Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
0034cea756
@ -18,41 +18,30 @@ func (this *apiComp) MatchCheck(session comm.IUserSession, req *pb.EntertainMatc
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}
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func (this *apiComp) Match(session comm.IUserSession, req *pb.EntertainMatchReq) (errdata *pb.ErrorData) {
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var (
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//bMatch bool
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s2 comm.IUserSession
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p1 *pb.PlayerData // 玩家1
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p2 *pb.PlayerData // 玩家2
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roomid string
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user *pb.DBUser
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err error
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)
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// 暂时只做机器人
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if robots, err := this.module.ModuleTools.RandRobotConfig(1); err == nil {
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if len(robots) > 0 {
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p2 = &pb.PlayerData{
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Uid: "999", // AI uid 暂定
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Name: robots[0].Name,
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Score: 0,
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Ps: 0,
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Cardid: "27000001", // 机器人临时数据
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}
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}
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}
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if u, err := this.module.ModuleUser.GetUser(session.GetUserId()); err == nil {
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p1 = &pb.PlayerData{
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Uid: session.GetUserId(), // AI uid 暂定
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Name: u.Name,
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Score: 0,
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Ps: 0,
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Cardid: "27000001", // 机器人临时数据
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}
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}
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user, err = this.module.ModuleUser.GetUser(session.GetUserId())
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if err != nil {
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}
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this.module.match.MatchReq(&pb.DBXXLMatch{
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Userinfo: &pb.BaseUserInfo{
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Uid: user.Uid,
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Sid: user.Sid,
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Name: user.Name,
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Gender: 0,
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Skin: user.CurSkin,
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Aframe: "",
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Title: user.Curtitle,
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Lv: user.Lv,
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},
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Cardid: req.Idcard,
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})
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roomid = this.module.gameMgr.CreateRoom(session, s2, p1, p2)
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session.SendMsg(string(this.module.GetType()), "match", &pb.EntertainMatchResp{
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Maych: true,
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Player: p2,
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Roomid: roomid,
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Maych: true,
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})
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return
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}
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27
modules/entertainment/api_reconnect.go
Normal file
27
modules/entertainment/api_reconnect.go
Normal file
@ -0,0 +1,27 @@
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package entertainment
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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)
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//参数校验
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func (this *apiComp) ReconnectCheck(session comm.IUserSession, req *pb.EntertainReconnectReq) (errdata *pb.ErrorData) {
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if req.Roomid == "" {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ReqParameterError,
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Title: pb.ErrorCode_ReqParameterError.ToString(),
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}
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}
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return
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}
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func (this *apiComp) Reconnect(session comm.IUserSession, req *pb.EntertainReconnectReq) (errdata *pb.ErrorData) {
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//重连消息
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if errdata = this.module.gameMgr.RoomDistribute(req.Roomid, session, "reconnect", req); errdata == nil {
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return
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}
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return
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}
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@ -28,14 +28,14 @@ func (this *gameMgrComp) Init(service core.IService, module core.IModule, comp c
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return
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}
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func (this *gameMgrComp) CreateRoom(s1 comm.IUserSession, s2 comm.IUserSession, p1 *pb.PlayerData, p2 *pb.PlayerData) (roomid string) {
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room := new(Room) //初始化房间
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room = room.InitRoom(this.module, s1, s2, p1, p2)
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func (this *gameMgrComp) CreateRoom(p1 *pb.PlayerData, p2 *pb.PlayerData) (room *Room) {
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room = new(Room) //初始化房间
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room = room.InitRoom(this.module, p1, p2)
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this.lock.Lock()
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this.rooms[room.Id] = room
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this.lock.Unlock()
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return room.Id
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return room
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}
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func (this *gameMgrComp) CloseRoom(id string) {
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@ -36,7 +36,6 @@ func (this *matchComp) Start() (err error) {
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func (this *matchComp) MatchReq(v *pb.DBXXLMatch) (err error) {
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data, _ := anypb.New(v)
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this.module.service.Destroy()
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err = this.module.service.RpcCall(
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context.Background(),
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comm.Service_Mainte,
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@ -46,7 +45,7 @@ func (this *matchComp) MatchReq(v *pb.DBXXLMatch) (err error) {
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Uid: v.Userinfo.Uid,
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Data: data,
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Matchnum: 2, // 匹配数量2
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Timeout: 10,
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Timeout: 5,
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},
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&pb.JoinMatchPoolResp{})
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if err != nil {
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@ -101,7 +100,9 @@ func (this *matchComp) MatchNotic(players map[string]interface{}) (err error) {
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}
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}
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}
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//roomid := this.module.gameMgr.CreateRoom(p1, p2)
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go func() {
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this.module.gameMgr.CreateRoom(p1, p2)
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}()
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return
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}
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@ -2,7 +2,6 @@ package entertainment
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/base"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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@ -15,7 +14,7 @@ func NewModule() core.IModule {
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type Entertainment struct {
