": 0.3, "skill1": 1, "skill2": 1, @@ -140876,7 +140876,7 @@ "newskill": [], "lv": 20, "hppro": 4, - "atkpro": 1.5, + "atkpro": 0.5, "defpro": 0.3, "skill1": 1, "skill2": 1, @@ -141476,7 +141476,7 @@ "newskill": [], "lv": 30, "hppro": 6, - "atkpro": 1.5, + "atkpro": 0.7, "defpro": 0.3, "skill1": 1, "skill2": 1, @@ -141776,7 +141776,7 @@ "newskill": [], "lv": 35, "hppro": 7, - "atkpro": 1.5, + "atkpro": 0.9, "defpro": 0.3, "skill1": 1, "skill2": 1, @@ -142076,7 +142076,7 @@ "newskill": [], "lv": 40, "hppro": 8, - "atkpro": 1.5, + "atkpro": 1.1, "defpro": 0.3, "skill1": 1, "skill2": 1, @@ -142376,7 +142376,7 @@ "newskill": [], "lv": 45, "hppro": 9, - "atkpro": 1.5, + "atkpro": 1.3, "defpro": 0.3, "skill1": 1, "skill2": 1, @@ -143876,7 +143876,7 @@ "newskill": [], "lv": 10, "hppro": 1, - "atkpro": 1, + "atkpro": 0.5, "defpro": 3, "skill1": 1, "skill2": 1, @@ -144176,7 +144176,7 @@ "newskill": [], "lv": 15, "hppro": 1.5, - "atkpro": 1, + "atkpro": 0.5, "defpro": 3, "skill1": 1, "skill2": 1, @@ -144476,7 +144476,7 @@ "newskill": [], "lv": 20, "hppro": 2, - "atkpro": 1.1, + "atkpro": 0.6, "defpro": 3, "skill1": 1, "skill2": 1, @@ -144776,7 +144776,7 @@ "newskill": [], "lv": 25, "hppro": 2.5, - "atkpro": 1.2, + "atkpro": 0.7, "defpro": 3, "skill1": 1, "skill2": 1, @@ -145076,7 +145076,7 @@ "newskill": [], "lv": 30, "hppro": 3, - "atkpro": 1.3, + "atkpro": 0.7, "defpro": 3, "skill1": 1, "skill2": 1, @@ -145376,7 +145376,7 @@ "newskill": [], "lv": 35, "hppro": 3.5, - "atkpro": 1.4, + "atkpro": 0.9, "defpro": 3, "skill1": 1, "skill2": 1, @@ -145676,7 +145676,7 @@ "newskill": [], "lv": 40, "hppro": 4, - "atkpro": 1.5, + "atkpro": 1.1, "defpro": 3.5, "skill1": 1, "skill2": 1, @@ -145976,7 +145976,7 @@ "newskill": [], "lv": 45, "hppro": 5, - "atkpro": 1.5, + "atkpro": 1.3, "defpro": 3.5, "skill1": 1, "skill2": 1, diff --git a/bin/json/game_ruledesc.json b/bin/json/game_ruledesc.json index 603591451..25e7c13a0 100644 --- a/bin/json/game_ruledesc.json +++ b/bin/json/game_ruledesc.json @@ -7,8 +7,8 @@ "text": "羁绊说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_1", + "text": "羁绊说明" }, "content": { "key": "ruledesc_ruledesc_content_1", @@ -23,8 +23,8 @@ "text": "羁绊详细说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_2", + "text": "羁绊详细说明" }, "content": { "key": "ruledesc_ruledesc_content_2", @@ -39,8 +39,8 @@ "text": "好感度说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_3", + "text": "好感度说明" }, "content": { "key": "ruledesc_ruledesc_content_3", @@ -55,8 +55,8 @@ "text": "好感度详细说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_4", + "text": "好感度详细说明" }, "content": { "key": "ruledesc_ruledesc_content_4", @@ -71,8 +71,8 @@ "text": "功夫陪练说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_5", + "text": "功夫陪练说明" }, "content": { "key": "ruledesc_ruledesc_content_5", @@ -87,8 +87,8 @@ "text": "陪练详细说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_6", + "text": "陪练详细说明" }, "content": { "key": "ruledesc_ruledesc_content_6", @@ -103,8 +103,8 @@ "text": "魔药说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_7", + "text": "魔药说明" }, "content": { "key": "ruledesc_ruledesc_content_7", @@ -119,8 +119,8 @@ "text": "竞技场说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_8", + "text": "竞技场说明" }, "content": { "key": "ruledesc_ruledesc_content_8", @@ -135,8 +135,8 @@ "text": "背包说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_9", + "text": "背包说明" }, "content": { "key": "ruledesc_ruledesc_content_9", @@ -151,8 +151,8 @@ "text": "战斗说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_10", + "text": "战斗说明" }, "content": { "key": "ruledesc_ruledesc_content_10", @@ -167,8 +167,8 @@ "text": "属性加成说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_11", + "text": "属性加成说明" }, "content": { "key": "ruledesc_ruledesc_content_11", @@ -183,8 +183,8 @@ "text": "公告说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_12", + "text": "公告说明" }, "content": { "key": "ruledesc_ruledesc_content_12", @@ -199,8 +199,8 @@ "text": "冒险之旅说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_13", + "text": "冒险之旅说明" }, "content": { "key": "ruledesc_ruledesc_content_13", @@ -215,8 +215,8 @@ "text": "任务界面说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_14", + "text": "任务界面说明" }, "content": { "key": "ruledesc_ruledesc_content_14", @@ -231,8 +231,8 @@ "text": "守护者说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_15", + "text": "守护者说明" }, "content": { "key": "ruledesc_ruledesc_content_15", @@ -247,8 +247,8 @@ "text": "守护者装备说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_16", + "text": "守护者装备说明" }, "content": { "key": "ruledesc_ruledesc_content_16", @@ -263,8 +263,8 @@ "text": "守护者攻略说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_17", + "text": "守护者攻略说明" }, "content": { "key": "ruledesc_ruledesc_content_17", @@ -279,476 +279,604 @@ "text": "招募概率公示" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_18", + "text": "圣桃招募" }, "content": { "key": "ruledesc_ruledesc_content_18", - "text": "【圣桃招募】
这里可以使用圣桃枝招募新的守护者们。
(圣桃枝可以用200月光原石购买一个)
招募概率公示:
史诗守护者获得概率:1.2%
完美守护者获得概率:10.8%
稀有守护者获得概率:88%
【限定招募】
这里可以选择自己喜欢的守护者,招募到一定次数后必出该守护者。
限定招募都有时间限制,时间结束后保底重置。
【阵营招募】
阵营招募可以使用特定的圣桃枝去招募特定阵容的守护者。
【许愿招募】
当玩家进行圣桃招募时,获得四星守护者可以获得一个圣桃。
获得五星守护者时能获得三十个圣桃。
消耗圣桃可以选择一个五星守护者固定招募出来。每个守护者需要的圣桃数量不同。" + "text": "这里可以使用圣桃枝招募新的守护者们。
(圣桃枝可以用200月光原石购买一个)
招募概率公示:
史诗守护者获得概率:1.2%
完美守护者获得概率:10.8%
稀有守护者获得概率:88%" } }, { "key": 19, + "id": 10018, + "title": { + "key": "ruledesc_ruledesc_title_18", + "text": "招募概率公示" + }, + "titlecontent": { + "key": "ruledesc_ruledesc_titlecontent_19", + "text": "限定招募" + }, + "content": { + "key": "ruledesc_ruledesc_content_19", + "text": "这里可以选择自己喜欢的守护者,招募到一定次数后必出该守护者。
限定招募都有时间限制,时间结束后保底重置。" + } + }, + { + "key": 20, + "id": 10018, + "title": { + "key": "ruledesc_ruledesc_title_18", + "text": "招募概率公示" + }, + "titlecontent": { + "key": "ruledesc_ruledesc_titlecontent_20", + "text": "阵营招募" + }, + "content": { + "key": "ruledesc_ruledesc_content_20", + "text": "阵营招募可以使用特定的圣桃枝去招募特定阵容的守护者。" + } + }, + { + "key": 21, + "id": 10018, + "title": { + "key": "ruledesc_ruledesc_title_18", + "text": "招募概率公示" + }, + "titlecontent": { + "key": "ruledesc_ruledesc_titlecontent_21", + "text": "许愿招募" + }, + "content": { + "key": "ruledesc_ruledesc_content_21", + "text": "当玩家进行圣桃招募时,获得四星守护者可以获得一个圣桃。
获得五星守护者时能获得三十个圣桃。
