上传战斗服衔接代码
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56c554b0b5
commit
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55
Client.cs
55
Client.cs
@ -78,8 +78,53 @@ namespace BattleServer
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// Console.WriteLine("接收到战斗消息 4 |{0}",ts);
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// Console.WriteLine("接收到战斗消息 4 |{0}",ts);
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socket.Send(_msg);
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socket.Send(_msg);
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break;
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break;
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case "GetInfo": //创建战斗场景
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case "Run": //运行战斗
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// Console.WriteLine("处理GetInfoPVP !");
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BattleRunReq runreq = ProtoDeSerialize<BattleRunReq>(msg.data.value);
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BattleReport[] reports = new BattleReport[runreq.info.Count];
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for (int i = 0; i < runreq.info.Count; i++)
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{
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var respaction = () =>
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{
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bool isfinsh = true;
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for (int i = 0; i < reports.Length; i++)
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{
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if (reports[i] == null)
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{
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isfinsh = false;
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}
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}
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if (isfinsh)
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{
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msg.data = new Google.Protobuf.WellKnownTypes.Any
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{
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type_url = "type.googleapis.com/BattleRunResp",
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value = ProtoSerialize(new BattleRunResp { reports = reports.ToList() }),
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};
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_msg = ProtoSerialize(msg);
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socket.Send(_msg);
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}
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};
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HotUpdateScripts.FightRunnerMgr.Instance.RunOnceFight(runreq.info[i], (issucc) =>
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{
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int index = i;
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reports[index] = new BattleReport()
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{
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info = runreq.info[index],
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winSide = 2,
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};
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respaction();
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}, (report) =>
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{
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int index = i;
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reports[index] = report;
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respaction();
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});
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}
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break;
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case "GetInfo": //获取战斗场景
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// Console.WriteLine("处理GetInfoPVP !");
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BattleGetInfoReq req = ProtoDeSerialize<BattleGetInfoReq>(msg.data.value);
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BattleGetInfoReq req = ProtoDeSerialize<BattleGetInfoReq>(msg.data.value);
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BattleStateInfo info = HotUpdateScripts.FightRunnerMgr.Instance.GetPvpStateInfo(req.battleid);
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BattleStateInfo info = HotUpdateScripts.FightRunnerMgr.Instance.GetPvpStateInfo(req.battleid);
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msg.data = new Google.Protobuf.WellKnownTypes.Any
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msg.data = new Google.Protobuf.WellKnownTypes.Any
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@ -92,7 +137,7 @@ namespace BattleServer
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// Console.WriteLine("处理GetInfo end !");
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// Console.WriteLine("处理GetInfo end !");
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break;
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break;
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case "Create": //创建战斗场景
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case "Create": //创建战斗场景
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// Console.WriteLine("处理CreatePVP !");
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// Console.WriteLine("处理CreatePVP !");
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BattleCreateServerReq CreateReq = ProtoDeSerialize<BattleCreateServerReq>(msg.data.value);
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BattleCreateServerReq CreateReq = ProtoDeSerialize<BattleCreateServerReq>(msg.data.value);
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HotUpdateScripts.FightRunnerMgr.Instance.StartPvp(CreateReq.info, this.OnOutCmd, this.OnFinish, (issucc) =>
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HotUpdateScripts.FightRunnerMgr.Instance.StartPvp(CreateReq.info, this.OnOutCmd, this.OnFinish, (issucc) =>
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{
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{
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@ -107,7 +152,7 @@ namespace BattleServer
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});
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});
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break;
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break;
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case "InCmd": //向战斗场景输入指令
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case "InCmd": //向战斗场景输入指令
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// Console.WriteLine("处理InCmd !");
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// Console.WriteLine("处理InCmd !");
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BattleInCmdReq InCmdReq = ProtoDeSerialize<BattleInCmdReq>(msg.data.value);
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BattleInCmdReq InCmdReq = ProtoDeSerialize<BattleInCmdReq>(msg.data.value);
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HotUpdateScripts.FightRunnerMgr.Instance.PvpInput(InCmdReq.battleid, InCmdReq.side, InCmdReq.@in, (issucc) =>
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HotUpdateScripts.FightRunnerMgr.Instance.PvpInput(InCmdReq.battleid, InCmdReq.side, InCmdReq.@in, (issucc) =>
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{
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{
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@ -124,7 +169,7 @@ namespace BattleServer
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break;
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break;
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case "Concede": //向战斗场景输入指令
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case "Concede": //向战斗场景输入指令
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// Console.WriteLine("处理 Concede !");
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// Console.WriteLine("处理 Concede !");
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BattleConcedeReq ConcedeReq = ProtoDeSerialize<BattleConcedeReq>(msg.data.value);
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BattleConcedeReq ConcedeReq = ProtoDeSerialize<BattleConcedeReq>(msg.data.value);
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HotUpdateScripts.FightRunnerMgr.Instance.InitiativeFail(ConcedeReq.battleid, ConcedeReq.side, (issucc) =>
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HotUpdateScripts.FightRunnerMgr.Instance.InitiativeFail(ConcedeReq.battleid, ConcedeReq.side, (issucc) =>
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{
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{
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