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modules.ModuleBase
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service base.IRPCXService
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service comm.IService
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api *apiComp
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configure *configureComp
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model *modelComp
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@ -34,7 +33,7 @@ func (this *Entertainment) Init(service core.IService, module core.IModule, opti
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if err = this.ModuleBase.Init(service, module, options); err != nil {
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return
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}
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this.service = service.(base.IRPCXService)
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this.service = service.(comm.IService)
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return
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}
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@ -1,6 +1,7 @@
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package entertainment
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import (
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"fmt"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/sys/timewheel"
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"go_dreamfactory/modules"
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@ -79,22 +80,36 @@ func (this *Room) operateTimeOut(task *timewheel.Task, args ...interface{}) {
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// 变更权限
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this.curPower = this.NexPower
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if this.round > this.MaxRound { // 游戏结束
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this.GameOver()
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if this.player1.Score == this.player2.Score {
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this.MaxRound += 1 // 增加一回合
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} else {
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this.GameOver()
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}
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return
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}
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}
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func (this *Room) InitRoom(module *Entertainment, s1 comm.IUserSession, s2 comm.IUserSession, p1 *pb.PlayerData, p2 *pb.PlayerData) *Room {
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func (this *Room) InitRoom(module *Entertainment, p1 *pb.PlayerData, p2 *pb.PlayerData) *Room {
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var room *Room
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this.module = module
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this.chessboard = new(MapData)
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this.chessboard.InitMap(module) // 初始化棋盘
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if s1, ok := this.module.GetUserSession(p1.Uid); !ok {
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this.module.PutUserSession(s1)
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} else {
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this.szSession = append(this.szSession, s1.Clone())
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}
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this.szSession = append(this.szSession, s1.Clone())
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if p2.Uid != "999" { // 是否是机器人
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this.szSession = append(this.szSession, s2.Clone())
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if s2, ok := this.module.GetUserSession(p2.Uid); !ok {
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this.module.PutUserSession(s2)
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} else {
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this.szSession = append(this.szSession, s2.Clone())
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}
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}
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this.MaxRound = module.ModuleTools.GetGlobalConf().ConsumeRounds
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return &Room{
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room = &Room{
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ModuleBase: modules.ModuleBase{},
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Id: primitive.NewObjectID().Hex(),
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szSession: this.szSession,
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@ -105,6 +120,16 @@ func (this *Room) InitRoom(module *Entertainment, s1 comm.IUserSession, s2 comm.
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round: 1,
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MaxRound: this.MaxRound,
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}
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if err := this.module.SendMsgSyncToSession(string(this.module.GetType()), "enterroom", &pb.EntertainEnterRoomPush{
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Rooid: room.Id,
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Servepath: fmt.Sprintf("%s/%s", this.module.service.GetType(), this.module.service.GetId()),
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User1: room.player1,
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User2: room.player2,
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}, this.szSession...); err != nil {
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this.Errorln(err)
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}
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return room
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}
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// AI 操作了
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@ -117,7 +142,6 @@ func (this *Room) AiOperator() {
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oid2 int32
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)
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this.module.Debugf("AI 操作\n")
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this.player2.Ps--
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if this.player2.Ps <= 0 { // 权限给下一个人
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this.NexPower = this.player1.Uid
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@ -125,14 +149,18 @@ func (this *Room) AiOperator() {
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this.player1.Ps = MaxPs
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// 交换元素
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curScore, szMap, oid1, oid2, bAddPs = this.chessboard.AiSwapGirde()
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szMap, oid1, oid2, bAddPs = this.chessboard.AiSwapGirde()
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if this.NexPower != this.curPower {
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this.round++
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}
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if len(szMap) > 0 {
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this.player2.Energy += szMap[len(szMap)-1].CurEnergy
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this.player2.Score += szMap[len(szMap)-1].CurSocre
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for _, v := range szMap { //
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//if v.CurEnergy > 0 {
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this.player2.Energy += v.CurEnergy
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v.CurEnergy = this.player2.Energy
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//}
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curScore += v.CurSocre
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this.player2.Score += v.CurSocre
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v.CurSocre = this.player2.Score
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}
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if bAddPs {
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@ -171,7 +199,7 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
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switch stype {
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case "operator": // 操作消息
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var (
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curScore int32
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curScore int32 // 该次操作的得分
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AIOperator bool
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oid1 int32 // 唯一id
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oid2 int32
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@ -206,16 +234,18 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
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}
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if this.player1.Energy >= conf.Skillload {
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this.player1.Energy = 0 // 清零
|
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|
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if score, m := this.chessboard.SkillUp(conf.Skilleffect, conf.Skillvalue); score > 0 {
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curScore += score
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if m := this.chessboard.SkillUp(conf.Skilleffect, conf.Skillvalue); len(m) > 0 {
|
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szMap = append(szMap, m...)