消耗圣桃可以选择一个五星守护者固定招募出来。每个守护者需要的圣桃数量不同。" + } + }, + { + "key": 22, "id": 10019, "title": { "key": "ruledesc_ruledesc_title_19", "text": "维京远征说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_22", + "text": "维京远征说明" }, "content": { - "key": "ruledesc_ruledesc_content_19", + "key": "ruledesc_ruledesc_content_22", "text": "这里可以挑战泰坦们获得打造材料。
泰坦共有三种,挑战不同的泰坦都会有不同类别的装备打造材料。
挑战高难度泰坦获得的材料奖励越多。" } }, { - "key": 20, + "key": 23, "id": 10020, "title": { "key": "ruledesc_ruledesc_title_20", "text": "猎魂说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_23", + "text": "猎魂说明" }, "content": { - "key": "ruledesc_ruledesc_content_20", + "key": "ruledesc_ruledesc_content_23", "text": "这里可以猎魂各种敌人获得回响材料。
猎魂挑战随时间开放不同的猎魂头目,掉落的回响材料可用于阵容也会有所不同。
挑战难度越高的猎魂头目,获得的材料数量与稀有度越高。" } }, { - "key": 21, + "key": 24, "id": 10021, "title": { "key": "ruledesc_ruledesc_title_21", "text": "俱乐部申请说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_24", + "text": "俱乐部申请说明" }, "content": { - "key": "ruledesc_ruledesc_content_21", + "key": "ruledesc_ruledesc_content_24", "text": "这里可以加入其他人的俱乐部。" } }, { - "key": 22, + "key": 25, "id": 10022, "title": { "key": "ruledesc_ruledesc_title_22", "text": "俱乐部创建说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_25", + "text": "俱乐部创建说明" }, "content": { - "key": "ruledesc_ruledesc_content_22", + "key": "ruledesc_ruledesc_content_25", "text": "这里可以创建属于自己的俱乐部。" } }, { - "key": 23, + "key": 26, "id": 10023, "title": { "key": "ruledesc_ruledesc_title_23", "text": "副本挑战说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_26", + "text": "副本挑战说明" }, "content": { - "key": "ruledesc_ruledesc_content_23", + "key": "ruledesc_ruledesc_content_26", "text": "这里可以打败敌人获取稀有道具,打败等级越高获取道具的稀有度越高。" } }, { - "key": 24, + "key": 27, "id": 10024, "title": { "key": "ruledesc_ruledesc_title_24", "text": "战斗信息说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_27", + "text": "战斗信息说明" }, "content": { - "key": "ruledesc_ruledesc_content_24", + "key": "ruledesc_ruledesc_content_27", "text": "这里可以查看关卡星完成条件。
积累一定的关卡星可以获得额外的道具奖励。" } }, { - "key": 25, + "key": 28, "id": 10025, "title": { "key": "ruledesc_ruledesc_title_25", "text": "回响说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_28", + "text": "回响说明" }, "content": { - "key": "ruledesc_ruledesc_content_25", + "key": "ruledesc_ruledesc_content_28", "text": "这里可以使用回响强化道具强化你的守护者。
回响强化道具可在猎魂与宝箱中获得。" } }, { - "key": 26, + "key": 29, "id": 10026, "title": { "key": "ruledesc_ruledesc_title_26", "text": "技能强化说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_29", + "text": "技能强化说明" }, "content": { - "key": "ruledesc_ruledesc_content_26", + "key": "ruledesc_ruledesc_content_29", "text": "这里可以使用技能强化道具强化你的守护者的技能。" } }, { - "key": 27, + "key": 30, "id": 10027, "title": { "key": "ruledesc_ruledesc_title_27", "text": "觉醒说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_30", + "text": "觉醒说明" }, "content": { - "key": "ruledesc_ruledesc_content_27", + "key": "ruledesc_ruledesc_content_30", "text": "这里可以使用守护之心强化你的守护者。
觉醒道具守护之心主要为招募重复守护者获得。" } }, { - "key": 28, + "key": 31, "id": 10028, "title": { "key": "ruledesc_ruledesc_title_28", "text": "铁匠铺锻造说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_31", + "text": "铁匠铺锻造说明" }, "content": { - "key": "ruledesc_ruledesc_content_28", + "key": "ruledesc_ruledesc_content_31", "text": "这里可以消耗锻造材料打造出各种装备。
