using Fleck;
using System;
using battle;
using pb = global::Google.Protobuf;
namespace BattleServer
{
///
/// 客户端链接对象
///
class Client
{
private IWebSocketConnection socket;
public Client(IWebSocketConnection _socket)
{
socket = _socket;
socket.OnBinary = doBinary;
}
///
/// 接收rpc数据
///
///
private void doBinary(byte[] message)
{
Pb.BattleRpcMessage msg = Deserialize(message);
Task.Run(() =>
{
handle(msg);
});
}
///
/// 处理远程请求
///
///
private void handle(Pb.BattleRpcMessage msg)
{
Console.WriteLine("收到战斗消息:{0}", msg.ToString());
int end = battle.Manager.CheckBattle((int)msg.Rid);
Console.WriteLine("CheckBattle:{0}", end);
Pb.BattleTestMessage message = new Pb.BattleTestMessage();
message.Id = "123123";
message.Msg = "succ";
msg.Data = pb.WellKnownTypes.Any.Pack(message);
socket.Send(Serialization(msg));
}
///
/// 反序列化protobuf
///
///
///
///
public static T Deserialize(byte[] dataBytes) where T : pb.IMessage, new()
{
T msg = new T();
msg = (T)msg.Descriptor.Parser.ParseFrom(dataBytes);
return msg;
}
///
/// 反序列化protobuf
///
///
///
///
public static byte[] Serialization(T msg) where T : pb.IMessage, new()
{
byte[] result = new byte[msg.CalculateSize()];
pb.CodedOutputStream output = new pb.CodedOutputStream(result);
msg.WriteTo(output);
output.CheckNoSpaceLeft();
return result;
}
}
}