|
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} else {
|
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szMap = append(szMap, &pb.MapData{
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Data: this.chessboard.GetPalatData(),
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})
|
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}
|
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this.player1.Score += curScore
|
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for _, v := range szMap {
|
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curScore += v.CurSocre
|
||||
this.player1.Score += v.CurSocre
|
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v.CurSocre = this.player1.Score
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}
|
||||
|
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} else {
|
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errdata = &pb.ErrorData{
|
||||
@ -236,16 +266,18 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
|
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}
|
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if this.player2.Energy >= conf.Skillload {
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this.player2.Energy = 0 // 清零
|
||||
|
||||
if score, m := this.chessboard.SkillUp(conf.Skilleffect, conf.Skillvalue); score > 0 {
|
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curScore += score
|
||||
if m := this.chessboard.SkillUp(conf.Skilleffect, conf.Skillvalue); len(m) > 0 {
|
||||
szMap = append(szMap, m...)
|
||||
} else {
|
||||
szMap = append(szMap, &pb.MapData{
|
||||
Data: this.chessboard.GetPalatData(),
|
||||
})
|
||||
}
|
||||
this.player2.Score += curScore
|
||||
for _, v := range szMap {
|
||||
curScore += v.CurSocre
|
||||
this.player2.Score += v.CurSocre
|
||||
v.CurSocre = this.player2.Score
|
||||
}
|
||||
|
||||
} else {
|
||||
errdata = &pb.ErrorData{
|
||||
@ -283,8 +315,8 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
|
||||
return
|
||||
}
|
||||
|
||||
if score, m, b := this.chessboard.CheckMap(color); score > 0 {
|
||||
curScore += score
|
||||
if m, b := this.chessboard.CheckMap(color, true); len(m) > 0 {
|
||||
// curScore += score
|
||||
szMap = append(szMap, m...)
|
||||
bAddPs = b
|
||||
} else { // 不能消除
|
||||
@ -317,15 +349,25 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
|
||||
}
|
||||
this.player1.Ps = MaxPs
|
||||
}
|
||||
if len(szMap) > 0 {
|
||||
for _, v := range szMap { //
|
||||
curScore += v.CurSocre
|
||||
if color == 1 {
|
||||
this.player1.Energy += szMap[len(szMap)-1].CurEnergy
|
||||
this.player1.Score += szMap[len(szMap)-1].CurSocre
|
||||
this.player1.Score += v.CurSocre
|
||||
v.CurSocre = this.player1.Score
|
||||
//if v.CurEnergy > 0 {
|
||||
this.player1.Energy += v.CurEnergy
|
||||
v.CurEnergy = this.player1.Energy
|
||||
//}
|
||||
} else {
|
||||
this.player2.Energy += szMap[len(szMap)-1].CurEnergy
|
||||
this.player2.Score += szMap[len(szMap)-1].CurSocre
|
||||
this.player2.Score += v.CurSocre
|
||||
v.CurSocre = this.player2.Score
|
||||
//if v.CurEnergy > 0 {
|
||||
this.player2.Energy += v.CurEnergy
|
||||
v.CurEnergy = this.player2.Energy
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
||||
if this.player1.Ps <= 0 { // 权限给下一个人
|
||||
this.NexPower = this.player2.Uid
|
||||
if len(this.szSession) == 1 { // 校验2号玩家是不是AI
|
||||
@ -391,6 +433,10 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
|
||||
this.rd2 = true
|
||||
}
|
||||
if this.rd1 && this.rd2 { // 两个玩家都准备好了 那么就开始游戏
|
||||
this.NexPower = this.player1.Uid
|
||||
this.curPower = this.player1.Uid
|
||||
this.player1.Ps = MaxPs
|
||||
this.player2.Ps = MaxPs
|
||||
if err := this.module.SendMsgSyncToSession(string(this.module.GetType()), "startgame", &pb.EntertainStartGamePush{
|
||||
User1: this.player1,
|
||||
User2: this.player2,
|
||||
@ -401,9 +447,25 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
|
||||
}, this.szSession...); err != nil {
|
||||
this.Errorln(err)
|
||||
}
|
||||
|
||||
this.operatetimer = timewheel.Add(time.Second*MaxTime, this.operateTimeOut)
|
||||
}
|
||||
}
|
||||
case "reconnect": // 重连
|
||||
session.SendMsg(string(this.module.GetType()), "reconnect", &pb.EntertainReconnectResp{
|
||||
Roomid: this.Id,
|
||||
Mpadata: &pb.MapData{
|
||||
Data: this.chessboard.GetPalatData(),
|
||||
CurSocre: 0,
|
||||
CurEnergy: 0,
|
||||
},
|
||||
Power: this.NexPower,
|
||||
Curpower: this.curPower,
|
||||
Score: 0,
|
||||
Round: this.round,
|
||||
User1: this.player1,
|
||||
User2: this.player2,
|
||||
})
|
||||
}
|
||||
|
||||
return
|
||||
@ -414,6 +476,10 @@ func (this *Room) GameOver() (errdata *pb.ErrorData) {
|
||||
if this.operatetimer != nil {
|
||||
timewheel.Remove(this.operatetimer)
|
||||
}
|
||||
var winner string
|
||||
if this.player1.Score > this.player2.Score {
|
||||
winner = this.player1.Uid
|
||||
}
|
||||
this.module.SendMsgSyncToSession(string(this.module.GetType()), "gameover", &pb.EntertainGameOverPush{
|
||||
User1: this.player1,
|
||||
User2: this.player2,
|
||||
@ -422,6 +488,7 @@ func (this *Room) GameOver() (errdata *pb.ErrorData) {
|
||||
},
|
||||
Power: "", // 清理权限
|
||||
Round: this.round,
|
||||
Win: winner,
|
||||
}, this.szSession...)