打造增长熟练度,熟练度足够后会解锁下一级图纸。
打造越高级的图纸获得更好的装备概率越高。" } }, { - "key": 29, + "key": 32, "id": 10029, "title": { "key": "ruledesc_ruledesc_title_29", "text": "铁匠铺火炉说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_32", + "text": "铁匠铺火炉说明" }, "content": { - "key": "ruledesc_ruledesc_content_29", + "key": "ruledesc_ruledesc_content_32", "text": "这里可以查看炉温。
炉温是打造时的消耗品,随时间自动回复,也可以使用道具回复。
提升炉温等级可以提升炉温上限与炉温恢复速度。" } }, { - "key": 30, + "key": 33, "id": 10030, "title": { "key": "ruledesc_ruledesc_title_30", "text": "装备手册说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_33", + "text": "装备手册说明" }, "content": { - "key": "ruledesc_ruledesc_content_30", + "key": "ruledesc_ruledesc_content_33", "text": "这里可以使用装备手册的各个技能强化锻造炉。
技能包括:
销售精英:
可以提升装备的售价。
节能环保:
可以减少打造所消耗的炉温。
推广引流:
可以提升顾客数量。
倾销货物:
可以提升顾客购买装备数量的上限。
制作大师:
打造高品质装备时满星的概率提升1%。" } }, { - "key": 31, + "key": 34, "id": 10031, "title": { "key": "ruledesc_ruledesc_title_31", "text": "炼金塔挑战说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_34", + "text": "炼金塔挑战说明" }, "content": { - "key": "ruledesc_ruledesc_content_31", + "key": "ruledesc_ruledesc_content_34", "text": "这里可以挑战炼金塔,每次挑战胜利都可以获得奖励,每挑战胜利10层可以获得相应教习。(炼金塔挑战不需要消耗物品)。" } }, { - "key": 32, + "key": 35, "id": 10032, "title": { "key": "ruledesc_ruledesc_title_32", "text": "炼金塔挑战说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_35", + "text": "炼金塔挑战说明" }, "content": { - "key": "ruledesc_ruledesc_content_32", + "key": "ruledesc_ruledesc_content_35", "text": "这里可以查看炼金塔每层挑战成功获得的奖励与敌人配置。" } }, { - "key": 33, + "key": 36, "id": 10033, "title": { "key": "ruledesc_ruledesc_title_33", "text": "每日一练说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_36", + "text": "每日一练说明" }, "content": { - "key": "ruledesc_ruledesc_content_33", + "key": "ruledesc_ruledesc_content_36", "text": "这里可以挑战每日一练获取特殊的战斗增益加成。" } }, { - "key": 34, + "key": 37, "id": 10034, "title": { "key": "ruledesc_ruledesc_title_34", "text": "每日一练说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_37", + "text": "每日一练说明" }, "content": { - "key": "ruledesc_ruledesc_content_34", + "key": "ruledesc_ruledesc_content_37", "text": "这里可以开始每日一练,可以在左下角查看每日一练动作要领。" } }, { - "key": 35, + "key": 38, "id": 10035, "title": { "key": "ruledesc_ruledesc_title_35", "text": "武馆登记说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_38", + "text": "武馆登记说明" }, "content": { - "key": "ruledesc_ruledesc_content_35", + "key": "ruledesc_ruledesc_content_38", "text": "这里可以登记不同职业类别。
登记类别提升后,该类别的守护者可以获得额外的木桩锻炼经验加成。" } }, { - "key": 36, + "key": 39, "id": 10036, "title": { "key": "ruledesc_ruledesc_title_36", "text": "拼图说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_39", + "text": "拼图说明" }, "content": { - "key": "ruledesc_ruledesc_content_36", + "key": "ruledesc_ruledesc_content_39", "text": "这里是使用左右两侧的积木,通过在木板上组合积木形状,只空出相应日期的益智游戏。
挑战日期为当月所有日期,完成可以获得奖励,每个月后重置。
