dfbattle/Client.cs
2022-12-12 14:40:43 +08:00

80 lines
2.4 KiB
C#

using Fleck;
namespace BattleServer
{
/// <summary>
/// 客户端链接对象
/// </summary>
class Client
{
private IWebSocketConnection socket;
public Client(IWebSocketConnection _socket)
{
socket = _socket;
socket.OnBinary = doBinary;
}
/// <summary>
/// 接收rpc数据
/// </summary>
/// <param name="message"></param>
private void doBinary(byte[] message)
{
BattleRpcMessage msg = ProtoDeSerialize<BattleRpcMessage>(message);
// Pb.BattleRpcMessage msg = Deserialize<Pb.BattleRpcMessage>(message);
Task.Run(() =>{
handle(msg);
});
}
/// <summary>
/// 处理远程请求
/// </summary>
/// <param name="msg"></param>
private void handle(BattleRpcMessage msg)
{
Console.WriteLine("收到战斗消息:{0}", msg.ToString());
int end = battle.Manager.CheckBattle((int)msg.rid);
Console.WriteLine("CheckBattle:{0}", end);
switch(msg.method){
case "Check":
BattleReport report = ProtoDeSerialize<BattleReport>(msg.Data.value);
HotUpdateScripts.FightRunnerMgr.Instance.StartOnceFight(report);
socket.Send(ProtoSerialize(msg));
break;
}
}
/// <summary>
/// 序列化并返回二进制
/// Serialize an Object and return byte[]
/// </summary>
/// <param name="obj"></param>
/// <returns></returns>
public static byte[] ProtoSerialize<T>(T obj) where T : class
{
using (var stream = new MemoryStream())
{
ProtoBuf.Serializer.Serialize(stream, obj);
return stream.ToArray();
}
}
/// <summary>
/// 通过二进制反序列化
/// Deserialize with byte[]
/// </summary>
/// <param name="msg"></param>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public static T ProtoDeSerialize<T>(byte[] msg) where T : class
{
using (var ms = new MemoryStream(msg))
{
var data = ProtoBuf.Serializer.Deserialize<T>(ms);
return data;
}
}
}
}