|
||||
return
|
||||
}
|
||||
|
@ -42,7 +42,7 @@ func GetRandType() int32 {
|
||||
|
||||
func (this *MapData) CreateGride(index int32) *pb.GirdeData {
|
||||
t := GetRandType()
|
||||
fmt.Printf("create=====index: %d, color:%d \n", index, t)
|
||||
//fmt.Printf("create=====index: %d, color:%d \n", index, t)
|
||||
this.oid++
|
||||
return &pb.GirdeData{
|
||||
Oid: this.oid,
|
||||
@ -440,34 +440,34 @@ func (this *MapData) Check3X(color int32) (bEliminate bool, score int32, count i
|
||||
|
||||
// 校验地图可消除的 判断各组上面2个和右边两个是否三个相等
|
||||
// xc 判断用来是否加体力
|
||||
func (this *MapData) CheckMap(color int32) (score int32, szMap []*pb.MapData, xc bool) {
|
||||
func (this *MapData) CheckMap(color int32, bSkill bool) (szMap []*pb.MapData, xc bool) {
|
||||
var curScore int32
|
||||
var energy int32
|
||||
for {
|
||||
curScore = 0
|
||||
energy = 0
|
||||
if bRet, s, c := this.Check5X(color); bRet {
|
||||
//fmt.Printf("=====检测消除5x===========\n")
|
||||
curScore += s
|
||||
energy += c
|
||||
xc = true // 只要有 4x 5x 就标记ture
|
||||
}
|
||||
if bRet, s, c := this.Check4X(color); bRet {
|
||||
//fmt.Printf("=====检测消除4x===========\n")
|
||||
curScore += s
|
||||
energy += c
|
||||
xc = true
|
||||
}
|
||||
if bRet, s, c := this.Check3X(color); bRet {
|
||||
//fmt.Printf("=====检测消除3x===========\n")
|
||||
curScore += s
|
||||
energy += c
|
||||
}
|
||||
|
||||
score += curScore // 总分
|
||||
if this.DropGirde() {
|
||||
if !bSkill {
|
||||
energy = 0
|
||||
}
|
||||
szMap = append(szMap, &pb.MapData{
|
||||
Data: this.GetPalatData(),
|
||||
CurSocre: score,
|
||||
CurSocre: curScore,
|
||||
CurEnergy: energy,
|
||||
})
|
||||
}
|
||||
@ -523,7 +523,7 @@ func (this *MapData) GetPalatData() (data []*pb.GirdeData) {
|
||||
}
|
||||
|
||||
// ai操作
|
||||
func (this *MapData) AiSwapGirde() (score int32, szMap []*pb.MapData, oid1 int32, oid2 int32, bAddPs bool) {
|
||||
func (this *MapData) AiSwapGirde() (szMap []*pb.MapData, oid1 int32, oid2 int32, bAddPs bool) {
|
||||
|
||||
for pos := 0; pos < Total; pos++ {
|
||||
y := pos % Height
|
||||
@ -531,13 +531,13 @@ func (this *MapData) AiSwapGirde() (score int32, szMap []*pb.MapData, oid1 int32
|
||||
if b := this.SwapGirde(int32(pos), int32(pos+1)); b {
|
||||
oid1 = this.Plat[pos+1].Oid
|
||||
oid2 = this.Plat[pos].Oid
|
||||
if s, m, b := this.CheckMap(2); s == 0 {
|
||||
if m, b := this.CheckMap(2, true); len(m) == 0 {
|
||||
this.SwapGirde(int32(pos+1), int32(pos))
|
||||
this.operElem = []int32{}
|
||||
oid1 = 0
|
||||
oid2 = 0
|
||||
} else {
|
||||
score += s
|
||||
|
||||
szMap = append(szMap, m...)