每次重置前可以挑战当月的所有日期。完成后有额外奖励。" } }, { - "key": 37, + "key": 40, "id": 10037, "title": { "key": "ruledesc_ruledesc_title_37", "text": "商队功能界面说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_40", + "text": "商队功能界面说明" }, "content": { - "key": "ruledesc_ruledesc_content_37", + "key": "ruledesc_ruledesc_content_40", "text": "这里可以进入商队功能的不同界面。" } }, { - "key": 38, + "key": 41, "id": 10038, "title": { "key": "ruledesc_ruledesc_title_38", "text": "商队大世界说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_41", + "text": "商队大世界说明" }, "content": { - "key": "ruledesc_ruledesc_content_38", + "key": "ruledesc_ruledesc_content_41", "text": "这里可以使用虚拟货币购买不同城市的货物。
在需求不同的城市中卖出来赚取更多的虚拟币,最后会根据玩家虚拟币的排名获取奖励。" } }, { - "key": 39, + "key": 42, "id": 10039, "title": { "key": "ruledesc_ruledesc_title_39", "text": "商队购买说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_42", + "text": "商队购买说明" }, "content": { - "key": "ruledesc_ruledesc_content_39", + "key": "ruledesc_ruledesc_content_42", "text": "这里可以在该城市购买与卖出各种货物。" } }, { - "key": 40, + "key": 43, "id": 10040, "title": { "key": "ruledesc_ruledesc_title_40", "text": "拍照界面说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_43", + "text": "拍照界面说明" }, "content": { - "key": "ruledesc_ruledesc_content_40", + "key": "ruledesc_ruledesc_content_43", "text": "这里可以利用当前背景与人物角色,利用滤镜与各种动作拍出好看的照片。" } }, { - "key": 41, + "key": 44, "id": 10041, "title": { "key": "ruledesc_ruledesc_title_41", "text": "星图系统说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_44", + "text": "星图系统说明" }, "content": { - "key": "ruledesc_ruledesc_content_41", + "key": "ruledesc_ruledesc_content_44", "text": "这里可以查看四种属性的守护者们,并且使用星图币强化这一属性的全部守护者们。" } }, { - "key": 42, + "key": 45, "id": 10042, "title": { "key": "ruledesc_ruledesc_title_42", "text": "星图系统说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_45", + "text": "星图系统说明" }, "content": { - "key": "ruledesc_ruledesc_content_42", + "key": "ruledesc_ruledesc_content_45", "text": "这里可以可以使用星图币强化某个属性的全部守护者们。
强化属性会在战斗中生效,不会在属性中显示。
星图币在玩家升级时获得。" } }, { - "key": 43, + "key": 46, "id": 10100, "title": { "key": "ruledesc_ruledesc_title_43", "text": "测试帮助信息" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_46", + "text": "测试帮助信息" }, "content": { - "key": "ruledesc_ruledesc_content_43", + "key": "ruledesc_ruledesc_content_46", "text": "帮忙测试这个界面是否有帮助信息。" } }, { - "key": 44, + "key": 47, "id": 10044, "title": { "key": "ruledesc_ruledesc_title_44", "text": "传承者界面说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_47", + "text": "传承者界面说明" }, "content": { - "key": "ruledesc_ruledesc_content_44", + "key": "ruledesc_ruledesc_content_47", "text": "这里可以查看传承者游戏进度。
可以修改名称与个性签名(名称最多12字符,汉字算2字符)。
还能修改并查看自己的阵容展示。" } }, { - "key": 45, + "key": 48, "id": 10045, "title": { "key": "ruledesc_ruledesc_title_45", "text": "烹饪说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_48", + "text": "烹饪说明" }, "content": { - "key": "ruledesc_ruledesc_content_45", + "key": "ruledesc_ruledesc_content_48", "text": "这里可以使用食材烹饪出各种各样的食物。
食材组合的不同,烹饪出来的食物也完全不同。
添加的食物越多,能煮出好食物的概率越高。
只有正确的食材组合才能烹饪出美味佳肴。" } }, { - "key": 46, + "key": 49, "id": 10046, "title": { "key": "ruledesc_ruledesc_title_46", "text": "月光护符说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_49", + "text": "月光护符说明" }, "content": { - "key": "ruledesc_ruledesc_content_46", + "key": "ruledesc_ruledesc_content_49", "text": "这里可以使用传承者月光与水晶的力量,迅速提升守护者的等级。
