diff --git a/Client.cs b/Client.cs index 033c1c2..bdd4d50 100644 --- a/Client.cs +++ b/Client.cs @@ -35,8 +35,8 @@ namespace BattleServer private void doBinary(byte[] message) { BattleRpcMessage msg = ProtoDeSerialize(message); - if (msg.method != "Heartbeat") - Console.WriteLine("接收到消息 {0}", msg.method); + // if (msg.method != "Heartbeat") + // Console.WriteLine("接收到消息 {0}", msg.method); // Pb.BattleRpcMessage msg = Deserialize(message); Task t = Task.Run(() => { @@ -79,7 +79,7 @@ namespace BattleServer socket.Send(_msg); break; case "GetInfo": //创建战斗场景 - Console.WriteLine("处理GetInfoPVP !"); + // Console.WriteLine("处理GetInfoPVP !"); BattleGetInfoReq req = ProtoDeSerialize(msg.data.value); BattleStateInfo info = HotUpdateScripts.FightRunnerMgr.Instance.GetPvpStateInfo(req.battleid); msg.data = new Google.Protobuf.WellKnownTypes.Any @@ -89,10 +89,10 @@ namespace BattleServer }; _msg = ProtoSerialize(msg); socket.Send(_msg); - Console.WriteLine("处理GetInfo end !"); + // Console.WriteLine("处理GetInfo end !"); break; case "Create": //创建战斗场景 - Console.WriteLine("处理CreatePVP !"); + // Console.WriteLine("处理CreatePVP !"); BattleCreateServerReq CreateReq = ProtoDeSerialize(msg.data.value); HotUpdateScripts.FightRunnerMgr.Instance.StartPvp(CreateReq.info, this.OnOutCmd, this.OnFinish, (issucc) => { @@ -103,15 +103,15 @@ namespace BattleServer }; _msg = ProtoSerialize(msg); socket.Send(_msg); - Console.WriteLine("处理CreatePVP end !"); + // Console.WriteLine("处理CreatePVP end !"); }); break; case "InCmd": //向战斗场景输入指令 - Console.WriteLine("处理InCmd !"); + // Console.WriteLine("处理InCmd !"); BattleInCmdReq InCmdReq = ProtoDeSerialize(msg.data.value); HotUpdateScripts.FightRunnerMgr.Instance.PvpInput(InCmdReq.battleid, InCmdReq.side, InCmdReq.@in, (issucc) => { - Console.WriteLine("处理InCmd 1------- end !"); + // Console.WriteLine("处理InCmd 1------- end !"); msg.data = new Google.Protobuf.WellKnownTypes.Any { type_url = "type.googleapis.com/BattleInCmdResp", @@ -119,12 +119,12 @@ namespace BattleServer }; _msg = ProtoSerialize(msg); socket.Send(_msg); - Console.WriteLine("处理InCmd 1------- end !"); + // Console.WriteLine("处理InCmd 1------- end !"); }); break; case "Concede": //向战斗场景输入指令 - Console.WriteLine("处理 Concede !"); + // Console.WriteLine("处理 Concede !"); BattleConcedeReq ConcedeReq = ProtoDeSerialize(msg.data.value); HotUpdateScripts.FightRunnerMgr.Instance.InitiativeFail(ConcedeReq.battleid, ConcedeReq.side, (issucc) => { @@ -135,7 +135,7 @@ namespace BattleServer }; _msg = ProtoSerialize(msg); socket.Send(_msg); - Console.WriteLine("处理 Concede end !"); + // Console.WriteLine("处理 Concede end !"); }); break; @@ -146,10 +146,10 @@ namespace BattleServer private void OnOutCmd(string bid, List cmd) { // Console.WriteLine("----------------------OnOutCmd {0}:{1}", bid, cmd.cmdtype); - foreach (var item in cmd) - { - Console.WriteLine("----------------------OnOutCmd {0}:{1}", bid, item.cmdtype); - } + // foreach (var item in cmd) + // { + // Console.WriteLine("----------------------OnOutCmd {0}:{1}", bid, item.cmdtype); + // } BattleRpcMessage msg = new BattleRpcMessage(); msg.method = "BattleOutCmd"; @@ -166,7 +166,7 @@ namespace BattleServer { ComEndFight _cmd = HotUpdateScripts.FightCmdUtil.PasreCmd(cmd) as ComEndFight; - Console.WriteLine("----------------------OnFinish {0}", _cmd.fightId); + // Console.WriteLine("----------------------OnFinish {0}", _cmd.fightId); BattleRpcMessage msg = new BattleRpcMessage(); msg.method = "BattleFished"; msg.data = new Google.Protobuf.WellKnownTypes.Any @@ -185,7 +185,7 @@ namespace BattleServer t.ContinueWith(r => { string Exception = Convert.ToString(t.Exception); - Console.WriteLine("OnFinish 异常处理:" + Exception); + // Console.WriteLine("OnFinish 异常处理:" + Exception); }, TaskContinuationOptions.OnlyOnFaulted);