|
||||
bAddPs = b
|
||||
break
|
||||
@ -548,34 +548,34 @@ func (this *MapData) AiSwapGirde() (score int32, szMap []*pb.MapData, oid1 int32
|
||||
if b := this.SwapGirde(int32(pos), int32(pos+Width)); b {
|
||||
oid1 = this.Plat[pos+Width].Oid
|
||||
oid2 = this.Plat[pos].Oid
|
||||
if s, m, b := this.CheckMap(2); s == 0 {
|
||||
if m, b := this.CheckMap(2, true); len(m) == 0 {
|
||||
this.SwapGirde(int32(pos+Width), int32(pos))
|
||||
this.operElem = []int32{}
|
||||
oid1 = 0
|
||||
oid2 = 0
|
||||
} else {
|
||||
szMap = append(szMap, m...)
|
||||
score += s
|
||||
bAddPs = b
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
// 释放技能 技能id 和参数
|
||||
func (this *MapData) SkillUp(skillid int32, value int32) (score int32, szMap []*pb.MapData) {
|
||||
func (this *MapData) SkillUp(skillid int32, value int32) (szMap []*pb.MapData) {
|
||||
if skillid == 1 { // 随机消除盘面上X个方块
|
||||
|
||||
ids := utils.RandomNumbers(0, Total-1, int(value))
|
||||
for _, id := range ids {
|
||||
this.Plat[id] = &pb.GirdeData{}
|
||||
}
|
||||
if this.DropGirde() {
|
||||
score, szMap, _ = this.CheckMap(1)
|
||||
szMap, _ = this.CheckMap(1, false)
|
||||
}
|
||||
|
||||
}
|
||||
return
|
||||
}
|
||||
|
@ -86,24 +86,24 @@ func Test_Main(t *testing.T) {
|
||||
m.InitMap(nil)
|
||||
m.SetMap()
|
||||
|
||||
var szMap []*pb.MapData
|
||||
//var szMap []*pb.MapData
|
||||
// if bSwap, m := m.AiSwapGirde(); bSwap {
|
||||
// szMap = append(szMap, m...)
|
||||
// }
|
||||
m.SkillUp(1, 7)
|
||||
m.SwapGirde(1, 8)
|
||||
m.CheckMap(1)
|
||||
//m.CheckMap(1)
|
||||
|
||||
m.DropGirde()
|
||||
|
||||
if score, m, _ := m.CheckMap(1); score > 0 {
|
||||
// if m, _ := m.CheckMap(1, true); score > 0 {
|
||||
|
||||
szMap = append(szMap, m...)
|
||||
}
|
||||
// szMap = append(szMap, m...)
|
||||
// }
|
||||
m.SwapGirde(1, 11)
|
||||
|
||||
m.DropGirde()
|
||||
m.CheckMap(1)
|
||||
//m.CheckMap(1)
|
||||
|
||||
time.Sleep(time.Second * 2000)
|
||||
|
||||
|
@ -74,9 +74,7 @@ type EntertainMatchResp struct {
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Maych bool `protobuf:"varint,1,opt,name=maych,proto3" json:"maych"` // 匹配成功
|
||||
Player *PlayerData `protobuf:"bytes,2,opt,name=player,proto3" json:"player"` // 玩家信息
|
||||
Roomid string `protobuf:"bytes,3,opt,name=roomid,proto3" json:"roomid"` // 房间id
|
||||
Maych bool `protobuf:"varint,1,opt,name=maych,proto3" json:"maych"` // 匹配成功
|
||||
}
|
||||
|
||||
func (x *EntertainMatchResp) Reset() {
|
||||
@ -118,20 +116,6 @@ func (x *EntertainMatchResp) GetMaych() bool {
|
||||
return false
|
||||
}
|
||||
|
||||
func (x *EntertainMatchResp) GetPlayer() *PlayerData {
|
||||
if x != nil {
|
||||
return x.Player
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (x *EntertainMatchResp) GetRoomid() string {
|
||||
if x != nil {
|
||||
return x.Roomid
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
// 进入场景发送准备
|
||||
type EntertainReadyReq struct {
|
||||
state protoimpl.MessageState
|
||||
@ -239,6 +223,7 @@ type EntertainStartGamePush struct {
|
||||
Power string `protobuf:"bytes,4,opt,name=power,proto3" json:"power"` // 操作权
|
||||
Round int32 `protobuf:"varint,5,opt,name=round,proto3" json:"round"` // 回合数
|
||||
Roomid string `protobuf:"bytes,6,opt,name=roomid,proto3" json:"roomid"` // 房间id
|
||||
Reward []*UserAtno `protobuf:"bytes,7,rep,name=reward,proto3" json:"reward"` // 获胜的玩家获得的奖励
|
||||
}
|
||||
|
||||
func (x *EntertainStartGamePush) Reset() {
|
||||
@ -315,6 +300,13 @@ func (x *EntertainStartGamePush) GetRoomid() string {
|
||||
return ""
|
||||
}
|
||||
|
||||
func (x *EntertainStartGamePush) GetReward() []*UserAtno {
|
||||
if x != nil {
|
||||
return x.Reward
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// 操作
|
||||
type EntertainOperatorReq struct {
|
||||
state protoimpl.MessageState
|
||||
@ -566,6 +558,7 @@ type EntertainGameOverPush struct {
|
||||
Mpadata *MapData `protobuf:"bytes,3,opt,name=mpadata,proto3" json:"mpadata"` // 地图数据
|
||||
Power string `protobuf:"bytes,4,opt,name=power,proto3" json:"power"` // 操作权
|
||||
Round int32 `protobuf:"varint,5,opt,name=round,proto3" json:"round"` // 回合数
|
||||
Win string `protobuf:"bytes,6,opt,name=win,proto3" json:"win"` // 谁赢了
|
||||
}
|
||||
|
||||
func (x *EntertainGameOverPush) Reset() {
|
||||
@ -635,82 +628,340 @@ func (x *EntertainGameOverPush) GetRound() int32 {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *EntertainGameOverPush) GetWin() string {