水晶会挑选你等级最高的5位守护者为核心,在右侧上阵守护者将会把等级提升至五位最高的守护者中等级最低的那一位。
上阵守护者槽位由传承者等级解锁,每一个槽位只能上阵相应品质的守护者。
卸下守护者后槽位会进入不稳定状态,稳定槽位需要等待24小时或者200月光原石迅速稳定。" } }, { - "key": 47, + "key": 50, "id": 10047, "title": { "key": "ruledesc_ruledesc_title_47", "text": "商店说明" }, "titlecontent": { - "key": "", - "text": "" + "key": "ruledesc_ruledesc_titlecontent_50", + "text": "金币商店" }, "content": { - "key": "ruledesc_ruledesc_content_47", - "text": "金币商店
在金币商店内,可以使用金币购买所需物资。
金币商店每隔8小时刷新,也可以手动刷新,手动刷新需要消耗钻石,每天最多可以刷新8次。
等级越高,金币商店中刷出高品质装备的概率越大。
月光商店
在月光商店内,可以使用月光原石购买所需物资。
月光商店每天刷新一次,不可手动刷新。
友情专柜
在友情专柜内,可以使用友情点购买所需物资。
竞技专柜每天刷新一次,不可手动刷新。
竞技专柜
在竞技专柜内,可以使用竞技币购买所需物资。
竞技专柜每七天刷新一次,不可手动刷新。
聚乐专柜
在聚乐专柜内,可以使用月光原石购买所需物资。
聚乐专柜每七天刷新一次,不可手动刷新。
守护专柜
在守护专柜内,可以使用幸运星购买所需物资。
守护专柜每二十一天刷新一次,不可手动刷新。
冒险商店
这里面是通关冒险之旅章节后解锁的商店。
内部的商品是一次性的,通过冒险之旅获得相应的货币购买。" + "key": "ruledesc_ruledesc_content_50", + "text": "在金币商店内,可以使用金币购买所需物资。
金币商店每隔8小时刷新,也可以手动刷新,手动刷新需要消耗钻石,每天最多可以刷新8次。
等级越高,金币商店中刷出高品质装备的概率越大。" + } + }, + { + "key": 51, + "id": 10047, + "title": { + "key": "ruledesc_ruledesc_title_47", + "text": "商店说明" + }, + "titlecontent": { + "key": "ruledesc_ruledesc_titlecontent_51", + "text": "月光商店" + }, + "content": { + "key": "ruledesc_ruledesc_content_51", + "text": "在月光商店内,可以使用月光原石购买所需物资。
月光商店每天刷新一次,不可手动刷新。" + } + }, + { + "key": 52, + "id": 10047, + "title": { + "key": "ruledesc_ruledesc_title_47", + "text": "商店说明" + }, + "titlecontent": { + "key": "ruledesc_ruledesc_titlecontent_52", + "text": "友情专柜" + }, + "content": { + "key": "ruledesc_ruledesc_content_52", + "text": "在友情专柜内,可以使用友情点购买所需物资。
竞技专柜每天刷新一次,不可手动刷新。" + } + }, + { + "key": 53, + "id": 10047, + "title": { + "key": "ruledesc_ruledesc_title_47", + "text": "商店说明" + }, + "titlecontent": { + "key": "ruledesc_ruledesc_titlecontent_53", + "text": "竞技专柜" + }, + "content": { + "key": "ruledesc_ruledesc_content_53", + "text": "在竞技专柜内,可以使用竞技币购买所需物资。
竞技专柜每七天刷新一次,不可手动刷新。" + } + }, + { + "key": 54, + "id": 10047, + "title": { + "key": "ruledesc_ruledesc_title_47", + "text": "商店说明" + }, + "titlecontent": { + "key": "ruledesc_ruledesc_titlecontent_54", + "text": "俱乐部专柜" + }, + "content": { + "key": "ruledesc_ruledesc_content_54", + "text": "在俱乐部专柜内,可以使用月光原石购买所需物资。
聚乐专柜每七天刷新一次,不可手动刷新。" + } + }, + { + "key": 55, + "id": 10047, + "title": { + "key": "ruledesc_ruledesc_title_47", + "text": "商店说明" + }, + "titlecontent": { + "key": "ruledesc_ruledesc_titlecontent_55", + "text": "幸运专柜" + }, + "content": { + "key": "ruledesc_ruledesc_content_55", + "text": "在幸运专柜内,可以使用幸运星购买所需物资。
守护专柜每二十一天刷新一次,不可手动刷新。" } } ] \ No newline at end of file diff --git a/bin/json/game_skillafteratk.json b/bin/json/game_skillafteratk.json index 6cc870044..ab6f073aa 100644 --- a/bin/json/game_skillafteratk.json +++ b/bin/json/game_skillafteratk.json @@ -3424,7 +3424,7 @@ "Argu": [ 425001231, -1, - 4 + 1 ], "FollowSK": [], "SucFollowSK": [], @@ -3518,7 +3518,7 @@ "Argu": [ 425001233, -1, - 1 + 4 ], "FollowSK": [], "SucFollowSK": [], @@ -3564,7 +3564,7 @@ "Argu": [ 425001241, -1, - 4 + 1 ], "FollowSK": [], "SucFollowSK": [], @@ -3658,7 +3658,7 @@ "Argu": [ 425001243, -1, - 1 + 4 ], "FollowSK": [], "SucFollowSK": [], @@ -3704,7 +3704,7 @@ "Argu": [ 425001251, -1, - 3 + 1 ], "FollowSK": [], "SucFollowSK": [], @@ -3798,7 +3798,7 @@ "Argu": [ 425001253, -1, - 1 + 3 ], "FollowSK": [], "SucFollowSK": [], @@ -30182,7 +30182,7 @@ { "Id": 200007001, "EmitPR": 1000, - "From": 2, + "From": 3, "Where": [], "Order": "", "Limit": 1, @@ -30285,7 +30285,7 @@ 390001420, 1000, 1, - 1 + 2 ], "FollowSK": [], "SucFollowSK": [], diff --git a/bin/json/game_skillatk.json b/bin/json/game_skillatk.json index ad6f88a9b..f26ae8e2a 100644 --- a/bin/json/game_skillatk.json +++ b/bin/json/game_skillatk.json @@ -24166,7 +24166,10 @@ 255003213 ] }, - "passSkill": [], + "passSkill": [ + 255003211, + 255003213 + ], "Desc": { "key": "skill_skill_atk_Desc_155003211_1", "text": "(被动)有敌人死亡时立即获得回合。" @@ -24267,11 +24270,13 @@ "ChildSkill": { "Id": [ 255001211, - 255001213 + 255001213, + 255005215 ] }, "passSkill": [ - 255001211 + 255001211, + 255005215 ], "Desc": { "key": "skill_skill_atk_Desc_155001211_1", @@ -53449,7 +53454,7 @@ "Priority": 1, "Name": { "key": "skill_skill_atk_Name_175001111", - "text": "" + "text": "淬毒箭矢" }, "ico": "jn_33003_1", "CorrectPos": 0, @@ -53482,9 +53487,9 @@ "Priority": 2, "Name": { "key": "skill_skill_atk_Name_175001211", - "text": "" + "text": "连环弩击" }, - "ico": "jn_33003_2", + "ico": "jn_33003_3", "CorrectPos": 0, "IsMelee": 0, "act": "Skill_3", @@ -53515,9 +53520,9 @@ "Priority": 3, "Name": { "key": "skill_skill_atk_Name_175001311", - "text": "" + "text": "乘火打劫" }, - "ico": "jn_33003_3", + "ico": "jn_33003_2", "CorrectPos": 0, "IsMelee": 0, "act": "Skill_2", diff --git a/bin/json/game_vikingbossskill.json b/bin/json/game_vikingbossskill.json index 353528323..af43de7dd 100644 --- a/bin/json/game_vikingbossskill.json +++ b/bin/json/game_vikingbossskill.json @@ -11,7 +11,7 @@ "key": "vikingexpedition_bossskill_introduce_1", "text": "火焰泰坦的被动技能【熔岩威慑】使其行动次数越多伤害得到大幅提升,在击杀目标时会获得额外回合,并且在承受[color=#fbc24c]水的包容[/color]属性守护者的攻击时,会受到克制。【诸神炼狱】会对生命比例最低的目标额外造成伤害。因此选择[color=#fbc24c]水的包容[/color]属性的强力[color=#37d8a9]治疗[/color]和提升我方[color=#37d8a9]生存[/color]能力的守护者,搭配可以[color=#37d8a9]改变行动值[/color]的守护者,以及拥有较高击杀效率的[color=#37d8a9]输出型[/color]守护者,是攻克火焰泰坦的关键。" }, - "icon": "wjyz_img012", + "icon": "hkz_wftj_wjyz03", "guardskill": [ 155005111, 155005211, @@ -31,7 +31,7 @@ "key": "vikingexpedition_bossskill_introduce_2", "text": "冰霜泰坦拥有多层生命值,被动技能【坚冰如铁】会使全场减少行动值的技能全部失效。并且冰霜泰坦每损失一层生命值,都会获得【霜盾冰晶】,在此期间所受伤害减少,并冻结最近伤害过自身的敌人,【霜盾冰晶】只有受到指定次数的攻击才会破除;同时冰霜泰坦会周期性地获得【霜盾冰晶】。若轮到冰霜泰坦行动时,【霜盾冰晶】依然存在,他会立刻释放【山啸雪崩】,驱散锁定目标身上的全部增益效果;如果目标被【山啸雪崩】击败,冰霜泰坦会获得大幅伤害提升效果。冰霜泰坦被林的感官属性守护者克制。因此在选择守护者时,使用来自林的感官属性,拥有[color=#37d8a9]多段驱散[/color]或[color=#37d8a9]偷取[/color]、[color=#37d8a9]多段输出[/color]、[color=#37d8a9]多段治疗[/color]、[color=#37d8a9]多段辅助[/color]能力的守护者,可以高效率地破除【霜盾冰晶】、阻止冰霜泰坦使用【山啸雪崩】。" }, - "icon": "wjyz_img011", + "icon": "hkz_wftj_wjyz02", "guardskill": [ 155007111, 155007211, @@ -51,7 +51,7 @@ "key": "vikingexpedition_bossskill_introduce_3", "text": "森林泰坦的被动技能【腐根钻心】是他的核心技能,会使攻击者每次攻击时都会获得一层中毒效果,当累计受到一定次数的攻击时,森林泰坦会立刻释放【苔原沼气】,引爆所有敌人身上的中毒效果,并有概率驱散若干增益效果,对其造成重大伤害。在施加中毒效果和驱散时,不会受到失手和抵抗的影响。