dfbattle/Client.cs
2023-02-10 19:04:48 +08:00

196 lines
7.5 KiB
C#

using Fleck;
namespace BattleServer
{
/// <summary>
/// 客户端链接对象
/// </summary>
class Client
{
private IWebSocketConnection socket;
public Client(IWebSocketConnection _socket)
{
socket = _socket;
socket.OnBinary = doBinary;
// socket.OnClose = close;
socket.OnError = onError;
}
private void onError(Exception e)
{
Console.WriteLine("onError {0}", e.Message);
socket.Close();
Service.Instance.Shutdown(this);
}
// private void close()
// {
// Console.WriteLine("close !");
// Service.Instance.Shutdown(this);
// }
/// <summary>
/// 接收rpc数据
/// </summary>
/// <param name="message"></param>
private void doBinary(byte[] message)
{
BattleRpcMessage msg = ProtoDeSerialize<BattleRpcMessage>(message);
Console.WriteLine("接收到消息 {0}", msg.method);
// Pb.BattleRpcMessage msg = Deserialize<Pb.BattleRpcMessage>(message);
Task t = Task.Run(() =>
{
handle(msg);
});
t.ContinueWith(r =>
{
string Exception = Convert.ToString(t.Exception);
Console.WriteLine("消息处理异常:" + Exception);
}, TaskContinuationOptions.OnlyOnFaulted);
}
/// <summary>
/// 处理远程请求
/// </summary>
/// <param name="msg"></param>
private void handle(BattleRpcMessage msg)
{
byte[] _msg;
// long ts = (DateTime.Now.ToUniversalTime().Ticks - 621355968000000000) / 10000;
// Console.WriteLine("接收到战斗消息 1 {0}|{1}",msg.method,ts);
switch (msg.method)
{
case "Check": //校验战报
BattleReport report = ProtoDeSerialize<BattleReport>(msg.data.value);
// ts = (DateTime.Now.ToUniversalTime().Ticks - 621355968000000000) / 10000;
// Console.WriteLine("接收到战斗消息 2 |{0}",ts);
bool issucc = HotUpdateScripts.FightRunnerMgr.Instance.VerifyOnceFight(report);
// ts = (DateTime.Now.ToUniversalTime().Ticks - 621355968000000000) / 10000;
// Console.WriteLine("接收到战斗消息 3 |{0}",ts);
msg.data = new Google.Protobuf.WellKnownTypes.Any
{
type_url = "type.googleapis.com/BattleCheckResults",
value = ProtoSerialize(new BattleCheckResults { ischeck = issucc }),
};
_msg = ProtoSerialize(msg);
// ts = (DateTime.Now.ToUniversalTime().Ticks - 621355968000000000) / 10000;
// Console.WriteLine("接收到战斗消息 4 |{0}",ts);
socket.Send(_msg);
break;
case "Create": //创建战斗场景
Console.WriteLine("处理CreatePVP !");
BattleCreateServerReq CreateReq = ProtoDeSerialize<BattleCreateServerReq>(msg.data.value);
HotUpdateScripts.FightRunnerMgr.Instance.StartPvp(CreateReq.info, this.OnOutCmd, this.OnFinish, (issucc) =>
{
msg.data = new Google.Protobuf.WellKnownTypes.Any
{
type_url = "type.googleapis.com/BattleCreateServerResp",
value = ProtoSerialize(new BattleCreateServerResp { issucc = issucc }),
};
_msg = ProtoSerialize(msg);
socket.Send(_msg);
Console.WriteLine("处理CreatePVP end !");
});
break;
case "InCmd": //向战斗场景输入指令
Console.WriteLine("处理InCmd !");
BattleInCmdReq InCmdReq = ProtoDeSerialize<BattleInCmdReq>(msg.data.value);
HotUpdateScripts.FightRunnerMgr.Instance.PvpInput(InCmdReq.battleid, InCmdReq.side, InCmdReq.@in, (issucc) =>
{
msg.data = new Google.Protobuf.WellKnownTypes.Any
{
type_url = "type.googleapis.com/BattleInCmdResp",
value = ProtoSerialize(new BattleInCmdResp { issucc = issucc }),
};
_msg = ProtoSerialize(msg);
socket.Send(_msg);
Console.WriteLine("处理InCmd end !");
});
break;
}
}
private void OnOutCmd(string bid, List<BattleCmd> cmd)
{
// Console.WriteLine("----------------------OnOutCmd {0}:{1}", bid, cmd.cmdtype);
foreach (var item in cmd)
{
Console.WriteLine("----------------------OnOutCmd {0}:{1}", bid, item.cmdtype);
}
BattleRpcMessage msg = new BattleRpcMessage();
msg.method = "BattleOutCmd";
msg.data = new Google.Protobuf.WellKnownTypes.Any
{
type_url = "type.googleapis.com/BattleOutCmdPush",
value = ProtoSerialize(new BattleOutCmdPush { battleid = bid, cmd = cmd, }),
};
byte[] data = ProtoSerialize(msg);
socket.Send(data);
}
private void OnFinish(BattleCmd cmd)
{
ComEndFight _cmd = HotUpdateScripts.FightCmdUtil.PasreCmd(cmd) as ComEndFight;
Console.WriteLine("----------------------OnFinish {0}", _cmd.fightId);
BattleRpcMessage msg = new BattleRpcMessage();
msg.method = "BattleFished";
msg.data = new Google.Protobuf.WellKnownTypes.Any
{
type_url = "type.googleapis.com/BattleFinishPush",
value = ProtoSerialize(new BattleFinishPush { battleid = _cmd.fightId }),
};
byte[] data = ProtoSerialize(msg);
Task t = Task.Run(() =>
{
Thread.Sleep(1000);
socket.Send(data);
});
t.ContinueWith(r =>
{
string Exception = Convert.ToString(t.Exception);
Console.WriteLine("OnFinish 异常处理:" + Exception);
}, TaskContinuationOptions.OnlyOnFaulted);
}
/// <summary>
/// 序列化并返回二进制
/// Serialize an Object and return byte[]
/// </summary>
/// <param name="obj"></param>
/// <returns></returns>
public static byte[] ProtoSerialize<T>(T obj) where T : class
{
using (var stream = new MemoryStream())
{
ProtoBuf.Serializer.Serialize(stream, obj);
return stream.ToArray();
}
}
/// <summary>
/// 通过二进制反序列化
/// Deserialize with byte[]
/// </summary>
/// <param name="msg"></param>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public static T ProtoDeSerialize<T>(byte[] msg) where T : class
{
msg = msg == null ? new byte[] { } : msg;
using (var ms = new MemoryStream(msg))
{
var data = ProtoBuf.Serializer.Deserialize<T>(ms);
return data;
}
}
}
}