|
||||
if x != nil {
|
||||
return x.Win
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
type EntertainEnterRoomPush struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Rooid string `protobuf:"bytes,1,opt,name=rooid,proto3" json:"rooid"`
|
||||
Servepath string `protobuf:"bytes,2,opt,name=servepath,proto3" json:"servepath"`
|
||||
User1 *PlayerData `protobuf:"bytes,3,opt,name=user1,proto3" json:"user1"`
|
||||
User2 *PlayerData `protobuf:"bytes,4,opt,name=user2,proto3" json:"user2"`
|
||||
}
|
||||
|
||||
func (x *EntertainEnterRoomPush) Reset() {
|
||||
*x = EntertainEnterRoomPush{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_entertain_entertain_msg_proto_msgTypes[9]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *EntertainEnterRoomPush) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*EntertainEnterRoomPush) ProtoMessage() {}
|
||||
|
||||
func (x *EntertainEnterRoomPush) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_entertain_entertain_msg_proto_msgTypes[9]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use EntertainEnterRoomPush.ProtoReflect.Descriptor instead.
|
||||
func (*EntertainEnterRoomPush) Descriptor() ([]byte, []int) {
|
||||
return file_entertain_entertain_msg_proto_rawDescGZIP(), []int{9}
|
||||
}
|
||||
|
||||
func (x *EntertainEnterRoomPush) GetRooid() string {
|
||||
if x != nil {
|
||||
return x.Rooid
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
func (x *EntertainEnterRoomPush) GetServepath() string {
|
||||
if x != nil {
|
||||
return x.Servepath
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
func (x *EntertainEnterRoomPush) GetUser1() *PlayerData {
|
||||
if x != nil {
|
||||
return x.User1
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (x *EntertainEnterRoomPush) GetUser2() *PlayerData {
|
||||
if x != nil {
|
||||
return x.User2
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// 断线重连
|
||||
type EntertainReconnectReq struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Roomid string `protobuf:"bytes,1,opt,name=roomid,proto3" json:"roomid"`
|
||||
}
|
||||
|
||||
func (x *EntertainReconnectReq) Reset() {
|
||||
*x = EntertainReconnectReq{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_entertain_entertain_msg_proto_msgTypes[10]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *EntertainReconnectReq) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*EntertainReconnectReq) ProtoMessage() {}
|
||||
|
||||
func (x *EntertainReconnectReq) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_entertain_entertain_msg_proto_msgTypes[10]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use EntertainReconnectReq.ProtoReflect.Descriptor instead.
|
||||
func (*EntertainReconnectReq) Descriptor() ([]byte, []int) {
|
||||
return file_entertain_entertain_msg_proto_rawDescGZIP(), []int{10}
|
||||
}
|
||||
|
||||
func (x *EntertainReconnectReq) GetRoomid() string {
|
||||
if x != nil {
|
||||
return x.Roomid
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
type EntertainReconnectResp struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Roomid string `protobuf:"bytes,1,opt,name=roomid,proto3" json:"roomid"`
|
||||
Mpadata *MapData `protobuf:"bytes,2,opt,name=mpadata,proto3" json:"mpadata"` // 地图数据
|
||||
Power string `protobuf:"bytes,3,opt,name=power,proto3" json:"power"` //下一个谁操作
|
||||
Curpower string `protobuf:"bytes,4,opt,name=curpower,proto3" json:"curpower"` //当前谁操作
|
||||
Score int32 `protobuf:"varint,5,opt,name=score,proto3" json:"score"` // 获得积分
|
||||
Round int32 `protobuf:"varint,6,opt,name=round,proto3" json:"round"` // 轮数
|
||||
User1 *PlayerData `protobuf:"bytes,7,opt,name=user1,proto3" json:"user1"` // 玩家数据也需要同步
|
||||
User2 *PlayerData `protobuf:"bytes,8,opt,name=user2,proto3" json:"user2"`
|
||||
}
|
||||
|
||||
func (x *EntertainReconnectResp) Reset() {
|
||||
*x = EntertainReconnectResp{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_entertain_entertain_msg_proto_msgTypes[11]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *EntertainReconnectResp) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*EntertainReconnectResp) ProtoMessage() {}
|
||||
|
||||
func (x *EntertainReconnectResp) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_entertain_entertain_msg_proto_msgTypes[11]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use EntertainReconnectResp.ProtoReflect.Descriptor instead.