使用攻击段数较少的[color=#37d8a9]输出型[/color]守护者,并配合拥有[color=#37d8a9]净化能力[/color]的守护者,是攻克森林泰坦的关键。" }, - "icon": "wjyz_img013", + "icon": "hkz_wftj_wjyz01", "guardskill": [ 155006111, 155006211, @@ -111,7 +111,7 @@ "key": "vikingexpedition_bossskill_introduce_6", "text": "梦境回廊,产出经验材料" }, - "icon": "hkz_tx_jyfb", + "icon": "hkz_wftj_jyfb", "guardskill": [ 125001111, 125001211 diff --git a/bin/json/game_worldtask.json b/bin/json/game_worldtask.json index 19bed25e7..30818a98e 100644 --- a/bin/json/game_worldtask.json +++ b/bin/json/game_worldtask.json @@ -3375,7 +3375,7 @@ }, "npctxt": { "key": "worldtask_world_task_npctxt_59", - "text": "和骇客蛛聊聊" + "text": "和沃尔夫聊聊" }, "get_item": [], "trigger": 0, @@ -4075,7 +4075,7 @@ "lock": 1, "lockend": 999, "ontxe": 20443, - "id_after": 20450, + "id_after": 20445, "group": 40, "exgroup": 210, "des": 2, @@ -4111,12 +4111,54 @@ "reword": [], "module": [] }, + { + "key": 20445, + "opencond": "", + "lock": 1, + "lockend": 999, + "ontxe": 20444, + "id_after": 20450, + "group": 40, + "exgroup": 210, + "des": 2, + "icon": "25001", + "task_name": { + "key": "worldtask_world_task_task_name_76", + "text": "辉月等级" + }, + "task_details": { + "key": "worldtask_world_task_task_details_76", + "text": "辉月等级" + }, + "npctxt": { + "key": "worldtask_world_task_npctxt_76", + "text": "辉月等级" + }, + "get_item": [], + "trigger": 0, + "npc": 10370, + "completetask": [ + 12070465 + ], + "deliver_npc": 0, + "taskend_removeitem": [], + "auto_accept": 2, + "tasktips": 0, + "deliver_task": 0, + "deliver_task_npc": 0, + "lock_add": 0, + "finish": [], + "finishparameter": "", + "fnishipoint": [], + "reword": [], + "module": [] + }, { "key": 20450, "opencond": "", "lock": 1, "lockend": 999, - "ontxe": 20440, + "ontxe": 20445, "id_after": 20460, "group": 50, "exgroup": 210, diff --git a/sys/configure/structs/Game.DrawPoolData.go b/sys/configure/structs/Game.DrawPoolData.go index 23e07712c..f49ca5205 100644 --- a/sys/configure/structs/Game.DrawPoolData.go +++ b/sys/configure/structs/Game.DrawPoolData.go @@ -32,7 +32,7 @@ type GameDrawPoolData struct { ConsumeB []*Gameatn ConsumeB10 []*Gameatn Baodihelp string - Weightreadonly string + Weightreadonly []string Upweight int32 } @@ -129,7 +129,20 @@ func (_v *GameDrawPoolData)Deserialize(_buf map[string]interface{}) (err error) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["baodihelp"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Baodihelp error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Baodihelp, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } - { var _ok_ bool; if _v.Weightreadonly, _ok_ = _buf["weightreadonly"].(string); !_ok_ { err = errors.New("weightreadonly error"); return } } + { + var _arr_ []interface{} + var _ok_ bool + if _arr_, _ok_ = _buf["weightreadonly"].([]interface{}); !_ok_ { err = errors.New("weightreadonly error"); return } + + _v.Weightreadonly = make([]string, 0, len(_arr_)) + + for _, _e_ := range _arr_ { + var _list_v_ string + { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } + _v.Weightreadonly = append(_v.Weightreadonly, _list_v_) + } + } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["upweight"].(float64); !_ok_ { err = errors.New("upweight error"); return }; _v.Upweight = int32(_tempNum_) } return }