|
||||
func (*EntertainReconnectResp) Descriptor() ([]byte, []int) {
|
||||
return file_entertain_entertain_msg_proto_rawDescGZIP(), []int{11}
|
||||
}
|
||||
|
||||
func (x *EntertainReconnectResp) GetRoomid() string {
|
||||
if x != nil {
|
||||
return x.Roomid
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
func (x *EntertainReconnectResp) GetMpadata() *MapData {
|
||||
if x != nil {
|
||||
return x.Mpadata
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (x *EntertainReconnectResp) GetPower() string {
|
||||
if x != nil {
|
||||
return x.Power
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
func (x *EntertainReconnectResp) GetCurpower() string {
|
||||
if x != nil {
|
||||
return x.Curpower
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
func (x *EntertainReconnectResp) GetScore() int32 {
|
||||
if x != nil {
|
||||
return x.Score
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *EntertainReconnectResp) GetRound() int32 {
|
||||
if x != nil {
|
||||
return x.Round
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *EntertainReconnectResp) GetUser1() *PlayerData {
|
||||
if x != nil {
|
||||
return x.User1
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (x *EntertainReconnectResp) GetUser2() *PlayerData {
|
||||
if x != nil {
|
||||
return x.User2
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
var File_entertain_entertain_msg_proto protoreflect.FileDescriptor
|
||||
|
||||
var file_entertain_entertain_msg_proto_rawDesc = []byte{
|
||||
0x0a, 0x1d, 0x65, 0x6e, 0x74, 0x65, 0x72, 0x74, 0x61, 0x69, 0x6e, 0x2f, 0x65, 0x6e, 0x74, 0x65,
|
||||
0x72, 0x74, 0x61, 0x69, 0x6e, 0x5f, 0x6d, 0x73, 0x67, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x1a,
|
||||
0x1c, 0x65, 0x6e, 0x74, 0x65, 0x72, 0x74, 0x61, 0x69, 0x6e, 0x2f, 0x65, 0x6e, 0x74, 0x65, 0x72,
|
||||
0x74, 0x61, 0x69, 0x6e, 0x5f, 0x64, 0x62, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x22, 0x2b, 0x0a,
|
||||
0x11, 0x45, 0x6e, 0x74, 0x65, 0x72, 0x74, 0x61, 0x69, 0x6e, 0x4d, 0x61, 0x74, 0x63, 0x68, 0x52,
|
||||
0x65, 0x71, 0x12, 0x16, 0x0a, 0x06, 0x69, 0x64, 0x63, 0x61, 0x72, 0x64, 0x18, 0x01, 0x20, 0x01,
|
||||
0x28, 0x09, 0x52, 0x06, 0x69, 0x64, 0x63, 0x61, 0x72, 0x64, 0x22, 0x67, 0x0a, 0x12, 0x45, 0x6e,
|
||||
0x74, 0x65, 0x72, 0x74, 0x61, 0x69, 0x6e, 0x4d, 0x61, 0x74, 0x63, 0x68, 0x52, 0x65, 0x73, 0x70,
|
||||
0x12, 0x14, 0x0a, 0x05, 0x6d, 0x61, 0x79, 0x63, 0x68, 0x18, 0x01, 0x20, 0x01, 0x28, 0x08, 0x52,
|
||||
0x05, 0x6d, 0x61, 0x79, 0x63, 0x68, 0x12, 0x23, 0x0a, 0x06, 0x70, 0x6c, 0x61, 0x79, 0x65, 0x72,
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|
||||
0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
@ -725,7 +976,7 @@ func file_entertain_entertain_msg_proto_rawDescGZIP() []byte {
|
||||
return file_entertain_entertain_msg_proto_rawDescData
|
||||
}
|
||||
|
||||
var file_entertain_entertain_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 9)
|
||||
var file_entertain_entertain_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 12)
|
||||
var file_entertain_entertain_msg_proto_goTypes = []interface{}{
|
||||
(*EntertainMatchReq)(nil), // 0: EntertainMatchReq
|
||||
(*EntertainMatchResp)(nil), // 1: EntertainMatchResp
|
||||
@ -736,25 +987,34 @@ var file_entertain_entertain_msg_proto_goTypes = []interface{}{
|
||||
(*EntertainOperatorResp)(nil), // 6: EntertainOperatorResp
|
||||
(*EntertainOperatorRstPush)(nil), // 7: EntertainOperatorRstPush
|
||||
(*EntertainGameOverPush)(nil), // 8: EntertainGameOverPush
|
||||
(*PlayerData)(nil), // 9: PlayerData
|
||||
(*MapData)(nil), // 10: MapData
|
||||
(*EntertainEnterRoomPush)(nil), // 9: EntertainEnterRoomPush
|
||||
(*EntertainReconnectReq)(nil), // 10: EntertainReconnectReq
|
||||
(*EntertainReconnectResp)(nil), // 11: EntertainReconnectResp
|
||||
(*PlayerData)(nil), // 12: PlayerData
|
||||
(*MapData)(nil), // 13: MapData
|
||||
(*UserAtno)(nil), // 14: UserAtno
|
||||
}
|
||||
var file_entertain_entertain_msg_proto_depIdxs = []int32{
|
||||
9, // 0: EntertainMatchResp.player:type_name -> PlayerData
|
||||
9, // 1: EntertainStartGamePush.user1:type_name -> PlayerData
|
||||
9, // 2: EntertainStartGamePush.user2:type_name -> PlayerData
|
||||
10, // 3: EntertainStartGamePush.mpadata:type_name -> MapData
|
||||
10, // 4: EntertainOperatorRstPush.mpadata:type_name -> MapData
|
||||
9, // 5: EntertainOperatorRstPush.user1:type_name -> PlayerData
|
||||
9, // 6: EntertainOperatorRstPush.user2:type_name -> PlayerData
|
||||
9, // 7: EntertainGameOverPush.user1:type_name -> PlayerData
|
||||
9, // 8: EntertainGameOverPush.user2:type_name -> PlayerData
|
||||
10, // 9: EntertainGameOverPush.mpadata:type_name -> MapData
|
||||
10, // [10:10] is the sub-list for method output_type
|
||||
10, // [10:10] is the sub-list for method input_type
|
||||
10, // [10:10] is the sub-list for extension type_name
|
||||
10, // [10:10] is the sub-list for extension extendee
|
||||
0, // [0:10] is the sub-list for field type_name
|
||||
12, // 0: EntertainStartGamePush.user1:type_name -> PlayerData
|
||||
12, // 1: EntertainStartGamePush.user2:type_name -> PlayerData
|
||||
13, // 2: EntertainStartGamePush.mpadata:type_name -> MapData
|
||||
14, // 3: EntertainStartGamePush.reward:type_name -> UserAtno
|
||||
13, // 4: EntertainOperatorRstPush.mpadata:type_name -> MapData
|
||||
12, // 5: EntertainOperatorRstPush.user1:type_name -> PlayerData
|
||||
12, // 6: EntertainOperatorRstPush.user2:type_name -> PlayerData
|
||||
12, // 7: EntertainGameOverPush.user1:type_name -> PlayerData
|
||||
12, // 8: EntertainGameOverPush.user2:type_name -> PlayerData
|
||||
13, // 9: EntertainGameOverPush.mpadata:type_name -> MapData
|
||||
12, // 10: EntertainEnterRoomPush.user1:type_name -> PlayerData
|
||||
12, // 11: EntertainEnterRoomPush.user2:type_name -> PlayerData
|
||||
13, // 12: EntertainReconnectResp.mpadata:type_name -> MapData
|
||||
12, // 13: EntertainReconnectResp.user1:type_name -> PlayerData
|
||||
12, // 14: EntertainReconnectResp.user2:type_name -> PlayerData
|
||||
15, // [15:15] is the sub-list for method output_type
|
||||
15, // [15:15] is the sub-list for method input_type
|
||||
15, // [15:15] is the sub-list for extension type_name
|
||||
15, // [15:15] is the sub-list for extension extendee
|
||||
0, // [0:15] is the sub-list for field type_name
|
||||
}
|
||||
|
||||
func init() { file_entertain_entertain_msg_proto_init() }
|
||||
@ -763,6 +1023,7 @@ func file_entertain_entertain_msg_proto_init() {
|
||||
return
|
||||
}
|
||||
file_entertain_entertain_db_proto_init()
|
||||
file_comm_proto_init()
|
||||
if !protoimpl.UnsafeEnabled {
|
||||
file_entertain_entertain_msg_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*EntertainMatchReq); i {
|
||||
@ -872,6 +1133,42 @@ func file_entertain_entertain_msg_proto_init() {
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_entertain_entertain_msg_proto_msgTypes[9].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*EntertainEnterRoomPush); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_entertain_entertain_msg_proto_msgTypes[10].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*EntertainReconnectReq); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_entertain_entertain_msg_proto_msgTypes[11].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*EntertainReconnectResp); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
}
|
||||
type x struct{}
|
||||
out := protoimpl.TypeBuilder{
|
||||
@ -879,7 +1176,7 @@ func file_entertain_entertain_msg_proto_init() {
|
||||
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
||||
RawDescriptor: file_entertain_entertain_msg_proto_rawDesc,
|
||||
NumEnums: 0,
|
||||
NumMessages: 9,
|
||||
NumMessages: 12,
|
||||
NumExtensions: 0,
|
||||
NumServices: 0,
|
||||
},
|
||||
|
Loading…
Reference in New Issue
Block a user